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Games on Demand

Laurens Simonis writes "Yesterday, the Dutch ISP Planet Internet introduced a games subscription service. For a small monthly fee, about $10, you get unlimited access to a growing list of (sort-of) current games which you can legally download from them. Currently, you can pick from 20 titles including Tomb Raider Chronicles, Alone in the Dark: The New Nightmare and Commandos 2. New ones are added monthly. To my knowledge, this is the first time an ISP offers this kind of service. Personally, I'm all for the idea. Could this be the future? Half-Life developer Valve Software seems to think so." This looks really cool, but I'm curious as to how well it will catch on. It feels about 5 years too early to me, but here's hoping it performs well.

19 of 155 comments (clear)

  1. Good for occasional gamer by FortKnox · · Score: 4, Insightful

    For someone that wants to pop on and play a game casually, this is great.

    But for the hardcore gamer, I think they'd prefer to have the game in hand.

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Good for occasional gamer by Erasmus+Darwin · · Score: 4, Insightful
      "But for the hardcore gamer, I think they'd prefer to have the game in hand."

      This service would allow them to best decide which games they actually want to have in hand.

    2. Re:Good for occasional gamer by Goldberg's+Pants · · Score: 3, Insightful

      That's what demos are for though. As a hardcore gamer myself though, I tend to flit from title to title. (Can't remember the last game I completed. Probably Half Life. Most games I like don't have definite endings though, like sports games etc...) So not having to shell out full price for a game I may only play for 10 hours or so would be cool.

      Though for casual gamers I guess it's a good idea. But casual gamers generally only play one title for a while, at least the casual gamers I know anyway. (My wife is a casual gamer. She's played nothing but Neverwinter for months.)

      I don't know. I agree with the headline story. It's too early I think.

  2. Translation by koh · · Score: 5, Insightful

    "Since P2P consumes our bandwidth anyway, we may as well provide the games ourselves and make a buck in the process".

    Smart move though.

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    Karma cannot be described by words alone.
  3. Tolerance For Piracy by Bonker · · Score: 4, Interesting

    Unfortuneately, there has to be tolerance to piracy built into the policy or it won't work.

    If you download a game, you have the install media. It's a simple matter of building a app or a device to circumvent the copy protection it has at that point. There are no hardware controls like broken CD specs built into this kind of system, so I can't see it depending on hardware copy protection either.

    For online games, using an account tied to the download account will keep people from using piracy that way, but look at all the people who downloaded Warcraft3 and then never played online.

    Long and short, there has to be a margin built into this business model that's tolerant of a certain level of underground distribution. If the system is not tolerant of this, and tries to depend on legislation, litigation, or user controls to keep users from distributing copies then it won't work.

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    1. Re:Tolerance For Piracy by Bonker · · Score: 4, Insightful

      From comments of beta testers, it sounds like the games maintain a connection to the ISP offering the service. This is probably an encrypted stream of keep-alive responses. They games probably also distributed to the user in an encrypted install package.

      The problem here is that at some point, the decryption information is in the hands of the user, even if he doesn't know it. All it takes is one guy to do adqueate packet sniffing or memory reading (ala ShowEQ) to intercept the key and then build an app that acts as a licensing server.

      If you look at any of the high-end grphical apps (3dsmax, for example), this is the way they enfoce their licenses... with a manditory server connection. One of the 'cracks' for 3dsmax is an app that installs as a windows service and intercepts the app's request for authorization. It masquerades itself as the authorization server and tells 3dsmax to run. The crack comes as a windows installer, easy for a novice to install and run. (I've heard of more than one novice user opening themselves up to BO or other trojans in this manner.)

      3dsmax is a fairly esoteric modelling application with a relatively small possible user-base, including those who are running illigitimate copies.

      Games such as those listed in the artcle would be in *much* higher demand than a modelling application and subject to significantly more attention from crackers and warez distributors.

      As complex as it is, I think this is a situation of 'infinite number of monkeys at an infinite number of keyboards'. Sooner or later, probably sooner, someone's going to crack this. Unless the system is tolerant to having that take place, it won't survive.

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  4. Old news... by levik · · Score: 4, Funny
    My ISP has been offering this with all the old consoles for a few years now. And I don't even have to pay anything extra - it's included in the monthly fee I pay.

    Though because it's an advanced feature, they don't publicize it. I have to google for these games myself. They even code-named them "ROMZ" so that newbie users don't stumble on them by accident and cause a support nightmare.

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    Ñ'
  5. Yahoo! by AtariDatacenter · · Score: 4, Insightful

    They have the games on demand service. There are many other semi-repackaged versions of this. Generally older games. But good for the non-hardcore gamer, I think. I'm playing Age of Wonders which I never got to play, with The Outforce. They've got some Star Trek games, too. For me, it is worth the money, because I almost never buy software. Especially after the MOO3 disaster, I don't think I'll buy again for a very long time.

  6. Re:Not worth the money by Blaine+Hilton · · Score: 4, Insightful

    I think this is why it would be great for occasional gamers, or someone that would like a "try-before-you-buy" type situtaion. Pay for a month and try a bunch of games and then if you are going to play a game over and over then drop your subscritpion and buy it.

