Linux Gaming after Loki
mahdi13 writes "Linux Hardware has a great story about the past, present and future of Linux Gaming in 2003. They briefly touch on the commercial games available and what will be available for Linux in the near future. It is a good read and contains excellent information to keep the Linux Gamers satisfied with what is commercially available."
That's right, all you Linux gamers. I can't wait for 2003. Soon, the installation manual for these games should top the 5-6 pages currently of shell commands to type in. Then, all you've got to do is a few Kernel recompiles, just some tweaking here, there, there, and there. Oh, don't forget to change permissions on this, that, this - and DON'T TOUCH THAT IF YOU WANT TO USE YOUR PULSE RIFLE! It's BUGGED!
Complete & total waste of your time, folks. This post, and this story. Yay! Now, if you'll excuse me, I've got some win32 GTA3 action to tend to. Hey, look at that.. no shell scripts.. just double click on the icon and it loads. wow...
Anyone remember in the movie Batman when the business exec gets burned by the Joker? If only that could be Scott Draeker. Every Loki game distributed a copy of the game binary that was statically linked against glibc. Every Loki game displayed on start-up a banner/credit screen including copyright information. EVERY Loki game failed to include the required text stating use of glibc. When I notified Loki of the LGPL requirements being violated, Scott Draeker explained that Loki is an "important contributor" to SDL and other LGPL projects. But, to date, Scott Draeker has failed to explain what part of the LGPL excludes "important contributors" from having to include notice of a LGPL work when a banner/credits/copyright information is displayed. Considering that Loki failed to publish ANY game without fully honoring all the terms of the LGPL, I think it is a step forward for Free Software that they are now dead. If only Scott Draeker would be kind enough to die too. :)
Why do OSS advocates keep pointing to garbage like this as though it's going to help linux be taken seriously?
It just reenforces the (valid) belief that linux gaming is no more than a few old arcade remakes. A few R-Type or Puzzle Bobble clones do not make a gaming platform.
And if that's what you want, gaming-wise, you're better off buying a used SNES.
The real example is Sacrifice. It was going to be ported, but then WineX was sorta almost running it so they cancelled it.
It's not free. Give me a drop point and you will have it.
If you believe in anything but yourself you are mentally insane.