EverQuest - Not Just For Geeks?
DJPenguin writes "In this article at the BBC, a respected psychologist has co-authored a study into people who play games online, which breaks some of the stereotype of online gamers." This is similar in the results as the survey data we did of open source developers. The stereotypes and realities are often *very* different.
It's good to see a study that debunks the myths being propagated in
the media. Those of us who play online games know that the vast
majority of the player base are not teenagers, rather they tend to be
older, in their mid-twenties and up. I've known a few teen-age kids
that played, however they usually weren't very successful and didn't
stick with it long. Although not all teen-agers are this way, many
of the ones that I've seen play were very impatient, they just wanted
to level really fast and get all the "uber" weapons so they would
have an "uber" character.
Most of the MMORG's that I've played require a significant amount of
patience, diligence and some amount of strategy in order to develop a
highly successful character. The few teenagers I saw playing these
games didn't seem to excercise those traits in abundance.
I'd like to see them extend this study to "computer" games in
general, and maybe compare those results to the demographics of
people who play console based games. I suspect that console based
games have a significatly higher population of teenagers than
computer or desktop based games.
Doug Tolton
"The destruction of a value which is, will not bring value to that which isn't." -John Galt
I admit, I agree with the article that it's not just "pimply-faced teenagers." However, this does not reconcile the geekiness factor of the players. Last year, I had a CS professor who always talked about playing this game and I have to admit, he was a loser -- great teacher, but loser nonetheless.
Just because a lot of people are taking part doesn't mean it's not just all the geeks. In fact, the world probably has more geeks in it than non-geeks.
I am over here... now I am back over here!
"The findings dismiss the stereotype of a pimple-faced teenager locked in his bedroom.
Instead, today's player is just as likely to be a well-paid professional - male or female - aged in their 40s.
OK, so we all knew that those pimple faced kids that played D&D in their basements grew up and got good jobs. We didn't need a study for that. The sterotype still holds true, its just that the first generation of "Geeks" are all grown up now. And Still geeks.
The Geek Shall inherit the earth....of Norath that is. This is
Why would the media be creating such myths saying that geeks are the only ones spending their countless hours on the internet playing games?
Let us take the great folks at CBS/Viacom/Infinity for our example. This is the same company that brings you Howard Stern, MTV, VH1, Nickelodeon. Why would they want people to be on the internet? Young kids should be watching Rocket Power, teenagers should be watching TRL and everyone else should be watching I love the 80s. That is unless you have work, then damnit you should be listening to Stern.
Seriously, these games deserve fda regulation more than say crack cocaine. I recently managed to break free and sell my account for dark age of camelot (www.darkageofcamelot.com). Finall tally? 142 DAYS played. (3408 hours). In this time i could've gotten a phd in nuclear phisics, or made 25 thousand dollars working at mcdonalds for minimum wage!
Friends don't let friends play these games....
here.
the game playing continued until I went to grad school, where a significant amount of my time is now spent at my computer terminal (my thesis is computer focused). Now I find that when I go home I don't want to sit in front of a screen, even if the games graphics are nice and shiny and all.
I wonder if anyone else is like me and thinks that those people who spend more time on computers during their work-day are less interested in sitting at the computer when they come home, or if it is just the opposite?