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What Makes an Open Source Project Successful?

crowston asks: "There have been a number of discussions on Slashdot and elsewhere about how good projects work (e.g., Talk To a Successful Free Software Project Leader), but less about how to tell if things are going well in the first place. While this may seem obvious, most traditional definitions of software project success seem inapplicable (e.g., profit) or nearly impossible to measure for most projects (e.g., market share, user satisfaction, organizational impact). In an organizational setting, developers can get feedback from their customers, the marketplace, managers, etc.; if you're Apache, you can look at Netcraft's survey of server usage; but what can the rest do? Is it enough that you're happy with the code? I suspect that the release-early-and-often philosophy plays an important role here. I'm asking not to pick winners and losers (i.e., NOT a ranking of projects), but to understand what developers look at to know when things are going well and when they're not."

12 of 201 comments (clear)

  1. Ambition and Drive by FortKnox · · Score: 5, Insightful

    What makes Open Source (or ANY project) successful is ambition and drive.
    You have to be realistic in your goals, and have the drive to see everything through. Open source projects that are abandoned or failed is simply because the developers gave up for one reason or another.

    You know how you got together with your buddies to make a game, but never got very far? That is a classic example of a project failing due to lack of ambition and drive.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Ambition and Drive by tempestdata · · Score: 4, Insightful

      I agree with you completely. In general when I write something I open source it so that other people can use it if they find it useful too, but the primary reason I'm writing it, is me.

      I just the success of the project by how satisfied I'm with it. This extends to huge projects like mozilla and apache too. As long as the developers themselves are satisfied with it, its a success. If there is a person who is unsatisfied, he can contribute code to fix/modify/enhance whatever feature (hence becoming a developer himself) and become satisfied too.

      Other people being happy with your software, is just a bonus IMO.

      I'm not saying its right or wrong, I'm just describing the way it is. It would also explain why OSS is often accused of being poorly documented, or difficult to use. The person who wrote it didn't really care for those things.

      --
      - Tempestdata
  2. Easy by Vaulter · · Score: 5, Insightful

    It's easy.

    Are there more people using the project than developers? If so, it's successful.

    Do you enjoy working on it? Then it's successful.

    Most open source projects are essentially hobby projects. Whether or not they are 'successful' on a large scale is usually irrelevant.

    --
    I don't have a sig...Do you??
  3. I suppose the logical answer is: by West+Palm+Beach · · Score: 5, Insightful

    Success being measured on how many hits you get on your download page and how many downloads of your project actually occur.

    It's one thing to be satisfied with your own code, but to see others satisfied with it, well that's what I'd want at least.

  4. Open source success by Pacer · · Score: 4, Insightful

    If a piece of software serves your needs -- whether you built it yourself, modified something someone else made, or just downloaded a pirated copy of something commercial -- it is "successful software."

    "Success" is not really a concept that can be accurately applied to "software in general."

    If you are an OSS designer you will have your own standards of what is "successful" and what is not for your baby. These are not necessarily standards held by anyone else, nor should they be.

    Does it really matter?

  5. Doing something people want, cheaper. by Webmoth · · Score: 5, Insightful

    What I see as successful are the projects that do something that already being done by a successful commercial application, only doing it cheaper and very well.

    The ones that do the same thing, only poorly, will fail.

    The ones that end up costing more to implement than the commercial application, even if they do it better, will fail.

    The projects that do something new, something people don't know they need, are doomed to failure from the start because your typical open source developer doesn't have the resources to market the product. There was a time when people didn't need sliced bread. Bakers didn't need bread slicers. But the bread-slicer-makers had the resources to market their product and convince the bakers and public it was needed. So now we have sliced bread, and nothing greater since.

    --
    Give me my freedom, and I'll take care of my own security, thank you.
  6. By feedback by truthsearch · · Score: 5, Insightful

    to understand what developers look at to know when things are going well and when they're not

    The bug list and feature request list are one way. Strong feedback implies interested users. Also adoption by other developers into the development group shows others are interested, so you must be doing something right.

  7. Its the charisma by mnmn · · Score: 5, Insightful


    Some projects are simply on the right spot. Good examples are X11, SDL and Mesa. There was overwhelming need for it, so more developers quickly joined ranks.

    Some projects are outright glamorous in a geeky way. Anyone working on the Linux kernel enjoys the respect of any geek for instance. Stuff like drivers and VM are supposedly tough subjects and anyone involved in ANY way is much more kool than someone making widow managers, no matter how complex.

    Some projects provide the much needed high of bashing the Goliath. Wine and Samba fall in this category. Look ma! No windows. And seeing Bill Goates and Balmer try and pull the rug under a project that makes no money is just glorious.

    Projects really attract various developers for various collections of reasons. The best reason is the most original.. to scratch that geeky itch. Thats how Linus started the kernel and how others like Alan Cox joined in. Thats how UNIX was originally created and BSD nurtured in the universities. Being so big now, the opensource world has other reasons kicking in, like a smart student seeing the market is kaput, realises he needs something big put on his resume fast. Thusly security and networking projects boom! Included here are also java-related projects.

    The most popular projects reach there because theyre there at the right time. Apache didnt quite start out with the best design, but a good webserver was NEEDED, and apache most of the time had more features than the rest.

