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Ender's Game Influences US Army Training

PortWineBoy writes "Although we've been bombarded in the last few weeks with techno tales of the U.S. Army, I found this story in the NY Times (FRRYYY) to be quite interesting. The director of the Army's simulation technology center said that Ender's game influenced how and what they will build for future training." Begin Mazer Rackham Analogies...

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  1. Text of article by Anonymous Coward · · Score: 0, Redundant

    April 3, 2003
    More Than Just a Game, but How Close to Reality?
    By AMY HARMON

    CAMP PENDLETON, Calif. -- THE noise level was rising, the body count was mounting and the 13 marines sitting in front of computer screens in a dark room here seemed briefly to have forgotten that the urban combat mission was just a video game.

    "Sniper on the roof! Sniper on the roof!" shouted Justin J. Taylor, a corporal leading Fire Team 2, half jumping out of his chair as his eyes stayed glued to the monitor.

    "Where? Where? Where?" demanded a comrade in Fire Team 3.

    "I'm shot," came the despairing reply. "I can't see anything."

    As the military embraces electronic games as a training tool, a growing number of soldiers are fighting in a virtual Iraq war even as they remain stateside. For many soldiers, the increasingly realistic simulations often seem like the closest thing to being in combat.

    "It gives you a sense of reality," Corporal Taylor said. "You get that nervous feeling: do I really want to go around the corner or not? You want to complete the job you've been assigned to do."

    Recent recruits who grew up on popular commercial games like Half-Life, Counterstrike and Quake 3 have a natural affinity for the training games, many of which are adapted by the military from the retail versions. Some military officials are enthusiastic about the benefits of running troops through the exercises at minimal expense.

    But as video war games gain popularity throughout the armed forces, some military trainers worry that the more the games seem like war, the more war may start to seem like a game. As the technology gets better, they say, it becomes a more powerful tool and a more dangerous one.

    The debate over the use of computer simulations large and small was sharpened when Lt. Gen. William S. Wallace, the commander of the Army V Corps based in Kuwait, remarked that the guerrilla-style resistance of Iraqi militia groups made for an enemy that was "different from the one we war-gamed against." The current situation in Iraq, some critics say, may highlight the problem of depending too much on virtual realities for training. They argue that military leaders can become too enmeshed in a gaming scenario to allow for what is actually happening.

    General Wallace's forces directed a computerized dress rehearsal for the Iraqi invasion with several hundred Army, Marine and Air Force officers last January in Grafenwöhr, Germany. The command center led by Gen. Tommy R. Franks of the Army conducted its own computer simulation, Operation Internal Look, last December in Qatar.

    "You can get so habituated to the gamed reality that the real reality, what's on the ground now, is thought to be artificial," said James Der Derian, principal investigator of the Information Technology War and Peace Project, a nonprofit group that studies the impact of technology on global politics. "If the war doesn't go according to the game, you just keep trying to make it fit."

    Computer-simulated war games, like the one hijacked by Matthew Broderick's hacker character in the 1983 film "WarGames," have long been used by high-ranking military officers to test large-scale maneuvers that cannot easily be replicated in the real world.

    What is new is both the way the games are filtering down through the ranks to the lowest level of infantry soldiers, and the broader vision that is being contemplated for them at the highest levels of the Pentagon.

    "These kids have grown up with this technology from birth," said Dan Gardner, director of readiness and training policy and programs in the Office of the Secretary of Defense. "If there are tools that are less painful than reading through a book and can give them a better sense of what it might be like, we need to use them."

    Mr. Gardner stresses that nothing will ever replace "muddy boots" training. But he said the adoption of the technology was accelerating partly for practical reasons: real-life training is expensive, and i

  2. Grkg bs negvpyr by Anonymous Coward · · Score: -1, Redundant

    Ncevy 3, 2003
    Zber Guna Whfg n Tnzr, ohg Ubj Pybfr gb Ernyvgl?
    Ol NZL UNEZBA

    PNZC CRAQYRGBA, Pnyvs. -- GUR abvfr yriry jnf evfvat, gur obql pbhag jnf zbhagvat naq gur 13 znevarf fvggvat va sebag bs pbzchgre fperraf va n qnex ebbz urer frrzrq oevrsyl gb unir sbetbggra gung gur heona pbzong zvffvba jnf whfg n ivqrb tnzr.

    \"Favcre ba gur ebbs! Favcre ba gur ebbs!\" fubhgrq Whfgva W. Gnlybe, n pbecbeny yrnqvat Sver Grnz 2, unys whzcvat bhg bs uvf punve nf uvf rlrf fgnlrq tyhrq gb gur zbavgbe.

