Anachronox Movie Finished
Sim9 writes "Recently, Anachronox: The Movie released its final episode. The movie is based on the PC game, and is actually rendered using the Quake II engine! (Note that the official mirror is usually full, so also try: Fileplanet, The Archive, AusGamers, and Fileshack. Enjoy!" Update: 04/12 04:58 GMT by T : You can also find BitTorrent files at f.scarywater.net.
I emailed the webmaster of the site requesting a BitTorrent link, hopefully they provide one. Anyone else able to put one up? The servers are going to be totally swamped.
You have to stinking register just to get access to their files.
If everyone avoided that server, they'd go away and perhaps everyone else would take the hint and stop this BS... otherwise, very soon, you'll have to register AND pay in order to download these free files.
Stay AWAY from Fileplanet!
--- Grow a pair, liberals... stop letting the Republicans bully you!
I loved this game... In fact, I think it's the last game I've played to completion, and the first one I had in several years. It was funny, the engine didn't overshadow the game, the characters were likable, it had a really cool premise, and even good voice acting.
:-)
Too bad they never made the sequel that it set up at the ending...
Then again, this movie looks promising.
Um... is my thread listing messed up? If i'm seeing this correctly, you replied to a post about Fileplanet and talked about using 3D game engines for movies. Did i miss something?
I don't need to mention that those of us who subscribe to Slashdot saw this thing about a half hour early but I can say honestly that I don't feel like I gained terribly much in this case. The server was still happily yielding files at the time I connected and I downloaded part 13 of 13 to determine if it would be worthwhile to check parts 1-12 once the inevitable Slashdotting finished, shortly after I downloaded that one piece.
Now, I'm a critical sort, but the graphics on this video were about the quality of the cut scenes on the N64 with similar levels of subtelty in the expressions. The characters had faces textured on that simply did not move. So when one of the characters yelled "No!" when the apparent villain did some evil thing, he looked just as passive and stoic as ever, and it seemed dramatically out of place. He could have at least temporarily had his texture switched to one of a slightly shocked look -- something akin to the sudden face changes you saw from the female villain in Reboot.
The effects animation weren't terrible, but, let's face it, a glowing white fountain of energy shooting into the sky is (1) relatively easy to produce and (2) somewhat cliche.
This is all terribly critical, and I realize that these people don't have the resource of a studio like Mainframe let alone Pixar, but I would recommend those of you currently saturating this link:
You like splinters in your crotch? -Jon Caldara
The link on the frontpage isnt quite right, here's a link to all the movies that makes a bit more sense.
Although we're a bit full tonight with the release of a couple of big demos.
-Steve Gibson
Shacknews.com
Anachronox had one hell of a story, lovable characters, a suck-ass combat system, a very cool universe, and some great plot twists.
:/
It also was the most unstable game I ever had the misfortune to play. Even with all the fixes/patches, I crashed several times an hour, on average. I grew to dread quitting because it would mean I would have to try to load my saved game again, which was where most of the problems occurred. The only problem was: I was drawn too far into the game to even think of quitting.
So, there you go. Sounds like I'm going to go through the same feelings all over again while trying to get this movie.
My firewall's IP is 192.168.0.1! C'mon, probe my ports! You know you want to... *sultry wink*
is here, along with all the others ...
So are some servers..
Siggy Say, Siggy Do
Well here ya go
:)
It's a pretty simple business tactic. If you create an account, you've invested time in the website and are more likely to return for returns on your investment. Obviously it scares off some people who wont bother but surprisingly not as many as many think. Yes, there are obvious downsides, but the upside has proven to be greater.
In addition, in the event that you'd like to actually subscribe to the pay service you get to keep that username you've already established and (hopefully) become attached to.
Shack is a business (although as far as businesses go, its more of a labor of love), there's no denying that.
I pay for that bandwidth, but I'm playing the odds that my asking you to create an account will make you more likely to do more than just use that bandwidth I pay for and never come back. So that is why I 'bother you' in hopes of you returning. This is actually noted on the account creation page.
Yes I'm sure there are millions of other ways to accomplish this, but really if spam isnt an issue with creating an account then I guess the only other issue is your time. Considering the service that I'm providing to you though I hope you dont think a few minutes of your time is asking so much in return for that bandwidth bill that I pay?
Yes, the entire business model of FileShack is just like the guys in the supermarket aisle. We give out free samples in hopes that you'll buy a box which of course also includes webspace/email/cdw discounts/etc. That's probably a pretty futile model though in a crowd like Slashdot.
-Steve Gibson
Shacknews.com
The idea to use the Q2-Engine to create an animation reminds me of The Seal of Nehara, done completely with Quake1 :)
l
http://www.planetquake.com/nehahra/download.htm