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Half Life 2 To Appear At E3

MonsieurEvil writes "Valve announced today (http://www.planethalflife.com) that the long-awaited Half-Life 2 will be appearing at E3, and will be released this year. The NDA for press is supposed to end on April 28th, and quite a few magazines are already hyping their scoops. Hopefully all the teen-angst types that show their superiority through decrying this as vaporware can now listen to their elders..."

9 of 488 comments (clear)

  1. Yeah BUT ... by Anonymous Coward · · Score: 5, Insightful

    Just because it's at E3 doesn't mean it'll be released this year. Wasn't TF2 at E3 in like 2001 ... but there is still no sign of it?

  2. Mac version? by Mister+Black · · Score: 5, Insightful

    If there isn't a Mac version of this I'm going to become a an angry and bitter person. Well, OK, more so than normal.

    --

    You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
  3. Re:But will it run on Linux? by wowbagger · · Score: 5, Insightful

    Well, hopefully even if Valve does not release a Linux client, the Windows client will run under Wine - that's how I played through both OpFor and Blueshift.

    However, all I can say is, "Let Our Voices Be Heard" - contact Valve.

    (of course, I expect this to work about as well as previous efforts at software advocacy have worked)

  4. Gaming Platform by lostchicken · · Score: 5, Insightful

    I just hope that Valve has kept in their minds the fact that HL's continued reign as #1 comes not from the game Half-Life, but the fact that HL makes a world class gaming platform. It's just an operating system for games. They had better get TFC, CS, DoD, NS, and everything else ported, or HL2 will just be another game, not the gaming OS that it is today.

    Look at how many people buy Windows. They don't do this for all the "features" M$ tries to cram into the box, but rather for all the things that run on Win32. The same goes for HL.

    HL2 will be a really good game, but will it be the next (and second, after HL1) gaming platform? If they could manage to let HL1 games run under HL2, (perhaps with some kind of 3d improvements like higher-rez, automagic shadows, etc) they'd have a killer. If not, HL2 will sell about as well as WinXP would if it couldn't run Win98 apps.

    --
    -twb
  5. Re:Still single player focused? by shazbotus · · Score: 5, Insightful

    One must also mention that one of the main reasons why HL is such a great game is its nice modibility and Valves open policy / support of mods (great marketing!!) So give HL and Valve a lot of obvious praise for allowing CS to become what it has become.

  6. Biggest competition by LeiGong · · Score: 5, Insightful

    I think the biggest competition that HL2 has to worry about isn't all the other big name games coming out this year. Rather, HL2's worst enemy is the original Half-Life. Half-Life is hailed as a milestone in FPS, single player, and story driven gaming. If HL2 does not live up to the incredible amount of expectation built around it, I doubt it will really succeed. As soon as one reviewer says "HL2 does not live up to the hype," many gamers will just dismiss the game as just another attempt at raking in money from a cashcow franchise. Even if the game really is great, it may forever be overshadowed by it's predecessor. However, with that said, I think the Valve team is very talented and will produce a game worth buying.

  7. Re:Still single player focused? by koreth · · Score: 5, Insightful
    Fantastic story line? Was I playing some other game called Half-Life? When someone says "fantastic story line" about a video game, I think of, say, Planescape: Torment, Jedi Knight, Xenogears, Deus Ex, or most of the Final Fantasy games. Even Freedom Force, with its paper-thin comic-book plot, had a more involving story than Half-Life.

    Don't get me wrong, Half-Life had some great set pieces and lots of cool moments, but that's not the same thing as a story. By way of demonstration, a few questions you can answer about all of the games I listed but not about Half-Life:

    • What does the main character want in life?
    • How do the events in the story change that character?
    • Who's standing in the way of the character's goals? Why?
    • What unexpected events along the way force the character to look at his goals in a different light?

    This isn't sophisticated abstract stuff, just the kind of thing they expect you to already know in Creative Writing 101. None of it is required to make a fun game, but it's all required to make a fun game story.

  8. Re:Still single player focused? by Jagasian · · Score: 5, Insightful

    Maybe you should check out a game called Quake. It was the first true big mod platform. Doom had mods, but they were usually just new maps and textures. Not new games. Quake on the other hand has great mods such as Capture the Flag, TeamFortress (a far better game than the sequal TFC), Rocket Arena, QRally (racing game), Quess (Battle Chess with Quake characters), etc...

    The only two Quake mods that people regularly play today are: Capture the Flag and Team Fortress.

    My point is that Valve wasn't doing anything original.

  9. On the subject of mods and gameplay by syphoon · · Score: 5, Insightful

    There have been many people already in this story claiming Halflife's success was based upon its modability, and Valve's support for developers in doing so. And going by sales fuelled by Counterstrike and the other mods, that argument would have some merit.

    But if you take that argument, then shouldn't UT2K3 be selling in absolute droves? Its marketing campaign focussed a lot on its extreme modablity, to the point where Epic packaged a customized Maya with it, for mod makers. They were driven by the Counterstrike phenomen in doing this.

    But in a store the other day, I saw a Halflife pack selling for more than UT2K3 was. The difference between the two is that Halflife the game had incredible appeal because it really was a revolutionary game. UT2K3 wasn't. Lots of people therefore bought HL. This meant it generated large market share. And *that* is what gets a good mod. There's little point in modding a game to distribute if noone else has the game. So with the wide HL userbase, it made itself a very attractive medium for mods.

    Yes HL sales were fuelled by CS and co, but that's not what started the avalanche. I'm sure Valve are acutely aware of this.