Slashdot Mirror


EverQuest - Not Just For Geeks?

DJPenguin writes "In this article at the BBC, a respected psychologist has co-authored a study into people who play games online, which breaks some of the stereotype of online gamers." This is similar in the results as the survey data we did of open source developers. The stereotypes and realities are often *very* different.

20 of 221 comments (clear)

  1. Debunking popular myths by dtolton · · Score: 5, Interesting

    It's good to see a study that debunks the myths being propagated in
    the media. Those of us who play online games know that the vast
    majority of the player base are not teenagers, rather they tend to be
    older, in their mid-twenties and up. I've known a few teen-age kids
    that played, however they usually weren't very successful and didn't
    stick with it long. Although not all teen-agers are this way, many
    of the ones that I've seen play were very impatient, they just wanted
    to level really fast and get all the "uber" weapons so they would
    have an "uber" character.

    Most of the MMORG's that I've played require a significant amount of
    patience, diligence and some amount of strategy in order to develop a
    highly successful character. The few teenagers I saw playing these
    games didn't seem to excercise those traits in abundance.

    I'd like to see them extend this study to "computer" games in
    general, and maybe compare those results to the demographics of
    people who play console based games. I suspect that console based
    games have a significatly higher population of teenagers than
    computer or desktop based games.

    --

    Doug Tolton

    "The destruction of a value which is, will not bring value to that which isn't." -John Galt
    1. Re:Debunking popular myths by madgeorge · · Score: 5, Interesting
      I have to disagree with you. True, the image that every MMORPG addict is a pimple-faced, immature brat needs to be addressed because it's just not accurate. I have a lot of friends my age (32) and older that I play with, but I also play with the teenagers. And some of them are quite mature. You recognize the teenagers who give themselves away as little turds, but the ones you don't know are the mature players who really know how to play and enjoy the game. What's more, I have more friends (my age) that own an Xbox than own any MMORPG. If there is any difference between player base it will be based on subscription based games versus games that are only a one-time hit on the pocketbook. But with game cards available for most subscription based games, credit cards aren't a barrier any longer. As long as your allowance or job at the mall gives you $10/month, you can play EQ.

      Now, whether gamers are geeks or not, I think it's tautologous. Geeks are people who, among other interests, enjoy video (PC, console, etc) games. All of us have a little geek in us. If not, want one? :)

      --madgeorge (little geek)

  2. what a coincidence... by DeadSea · · Score: 4, Insightful
    • About 85% of players were male.
    • A "significant minority" (15%) adopt a character gender opposite to their own.
    Could it be that the 15% of female players take on guys names?

    My college roommate played one of these games as a female for a while. He got hit on so much that he said he didn't see how anybody could play as a female.

  3. But, what is a geek? by villain170 · · Score: 4, Interesting

    I admit, I agree with the article that it's not just "pimply-faced teenagers." However, this does not reconcile the geekiness factor of the players. Last year, I had a CS professor who always talked about playing this game and I have to admit, he was a loser -- great teacher, but loser nonetheless.

    Just because a lot of people are taking part doesn't mean it's not just all the geeks. In fact, the world probably has more geeks in it than non-geeks.

    --

    I am over here... now I am back over here!
  4. Hmmm by Tyreth · · Score: 4, Insightful

    I may be the odd one out, but I never considered EverQuest players to be largely geeks.

    I imagined them to be ordinary people who use computers in their spare time, not those who make a career out of it.

  5. EverQuest is for everybody! by Rylfaeth · · Score: 4, Funny

    Haven't you all seen the commercial for the PS2 port of EverQuest? The players appear to all be friends from different racial backgrounds, know martial arts in real life and like to strike dynamic poses when making affirmative statements such as 'Let's do this!'

    It all seems to work out too:

    The white guy plays the archetypal white male barbarian character.

    The asian girl plays the underdressed yet powerful female wizard character.

    The black guy plays the dirty green ogre barbarian character.

    Everybody has their place! LET'S DO THIS!!

    -Rylfaeth

  6. Money? by CptSkydrop · · Score: 5, Insightful

    I may be horribly wrong but I beleive everquest costs money to play, you have to pay a subscription to the game?

    If so I think everquest maybe a little miss-representative of the set of people that this research found less of.

    why? money... People under 18 don't have credit cards, which is a big barrier in getting money out of them and younger members of society generally have less income, or none at all (intermitent at best).