    How do popular projects maintain their status?? Momentum of course. Both apache and the Linux kernel are good examples. FreeBSDers fume on why dont teen hackers flock to BSD. Everyone knows Linux, and once its in the upper parts of the corporate, everone needs to learn it. The media follows it and the natural positive feedback keeps it going. True also for proprietary software, like the most used OS out there for example. Bad quality but who can stop THIS momentum easy??

    Yet some softwares quality and design are simply good. They have the power to dethrone the champion. Qmail simple came and is gradually removing sendmail from its position. Proftpd is removing wu-ftpd, and we can only hope Linux or FreeBSD does the same to Windows.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  8. What Linus said... by LMCBoy · · Score: 4, Insightful

    Hmm, a lot of the posts seem to be missing a big point.

    A good metric for "success" in an OSS project must be whether the developers have fun hacking on it. Even Linus has said repeatedly that he made the kernel "just for the fun of it".

    Most of the projects are hobbies, and the point of a hobby is to provide an interesting diversion for the hobbyist. If thousands of people get to enjoy a web browser/OS kernel/game/whatever as a side effect of the hobby, well that's just dandy. But if it isn't a commercial product, then who cares about market share, step-3-Profit!, or any of that other nonsense?

    --
    Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  9. The important gateing factors... by tlambert · · Score: 4, Insightful

    The important gateing factors on any Open Source project are:

    1) Motivation (a problem to solve, that people
    can agree upon)

    2) Working code (something that comes close to
    solving the problem, or from which people can
    see a solution)

    3) Community (communications and peers to provide
    a context in which the work can take place)

    A lot of people have #1, so they declare a Source Forge project, try to cookie-cutter #3 (impossible to do), and leverage having #1 and #3 into someone creating #2 (also impossible to do).

    Mozilla had #1, some of #3, and almost none of #2 for a very, very long time, and it's still suffering the backlash from it (for example). BSD did not take off until Bill Jolitz made it boot. Fetchmail sort of works, but no one cares. Etc..

    As a matter of fact, I claim that, given any #2, I can *find* #1, and *create* #3.

    It's trivially easy to start Open Source projects by the dozens, if you are even a halfway decent coder: just make something good enough to work, but lacking enough to convince a group of people that they could (and should) improve it, rewrite it, or otherwise do better.

    That sounds like most modern commercial software, to me, since it has legacy design factors from the 1980's/1990's causing it to need documentation, support, and training materials as part of the (no longer relevent) copy protection systems that grew up around the software developement process.

    Seriously, it took a *lot* of skill to come up with the first Word Processor that needed documentation for people to be able to use it ("PC Write"). The author, Bob Wallace, said at one convention where he spoke, "Software...", gestured expressively above and to the sides of his head, "...is all up here. I sell manuals.".

    -- Terry

  10. Well, it depends by Ian+Lance+Taylor · · Score: 5, Insightful

    There is no one definition of success for an open source project. Anybody who starts one should have some goals in mind (e.g., hack on cool code, make something which solves a problem for me, make something which is used by 100/1000/1,000,000 people). Success is meeting those goals.

    Here are a couple of examples.

    I wrote GNU/Taylor UUCP. When I started, success for me was to develop a UUCP package which would be widely used by people without the money to spend on AT&T UUCP, and to be the premier UUCP package on free Unix systems. I met those goals.

    I was the GNU binutils maintainer for a few years. During that time, success for me was providing, on multiple platforms, 1) an assembler which could handle whatever gcc generated; 2) a linker which was compatible with the system linker (on a non-free Unix system), and was faster; 3) tools which were very fast on free operating systems--specifically, much faster than gcc so that they were not the bottleneck for development; 4) adding full support for shared libraries. Those goals were only partially met--on Solaris, in particular, the Sun linker was better.

    If you don't have any goals, then you can't succeed. If you can't measure your goals, then you can't know whether you have succeeded.

  11. Tolerance for forks, tolerable forks by wfmcwalter · · Score: 4, Insightful
    Those large projects that move forward at a decent pace seem to be those that have a high tolerance for forks. Forks are generally "considered harmful", but in fact forks in a tolerant, open-minded, and "adult" environment are highly beneficial.

    Good forks have the following in common:

    • they fork off to do major changes to an existing product, changes that require a destabilisation of the codebase that would prevent the main product from doing necessary maintainance and incremental fixes
    • the "factions" (the forkers and the forked-from) stay on good terms. Everyone keeps a (mostly) level head, and both factions see the wellbeing of the other as important.
    • changes from the fork are migrated back, piecemeal or wholesale
    • often either the fork or the original branch are deprecated, and the fork fused

    Consider some good forks:

    • mozilla -> phoenix -> mozilla(whateveritisbird)
    • X11 -> XFree
    • GCC2 -> EGCS -> GCC3
    • linux is perhaps the best example - two major branches running all the time, and both (particularly the 2.3, 2.5, etc. dev fork) heavily forked themselves. 2.5 changes are often backported to 2.4, even to 2.2, and the maintainers all still talk to one another.
    By way of contrast, the GNUemacs/Xemacs fork is a prime example of a bad fork. Bad blood, wilful incompatibility, divergence, duplication of effort.

    If XFree's current "governance fork" turns into an all out code fork then that would, I fear, be a bad fork - all that bad blood will surely make things very difficult technically.

    So perhaps the best advice to a successful project is "encourage forks, and provide a safe environment for them". Apache and Mozilla both do this, to their benefit and credit.

    --
    ## W.Finlay McWalter ## http://www.mcwalter.org ##