Adventure Gaming: Rest In Peace?
"From research in newsgroups and articles on various gaming sites (by no means supposed to be academically exhaustive) it seems to me that there are all sorts of idea and opinions on the subject floating around, most, as you might guess, contradictory. Here are a few examples of the kinds of statement that you can find, some from old time game designers, and others from random punters on newsgroups:
- the technology has simply moved on, and adventure games don't allow for the kind of flashy graphics and big bangs that sell video cards.
- the genre isn't dead, it just evolved. Elements that we loved from adventure gaming have been incorporated into the current genres.
- the games weren't really THAT good, we just remember the effect they had on us with rose coloured lenses. We should remember the good times and let it die. After all, who wants to play 'guess the verb' or 'click every item in your inventory on every other item'? We've moved on.
- they were too linear, and offered too little replay value.
Personally, I cherish the memories and the stories from this era of gaming, and would love to see the genre resurrected."
Or at least LucasArts hope it isn't. They've got a sequel to the great Sam & Max + Full Throttle adventures.
While I may not play adventure games, this is the same sort of 'shock' journalism that we always see. Someone says something is dead because it's not as popular as it once was, and two years later, it still is alive, just in it's own niche, as it was before.
It's like those guys who keep saying puzzle games are dead, despite the fact that puzzle games may actually be the most popular on the planet with their inclusion into cell phones and whatnot.
"I only speak the truth"
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The old adventure games aren't dead, they're just getting old. Recently, I played through Day of the Tentacle and Indiana Jones and the Fate of Atlantis, and started playing Sam & Max. These games are still great fun (although I cheat a lot when I'm stuck, being more impatient now in the future than I was back in the present), and the best thing is you can play them in Linux, FreeBSD or on your old SGI through ScummVM.
I actually portupgraded my laptop (a 133 MHz/40 MB antique) from FreeBSD 4.7 to 4.8 just to get speech in Sam & Max. Those games are such a waste of time!
One of my favorite games of all time, The Longest Journey, has just announced they are working on at least one, maybe two more games in the series. It seems to me that this whole "adventure games are dead" stuff started when Sierra got bought out and stopped making adventure games. But companies like Revolution are still going strong, and now are trying to get adventure games out to the consoles.
I don't think the genre will ever be truely "dead".
You are talking about a role playing game. It really isn't the genre under discussion.
In a classic adventure game you don't "make a character", you don't improve your character's stats in the D&D way, and you generally don't slay things by force of arms, you do it instead by puzzle solving.
There are isolated exceptions to these, but not all together.
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