Linux Gaming after Loki
mahdi13 writes "Linux Hardware has a great story about the past, present and future of Linux Gaming in 2003. They briefly touch on the commercial games available and what will be available for Linux in the near future. It is a good read and contains excellent information to keep the Linux Gamers satisfied with what is commercially available."
I've always been more into the freely available games out there when it comes to Linux.
:)
For big flashy commercial 3d games and such, I generally prefer Windows anyway since I know it'll work right off. (Well, usually anyway
In Linux, I like those games made by people with creative minds, but not the money to try to produce a big budget game. These games are frequently much more interesting, and sometimes even more graphically appealing.. (I like cheezy 2d graphics better sometimes, especially if it's a fun game)... in fact, one of my favorite Linux games ever, Koules, had very simplistic graphics, but four of us would huddle around the KB and a joystick and play that game for hours!
I bet you that game had a budget of $0. Development tools, graphics programs and all sorts of useful apps exist for free in Linux.. so anyone with an idea and enough spare time can make something that could be more fun to play than a game with a 10 million dollar budget.
What, no mention of Transgaming? Sure they don't actually port the games to Linux, but if it works it works. The only big problem is that the Transgaming versions have to deal with all of the copy protection crap the Windows users have to deal with. Has a CD Key ever kept someone from pirating a game? Do any games with SafeDisc (which don't work in my computer) actually avoid being 0-day Warez? How many hours of my life have I wasted installing games only to realize that it's got another CD protection scheme that breaks in my DVD drive? How many hours of tech support time have I wasted with these problem (at least Blizzard fixed it in a patch, unlike most companies that just ignore you)[1]?
I think Loki got it right. Too bad they were probably a bit too early (not enough users with cash) to make money. It's a shame, because the Loki versions usually ran better than the Windows versions on my machine.
[1] Well, not too many, I usually just return the game instead.
I read the internet for the articles.
21-6 Productions is one of the studios developing games with the Torque Game Engine offered by GarageGames. It's a bit of a shameless plug, but today is the launch day for our title Orbz 2.0, which is being released for Linux, Mac, and Windows simultaneously, along with a demo for each platform.
We really believe in developing fun and interesting games for both the Linux and Mac platforms. We don't just believe in doing so just because it's "the right thing", but also because there is money to be made. The article mentions Marble Blast, another TGE-powered title, and the Mac and Linux sales have been substantial. Certainly nothing for a small, independently-financed game studio such as ours to turn our noses up at.