Adventure Gaming: Rest In Peace?
"From research in newsgroups and articles on various gaming sites (by no means supposed to be academically exhaustive) it seems to me that there are all sorts of idea and opinions on the subject floating around, most, as you might guess, contradictory. Here are a few examples of the kinds of statement that you can find, some from old time game designers, and others from random punters on newsgroups:
- the technology has simply moved on, and adventure games don't allow for the kind of flashy graphics and big bangs that sell video cards.
- the genre isn't dead, it just evolved. Elements that we loved from adventure gaming have been incorporated into the current genres.
- the games weren't really THAT good, we just remember the effect they had on us with rose coloured lenses. We should remember the good times and let it die. After all, who wants to play 'guess the verb' or 'click every item in your inventory on every other item'? We've moved on.
- they were too linear, and offered too little replay value.
Personally, I cherish the memories and the stories from this era of gaming, and would love to see the genre resurrected."
Or at least LucasArts hope it isn't. They've got a sequel to the great Sam & Max + Full Throttle adventures.
You are likely to be eaten by a grue.
Wind Waker changes the control from really really 3rd person to less 3rd person, and there's some (easy) combat, but it's basically the same as kings quest
solve the puzzle, move on
use the right item to solve the puzzle, move on
rinse and repeat
It's just that the puzzles in the Kings Quest games were often a bit more intellectual than "push the blocks around" (but at the time I was in grade school / jr. high, so maybe I just remember wrong)
anyway, I'd love another real KQ game (they quit making them after VI), but Zelda has enough of the elements for me
/bin/fortune | slashdotsig.sh
Don't Resident Evil type games fit into the adventure category? They aren'tqite as simple but you still have your items and your story line to go an play with.
-G
..at least, that's how it was for me.
Lucasarts didn't bother to even ask creator Ron Gilbert if he had any input in Monkey Island 3, since they owned the rights to the games. The result was a quite poor followup to a supurb series which would have hooked in many new gamers to the genre. Lucasarts attempted to continue Gilberts' story and ended up tarnishing the story with countless plotholes.
New gamers seem to be looking for the violent and flashier games while adventure game lovers look for the trickier and humourous.
Feed me a stray cat.
Way back in the day, I was an avid adventure gamer. I played through all the Police Quest, Space Quest, King's Quest, Leisure Suit Larry, and Monkey Island games... plus any others that I could get my hands on. I still play a lot of games, and that's why I think I'm a pretty good person to ask why I'm not as interested in adventure games anymore.
First, I don't think the main reason is graphics. In fact, I don't agree with the statement that graphics have moved beyond what adventure games can possibly offer. A couple years ago, an adventure game called the Longest Journey came out. It was a great game with fantastic graphics. It didn't do so well, commerically. Why not?
Second, I don't think the reason has to do with adventure games being linear. Final Fantasy X was linear, yet it was fantastically successful. Before someone decides to flame me for my opinion of what concepts define whether a game is "linear", I should point out that technically speaking, a linear game only has 1 primary path to its conclusion. Thus, almost every RPG ever made is completely linear, only deviating from the primary path every now and then, and always to return to it. Note: ALMOST every RPG... Morrowind, and games like it, are exceptions.
I would certainly agree that elements from adventure games are found everywhere. Goal-oriented puzzles are found in many, many types of games, from RPG's (obviously) to FPS's.
The main reason I don't think adventure games do well anymore is because of our growing expectations. If a game was released in 1991 and sold 100,000 copies, it was considered a resounding success. 10 years later, if a game sells 100,000 copies, it's still a relative success, but since games no longer take only 6 months to create, there's much more of an investment, and $5 million (100,000 x $50) just doesn't go as far as it used to. Keep in mind that Final Fantasy X-2 sold 1.2 million copies in the first week of its release in Japan. 10 years ago, when King's Quest 5 was just coming out (I don't remember the actual year, so don't get all anal on this point), selling 1.2 million copies of any game would be incredible, even throughout the game's entire run.
It might be me, but lately, I've noticed that most adventure games are based on licenses from TV shows or movies (eg. Law & Order, or CSI). I think it's still pretty safe to say that most games based on movie or TV licenses suck in the most disturbing ways.
Finally, I would say that adventure gaming isn't dead. It's always had the same number of fans as it always has... but other genres have long surpassed it. I know I enjoyed The Longest Journey, Schizm, Myst 3, The Omega Stone, etc. just as much as I enjoyed Police Quest 3 when it came out. So, in the end, I'd say that adventure gaming isn't dead, it just isn't nearly as popular as a lot of other genres. Why don't we talk about how puzzle games are dead? They don't sell very well either...
"It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance