Anachronox Movie Finished
Sim9 writes "Recently, Anachronox: The Movie released its final episode. The movie is based on the PC game, and is actually rendered using the Quake II engine! (Note that the official mirror is usually full, so also try: Fileplanet, The Archive, AusGamers, and Fileshack. Enjoy!" Update: 04/12 04:58 GMT by T : You can also find BitTorrent files at f.scarywater.net.
I emailed the webmaster of the site requesting a BitTorrent link, hopefully they provide one. Anyone else able to put one up? The servers are going to be totally swamped.
13 parts, over a gig total and about to be ./ed?
"Enjoy" indeed!
I stole this Sig
the jesusgeeks like is a dead one.
You have to stinking register just to get access to their files.
If everyone avoided that server, they'd go away and perhaps everyone else would take the hint and stop this BS... otherwise, very soon, you'll have to register AND pay in order to download these free files.
Stay AWAY from Fileplanet!
--- Grow a pair, liberals... stop letting the Republicans bully you!
I loved this game... In fact, I think it's the last game I've played to completion, and the first one I had in several years. It was funny, the engine didn't overshadow the game, the characters were likable, it had a really cool premise, and even good voice acting.
:-)
Too bad they never made the sequel that it set up at the ending...
Then again, this movie looks promising.
Greg just emailed me saying hes got several transfers going already. The mirror will be back up in just a few hours.
Keep trying
From Final Fantasy: The Spirits Within to the Quake II engine... Won't those crazy animators ever decide enough is enough?
But seriously, I loved Anachronox, and I'd download the movies if I were actually finished the game.
Um... is my thread listing messed up? If i'm seeing this correctly, you replied to a post about Fileplanet and talked about using 3D game engines for movies. Did i miss something?
I don't need to mention that those of us who subscribe to Slashdot saw this thing about a half hour early but I can say honestly that I don't feel like I gained terribly much in this case. The server was still happily yielding files at the time I connected and I downloaded part 13 of 13 to determine if it would be worthwhile to check parts 1-12 once the inevitable Slashdotting finished, shortly after I downloaded that one piece.
Now, I'm a critical sort, but the graphics on this video were about the quality of the cut scenes on the N64 with similar levels of subtelty in the expressions. The characters had faces textured on that simply did not move. So when one of the characters yelled "No!" when the apparent villain did some evil thing, he looked just as passive and stoic as ever, and it seemed dramatically out of place. He could have at least temporarily had his texture switched to one of a slightly shocked look -- something akin to the sudden face changes you saw from the female villain in Reboot.
The effects animation weren't terrible, but, let's face it, a glowing white fountain of energy shooting into the sky is (1) relatively easy to produce and (2) somewhat cliche.
This is all terribly critical, and I realize that these people don't have the resource of a studio like Mainframe let alone Pixar, but I would recommend those of you currently saturating this link:
You like splinters in your crotch? -Jon Caldara
The link on the frontpage isnt quite right, here's a link to all the movies that makes a bit more sense.
Although we're a bit full tonight with the release of a couple of big demos.
-Steve Gibson
Shacknews.com
Um... is my thread listing messed up? If i'm seeing this correctly, you replied to a post about Fileplanet and talked about using 3D game engines for movies. Did i miss something?
Yeah, I'm missing it too. Let me know if you find out, so I can stop being confused. That way I can go back to happily wasting my time on the internet. (Thank goodness I'm not an employee, otherwise I'd have been fired by now :-/ )
:D
neurostarAnachronox had one hell of a story, lovable characters, a suck-ass combat system, a very cool universe, and some great plot twists.
:/
It also was the most unstable game I ever had the misfortune to play. Even with all the fixes/patches, I crashed several times an hour, on average. I grew to dread quitting because it would mean I would have to try to load my saved game again, which was where most of the problems occurred. The only problem was: I was drawn too far into the game to even think of quitting.
So, there you go. Sounds like I'm going to go through the same feelings all over again while trying to get this movie.
But you sure got BEST POST.
... is that their silly site and login schema does not work with Opera; it is not W3C compliant. Pisses me off.
My firewall's IP is 192.168.0.1! C'mon, probe my ports! You know you want to... *sultry wink*
is here, along with all the others ...
The movie is rendered in-game, and Anachronox was based on the Quake 2 engine (as mentioned in the story) with some Ion Storm modifications (like a better particle system, thus the gratuitous energy fountain). I should say at this point that I haven't watched the movie, but I did play the game. Of course the graphics aren't state of the art. The engine is going on six years old now. The game was fun, though, and the story was pretty good (well, as far as I got into it), and so I would expect the movies to be the same -- good story, somewhat bland graphics by today's standards. However, you can't fault these movies for that, as much as you can't fault the old Dank & Scud comics for having crappy graphics (if you're too young to remember, the comics were taken from in-game shots of Quake 1). Enjoy the movie for what it is, and keep in mind the technical limitations they had to deal with.
Right now, maybe they don't sell your info. In a year? When the money's tighter than ever? Who knows?
That's why I have a whole list of "profiles"; aliases with fake names, fake addresses; some are mix and match - the name of a ficticious person with the address of a real business (never a residence) complete with matching fake phone number (with proper area code). Yup, sell it all you want, boys! Muahahahaha!
So are some servers..
Siggy Say, Siggy Do
Holy mind-blowing, Batman! Now I remember why I still have the thing on my drive. :D I'd love to get OGGs of the soundtrack...
Now we must find out why my private, personal details are needed. Why must you know who I am to tell me something? On that note, do you care if I give false information? If so, what can you do to prevent it (aka email alias I use for account activation, then remove once account is active)? If not, why bother me?
:)
I'm not trying to provoke a reaction... I'm just in a position I'd never thought I'd be in: getting to ask someone "why?".
There's nothing wrong with providing a service and hoping someone pays for it. I'm perfectly willing to shell out cash for a good service. The problem is, it's got to be one heck of a service when there are free alternatives available. :)
/.
I paid for Opera. I plan to pay for v7 as soon as they fix that !@#$ flash lock-up bug. I don't contribute to Mozilla... because Opera kicks its tail. I'll give mozilla.org fake info. (Heh, in fact, I'm using a shared "serial" on Opera, even though I paid for it... that's another story, tho.)
On the other hand, I really don't feel the need to pay for
The real problem with requiring live e-mail addresses and other info is that it gives someone opportunity. Now, I don't know you from Adam, but I bet that if I gave my credit card number to a dozen strangers (about the number of reg-req'd sites I frequent), someone would try to charge something on it. So, even if you really do stand by your word, there are thousands who don't. Whom to trust?
But, if all you're after is time, I guess you win; in my case, you probably win more, due to the time it takes me to think up another "profile."
Hmm. I can't tell if this is humour or ignorance :)
:P
Aquanox is a game too. Tell us if it's funny so I can laugh
...is _Anachronix_The_Movie_ just the cutscenes from the game, or is this entirely new? The /. doesn't mention, and the server, of course, no longer exists... anyway, is this movie of any interest to someone who's completed the game? That's all, great show, Laslo.
Condemnant quod non intellegunt.
laugh regardless, either way this is funny, D00D
The idea to use the Q2-Engine to create an animation reminds me of The Seal of Nehara, done completely with Quake1 :)
l
http://www.planetquake.com/nehahra/download.htm
Sorry to say but the movie is in pretty bad quality. It's too dark. Also some segments diffir in dimensions so it's not easy to combine all 13 segments to one big file. Hint: XViD and Ogg For the rest, pretty nice they made a movie from the game I loved. I don't agree on some parts that they cut out, but I guess it's just way to much to fit into a single movie. If you like the movie you must buy the game, it's much better.
Is it possible for things like this to be distributed as 'source' format, i.e. runnable in Quake 2, rendered in real-time? Kinda like the demo format; I remember seeing some Quake 1 demos a while ago that were edited together and then rendered on the user's machine. This would make the file hugely smaller...
It runs just fine under Wine. I even fixed a problem with the OpenGL in wine to get it to work perfectly.
Huh? Why? The Quake2 engine is so outdated...if you were making a film, why not use the Quake3 engine, which has better dynamic lighting support, and true curved surfaces?
Sounds like another "cool project, it would have been cooler five years ago," sort of thing to me.
We dance to all the wrong songs.
--Refused.
Its a collection of cutscenes with a few walking sections to fill in the holes. Its fairly continuous. It does a great job of showing of the beauty of this game. Two hours long.
Yes, I know, I was being deliberately difficult. (And yes, Aquanox was awful. Phew, what voice acting.)
For people's information, parts 5 and 6 from the BitTorrent link on ScaryWater are 'short'. Ie, they cut off way too soon.