    \"Jurer? Jurer? Jurer?\" qrznaqrq n pbzenqr va Sver Grnz 3.

    \"V\'z fubg,\" pnzr gur qrfcnvevat ercyl. \"V pna\'g frr nalguvat.\"

    Nf gur zvyvgnel rzoenprf ryrpgebavp tnzrf nf n genvavat gbby, n tebjvat ahzore bs fbyqvref ner svtugvat va n iveghny Vend jne rira nf gurl erznva fgngrfvqr. Sbe znal fbyqvref, gur vapernfvatyl ernyvfgvp fvzhyngvbaf bsgra frrz yvxr gur pybfrfg guvat gb orvat va pbzong.

    \"Vg tvirf lbh n frafr bs ernyvgl,\" Pbecbeny Gnlybe fnvq. \"Lbh trg gung areibhf srryvat: qb V ernyyl jnag gb tb nebhaq gur pbeare be abg? Lbh jnag gb pbzcyrgr gur wbo lbh\'ir orra nffvtarq gb qb.\"

    Erprag erpehvgf jub terj hc ba cbchyne pbzzrepvny tnzrf yvxr Unys-Yvsr, Pbhagrefgevxr naq Dhnxr 3 unir n angheny nssvavgl sbe gur genvavat tnzrf, znal bs juvpu ner nqncgrq ol gur zvyvgnel sebz gur ergnvy irefvbaf. Fbzr zvyvgnel bssvpvnyf ner raguhfvnfgvp nobhg gur orarsvgf bs ehaavat gebbcf guebhtu gur rkrepvfrf ng zvavzny rkcrafr.

    Ohg nf ivqrb jne tnzrf tnva cbchynevgl guebhtubhg gur nezrq sbeprf, fbzr zvyvgnel genvaref jbeel gung gur zber gur tnzrf frrz yvxr jne, gur zber jne znl fgneg gb frrz yvxr n tnzr. Nf gur grpuabybtl trgf orggre, gurl fnl, vg orpbzrf n zber cbjreshy gbby naq n zber qnatrebhf bar.

    Gur qrongr bire gur hfr bs pbzchgre fvzhyngvbaf ynetr naq fznyy jnf funecrarq jura Yg. Tra. Jvyyvnz F. Jnyynpr, gur pbzznaqre bs gur Nezl I Pbecf onfrq va Xhjnvg, erznexrq gung gur threevyyn-fglyr erfvfgnapr bs Vendv zvyvgvn tebhcf znqr sbe na rarzl gung jnf \"qvssrerag sebz gur bar jr jne-tnzrq ntnvafg.\" Gur pheerag fvghngvba va Vend, fbzr pevgvpf fnl, znl uvtuyvtug gur ceboyrz bs qrcraqvat gbb zhpu ba iveghny ernyvgvrf sbe genvavat. Gurl nethr gung zvyvgnel yrnqref pna orpbzr gbb razrfurq va n tnzvat fpranevb gb nyybj sbe jung vf npghnyyl unccravat.

    Trareny Jnyynpr\'f sbeprf qverpgrq n pbzchgrevmrq qerff erurnefny sbe gur Vendv vainfvba jvgu frireny uhaqerq Nezl, Znevar naq Nve Sbepr bssvpref ynfg Wnahnel va Tensrajöue, Treznal. Gur pbzznaq pragre yrq ol Tra. Gbzzl E. Senaxf bs gur Nezl pbaqhpgrq vgf bja pbzchgre fvzhyngvba, Bcrengvba Vagreany Ybbx, ynfg Qrprzore va Dngne.

    \"Lbh pna trg fb unovghngrq gb gur tnzrq ernyvgl gung gur erny ernyvgl, jung\'f ba gur tebhaq abj, vf gubhtug gb or negvsvpvny,\" fnvq Wnzrf Qre Qrevna, cevapvcny vairfgvtngbe bs gur Vasbezngvba Grpuabybtl Jne naq Crnpr Cebwrpg, n abacebsvg tebhc gung fghqvrf gur vzcnpg bs grpuabybtl ba tybony cbyvgvpf. \"Vs gur jne qbrfa\'g tb nppbeqvat gb gur tnzr, lbh whfg xrrc gelvat gb znxr vg svg.\"

    Pbzchgre-fvzhyngrq jne tnzrf, yvxr gur bar uvwnpxrq ol Znggurj Oebqrevpx\'f unpxre punenpgre va gur 1983 svyz \"JneTnzrf,\" unir ybat orra hfrq ol uvtu-enaxvat zvyvgnel bssvpref gb grfg ynetr-fpnyr znarhiref gung pnaabg rnfvyl or ercyvpngrq va gur erny jbeyq.