    Therefore, no regular flow of money, no everquest?
    Take a game you pick up off the shelf and pay once for, the games that teenagers can afford...

    I don't mean to troll, just pointing out an observation

  7. that's interesting... by chillax137 · · Score: 4, Funny

    I always thought that stereotypes were accurate. It's kind of a shock to find out that they are different from the truth.

    --
    chillax137
  8. not geeks? by Jason+Mark · · Score: 5, Insightful

    I don't know... how do his findings prove the Everquest gamers aren't geeks (see snip below).

    And did you see this guy's picture. You just have to look glance at him to know that he's a gamer geek. I can safely say this b/c I'm a computer/gaming geek with a goatee.

    The gist of this article is
    "According to Dr Mark (who's a single guy that plays video games over 40 hours a week), all the single guys who play video games 40 hours a week weren't geeks."

    I guess he figures he can get plenty of support on slashdot. Maybe a sort of revenge of the nerds type thing???

    ---snip---
    Its key findings included:
    * Over 60% of players were older than 19.
    * About 85% of players were male.
    * Fifteen percent of people play for more than 50 hours a week.
    * A "significant minority" (15%) adopt a character gender opposite to their own.

    Professor Griffiths said: "There is an image that people who play online games excessively are nerdy and geeky... This is not the case."
    ---/snip---

  9. We needed a study why? by Chris_Stankowitz · · Score: 4, Interesting
    From the article:

    "The findings dismiss the stereotype of a pimple-faced teenager locked in his bedroom.

    Instead, today's player is just as likely to be a well-paid professional - male or female - aged in their 40s.

    OK, so we all knew that those pimple faced kids that played D&D in their basements grew up and got good jobs. We didn't need a study for that. The sterotype still holds true, its just that the first generation of "Geeks" are all grown up now. And Still geeks.

    The Geek Shall inherit the earth....of Norath that is. This is

  10. I wonder why the myths happen... by Vodak · · Score: 4, Interesting

    Why would the media be creating such myths saying that geeks are the only ones spending their countless hours on the internet playing games?

    Let us take the great folks at CBS/Viacom/Infinity for our example. This is the same company that brings you Howard Stern, MTV, VH1, Nickelodeon. Why would they want people to be on the internet? Young kids should be watching Rocket Power, teenagers should be watching TRL and everyone else should be watching I love the 80s. That is unless you have work, then damnit you should be listening to Stern.

  11. It's not just for geeks by esanbock · · Score: 5, Funny

    It's for nerds and dorks, too.

  12. Lies, Damn Lies, and Statistics by sielwolf · · Score: 4, Insightful

    Am I the only one who saw no collelation between the stats in the article and the "its just not geeks" results?

    The first was that it was overwhelmingly male. Um, isn't that a classic "geek" stereotype? Maybe if the numbers were more 50/50 (like I assume The Sims are) I'd be a little more swayed.

    Secondly is the predominance of "19 and older". Well gee, what do a lot of people do when they turn 18? Go to college and live with a fat broadband connection. I'd be more impressed if it said the mean age was 32 or something. But then age has nothing to do with geekiness.

    In truth I can't think of a statistic off of the top of my head that could prove the geekiness of a gaming community. Probably the only one would be if the statistics were more normal (more ethnic, gender, income diversity, instead of being primarily white, primarily male, primarily middle class like most things geeky). It wasn't like this guy bugged a High School football lockerroom and heard them talk on and on about their 40th level elf sorcerers.

    --
    What is music when you despise all sound?
  13. these games are the devil. by Anonymous Coward · · Score: 4, Interesting

    Seriously, these games deserve fda regulation more than say crack cocaine. I recently managed to break free and sell my account for dark age of camelot (www.darkageofcamelot.com). Finall tally? 142 DAYS played. (3408 hours). In this time i could've gotten a phd in nuclear phisics, or made 25 thousand dollars working at mcdonalds for minimum wage!

    Friends don't let friends play these games....

  14. Gaming: Also for strippers! by CTD · · Score: 4, Funny

    Boy do I not feel vindicated. Ok, so all gamerrs are not geeks. How much did this guy get paid for this "study"? Sheesh.

    Simple logic tells you this. Look at the console explosion. Over the years more and more people brought games into their homes. Usually through consoles. Not all of these people are "geeks". Some are too stupid to deserve that honor.