  7. Re:Yahoo! - How it works. by AtariDatacenter · · Score: 4, Informative

    It makes a quasi disk device (X: Y:) that has the game. But it is more like NFS with caching. They push the first 100mb or so (variable per game, just to get the core/intro material in there) into your local cache (hard drive). Then, as you call for more information from the game (more missions, scenerios, etc), they are streamed over the network to your local disk cache device. Pretty slick, actually.

    It works pretty well, but I have noticed a few problems. There were some things that were delivered as they are downloaded on some games, when they shouldn't be (primarily, movies). Age of Wonders gives me a lot of hard drive chatter on the main screen of the game. Looks like data was placed sub-optimally and it has to seek to hell and back to read something over and over and over and over (basic animations, perhaps). Bad programming or layout.

    From a service standpoing, I'm happy with it. Their back-end enging is EXEtender, which you'll see some other game-on-demand services use as well with some of the same game titles (usually from Infogrames). For them, it has got to be a nice way to squeeze more profits out of dead titles.

  8. powered by exent... by Destoo · · Score: 3, Interesting

    Interesting games indeed.

    "Caution: Exent Technologies Ltd asserts that this content is safe"

    exent.. exent.. where have I seen that name...

    Yahoo! Online Games Contain Spyware, the story on Civ3 downloadable from yahoo.

    So they just moved to another platform, right?

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    Nouvelles de jeux et technologies en français. TC
  9. Not only that, some people like to have the origin by Rooked_One · · Score: 4, Insightful
    Some like to have the original "collectors edition" - if you will - CD case, box, and possibly tin in their possesion. I know I still have my CD case of Quake from the day it came out, as I'm sure many other /.'ers do also. Or what about quake3 or any game that revolutionized gaming and made for lots of mods. I mean look at Half Life. IT CAME FROM QUAKE!!! Please don't say it came from quake2, I don't want to argue semantics with people who just don't know.

    Heck, this is offtopic as it comes, but I just recently threw away my VOODOO card box. I still have the card :) Sucker cost 250 bucks when it first came out. OUCH! But boy did it make GLQuake a work of art. I bet you old cards like that will be come like old baseball cards down the road. Well probably not. =p

  10. How do the authors get compensated? by gpinzone · · Score: 3, Interesting

    Suppose the ISP finds that there were 1,000 downloads of a particular title one month. How do they pay the software companies royalties? I mean, what if the user downloaded it, realized it was a mistake, then deleted it without ever playing the game. Does that count as a "sale?"

  11. GamesMania - A Bell Canada Service by matthewcraig · · Score: 4, Informative

    The canadian telephone company, Bell Canada, has been offering games-on-demand for some time now. The service is very inexpensive, and there are 100+ games to choose from. The download speeds are exceptionally fast. What's interesting is that they apply all the latest patches to the games already, and they even test extensively for operating system compatibility. How cool is that? Makes you wonder what those US telcos have done for us lately...

    The service is available at gamesmania.com

  12. Yahoo Games on Demand by joshamania · · Score: 3, Interesting

    I use the Yahoo Games on Demand service, and honestly, I'm thrilled with it. They have several different payment options, up to $15/month for 10 games. Some games you can only rent for 3 days and that costs $5. Usually the newer stuff.

    The selection is pretty good, again, mostly older stuff like Civ III and railroad tycoon, but also some really interesting games like Legion and Tropico. I'd prolly say I buy about 4 computer games a year, spending about $200...probably more. For me, $15/month is a bargain and I get to try many more games.

    The technology isn't quite 100%, but it's good enough and getting better. I think everyone should try it out, especially considering you can get started for $5.

  13. The Sega Channel??? by Rudy+Rodarte · · Score: 3, Interesting

    Does any one remember the Sega Channel? Basically, your sega genesis was hooked up to the cable and you downloaded games and played them that way. I (Being a nintendo zealot) only played when I went to friends' houses, but I was really cool not having to go to Blockbuster to get a game.
    I wonder what ever happened to that.....

  14. Re:Game sites blocked at work by gearheadsmp · · Score: 3, Informative

    Ok here's the list cut'n'plastard just for you.

    Alone in the Dark: The New Nightmare
    Anachronox
    Commandos 2: Men of Courage
    Conflict Zone
    Deus Ex: The Conspiracy
    Driver
    Gangsters 2: Vendetta
    Hitman: Codename 47
    IL 2 Sturmovik
    Monopoly II
    Outcast
    Project IGI
    Rainbow Six: Rogue Spear
    Silent Hunter II
    Supreme Snowboarding
    Thief II: The Metal Age
    Tom Clancy's Ghost Recon
    Tomb Raider: Chronicles
    V-Rally 2 Expert Edition

  15. TELUS.net in Canada. by yittrix · · Score: 3, Informative

    TELUS.net in Canada has been offering games that can be downloaded as a subscription service for over 6 months now.

    You can find information at TELUS.net Games

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    Yittrix
  16. Sorry guys, Canda got you bead! by G.I.+Suck · · Score: 3, Informative

    Canada had this type of service for a year now. check out Games Mania