    Jung vf arj vf obgu gur jnl gur tnzrf ner svygrevat qbja guebhtu gur enaxf gb gur ybjrfg yriry bs vasnagel fbyqvref, naq gur oebnqre ivfvba gung vf orvat pbagrzcyngrq sbe gurz ng gur uvturfg yriryf bs gur Cragntba.

    \"Gurfr xvqf unir tebja hc jvgu guvf grpuabybtl sebz ovegu,\" fnvq Qna Tneqare, qverpgbe bs ernqvarff naq genvavat cbyvpl naq cebtenzf va gur Bssvpr bs gur Frpergnel bs Qrsrafr. \"Vs gurer ner gbbyf gung ner yrff cnvashy guna ernqvat guebhtu n obbx naq pna tvir gurz n orggre frafr bs jung vg zvtug or yvxr, jr arrq gb hfr gurz.\"

    Ze. Tneqare fgerffrf gung abguvat jvyy rire ercynpr \"zhqql obbgf\" genvavat. Ohg ur fnvq gur nqbcgvba bs gur grpuabybtl jnf nppryrengvat cnegyl sbe cenpgvpny ernfbaf: erny

  3. Here's the article by GrodinTierce · · Score: -1, Redundant
    Karma-whoring mode = ON

    CAMP PENDLETON, Calif. -- THE noise level was rising, the body count was mounting and the 13 marines sitting in front of computer screens in a dark room here seemed briefly to have forgotten that the urban combat mission was just a video game.

    "Sniper on the roof! Sniper on the roof!" shouted Justin J. Taylor, a corporal leading Fire Team 2, half jumping out of his chair as his eyes stayed glued to the monitor.

    "Where? Where? Where?" demanded a comrade in Fire Team 3.

    "I'm shot," came the despairing reply. "I can't see anything."

    As the military embraces electronic games as a training tool, a growing number of soldiers are fighting in a virtual Iraq war even as they remain stateside. For many soldiers, the increasingly realistic simulations often seem like the closest thing to being in combat.

    "It gives you a sense of reality," Corporal Taylor said. "You get that nervous feeling: do I really want to go around the corner or not? You want to complete the job you've been assigned to do."

    Recent recruits who grew up on popular commercial games like Half-Life, Counterstrike and Quake 3 have a natural affinity for the training games, many of which are adapted by the military from the retail versions. Some military officials are enthusiastic about the benefits of running troops through the exercises at minimal expense.

    But as video war games gain popularity throughout the armed forces, some military trainers worry that the more the games seem like war, the more war may start to seem like a game. As the technology gets better, they say, it becomes a more powerful tool and a more dangerous one.

    The debate over the use of computer simulations large and small was sharpened when Lt. Gen. William S. Wallace, the commander of the Army V Corps based in Kuwait, remarked that the guerrilla-style resistance of Iraqi militia groups made for an enemy that was "different from the one we war-gamed against." The current situation in Iraq, some critics say, may highlight the problem of depending too much on virtual realities for training. They argue that military leaders can become too enmeshed in a gaming scenario to allow for what is actually happening.

    General Wallace's forces directed a computerized dress rehearsal for the Iraqi invasion with several hundred Army, Marine and Air Force officers last January in Grafenwöhr, Germany. The command center led by Gen. Tommy R. Franks of the Army conducted its own computer simulation, Operation Internal Look, last December in Qatar.

    "You can get so habituated to the gamed reality that the real reality, what's on the ground now, is thought to be artificial," said James Der Derian, principal investigator of the Information Technology War and Peace Project, a nonprofit group that studies the impact of technology on global politics. "If the war doesn't go according to the game, you just keep trying to make it fit."

    Computer-simulated war games, like the one hijacked by Matthew Broderick's hacker character in the 1983 film "WarGames," have long been used by high-ranking military officers to test large-scale maneuvers that cannot easily be replicated in the real world.

    What is new is both the way the games are filtering down through the ranks to the lowest level of infantry soldiers, and the broader vision that is being contemplated for them at the highest levels of the Pentagon.

    "These kids have grown up with this technology from birth," said Dan Gardner, director of readiness and training policy and programs in the Office of the Secretary of Defense. "If there are tools that are less painful than reading through a book and can give them a better sense of what it might be like, we need to use them."

    Mr. Gardner stresses that nothing will ever replace "muddy boots" training. But he said the adoption of the technology was accelerating partly for practical reasons: real-life training is expensive, and it is hard to find a place for it. The Millennium C

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    Tierce
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