    Still, we've had gaming in the household for over a generation now, it's plainly obvious that it's not just for geeks anymore. In fact, I know a stripper who plays MMOG's. Whenever I see her character online I can't decide if I should see if she wants to hunt loot, or if I should start masturbating and giving her all of my loot, but I digress...

    Games make as much money as the movies, we are beyond the saturation point, and this is not news to anyone save for geeks and nerds who are certain that nobody understands them.

    I'm a geek. I get a nice paycheck. Women are shallow. They like money. Come on guys, simple logic. Go score some snapper!

    --
    Grimwell - old, cranky, mean, obsessive
  15. Ho-hum by Dark+Lord+Seth · · Score: 5, Insightful
    The stereotypes and realities are often *very* different.

    Someone give Hemos a medal for this one.

    Seriously, what's this all about? Someone just proved that EQ doesn't only spawn 16 y/o with a record of sexual harassment. Of course EQ has sane people, normal players and a whole wad of "John Doe"s running around, having fun (or not) in a non-offensive way. Same thing with CS. A bunch of people I know IRL play CS and lo and behold: They aren't complete idiots. One of them is probably one of the coolest and calmest people I've met thus far. Yet I myself still do associate CS with 14 year olds struggling for online acceptance by being creative with the english language and various symbols and numbers, while EQ still is a stereotypic hunting ground for 16 y/o kids suffering from pure hormone rage. It's not because things are like that; it's just because of the vocal majority of a game/community or the bad part which has been highlighted by others.

    There's a difference between making fun of/using stereotypes and actually believing them.

  16. Similar studies by Anonymous Coward · · Score: 5, Interesting

    here.

  17. I meet more married couples than teenagers by greyfeld · · Score: 5, Insightful
    On the Everquest server where I play, I tend to meet more adults than teenagers. Most of the the people I have made aquaintance with are over 30, many are single, but some, like myself are married with children. I tend to find more instances of single over 25 adults, married couples playing or parents and children (yes that includes mother's and sons) than I do lone teenagers.

    Many of us are geeky, sure. But we lead real, productive lives where we are IT security admins, high-end speaker designers, reps for Coca-Cola, nurses, health food store owners, etc. To dismiss us as geeks because we play Everquest fails to get to the heart of the matter. We live in disparate places, yet have come together from across the world to PLAY.

    That's what we are doing, playing. That's it. When you are playing Everquest, you get a sense of accomplishment, companionship, even friendship that many times is lacking in real life. Now, many of you will say, why aren't you out doing things to help society and other such drivel; get your feeling of accomplishment from that. I can't speak for anyone else, but I have my hands and mind full all day from saving my own little corner of the world. Let me enjoy my freetime a little, okay.

  18. Time, Well, Spent... by virg_mattes · · Score: 4, Insightful

    > A quarter of people who responded to the survey said they played for 41 hours or more. If that's the usage of a quarter, how many are playing the game for 20 hours a week or more? What else are you doing outside of your job if you're spending that much time on there?

    Substitute television for Everquest and ask the question again. A large percentage of the population of the U.S. watches 40+ hours of TV per week. I personally watch less than an hour of television a week, and so does my wife. We spend our time together after the kids go to bed playing Everquest instead. It's actually much more social than what she did before, and if we feel like talking instead of playing, it's easier to turn away from it because you don't miss anything if you stop.

    > Whatever anyone says about the skills developed by games such as EQ, there are important ones that may (that's "may", not "will") be allowed to wither on the vine, like the ability to interact well with others in social situations.

    See above. it's a lot more interactive than what many people choose for relaxation.

    > Having been one of these people who spent every waking hour in front of a monitor, when not at work, in the past I can't overstate too much the importance of getting out and interacting for real. The geeky stereotype comes about when you really are using EQ as a replacement for more social activities.

    Agreed, but be careful about how you say that. As I stated above I and my wife (and most of our in-game friends) use it as a replacement for less social activities, and that's one of the things that this study is trying to put forward.

    Virg

  19. my take by DenOfEarth · · Score: 4, Interesting
    I used to play video games quite a lot, while I was growing up. It was just a way to pass the time, and I thought the technology was cool enough that I was interested in whatever new stuff came out.

    the game playing continued until I went to grad school, where a significant amount of my time is now spent at my computer terminal (my thesis is computer focused). Now I find that when I go home I don't want to sit in front of a screen, even if the games graphics are nice and shiny and all.

    I wonder if anyone else is like me and thinks that those people who spend more time on computers during their work-day are less interested in sitting at the computer when they come home, or if it is just the opposite?