Slashdot Mirror


WineX 3.0 Examined

GonzoJohn writes "When I first subscribed to Transgaming's WineX 2.1 product last year, I was pleasantly surprised that nearly half of the games I had were supported to a degree. The games that did run ran pretty flawlessly. The games that didn't work had varying degrees of success, all just short of actually being able to play the game (the installers seemed to work). With the release of WineX 3.0 from Transgaming on April 17th this year, it looked like it was time to revisit the wonderful world of Wine. This time around, Transgaming WineX 3.0 has some new tools as well as improvements in the number of games supported and gaming speeds. In this article, we're going to take a look at the new features of WineX 3.0, with a focus on their new GUI installer called Point2Play."

9 of 341 comments (clear)

  1. Re:Doesn't Inspire a Lot of Confidence by indros · · Score: 5, Informative

    I would appear to me that line was in reference to WineX 2.1, from a year ago, not the current release, which is really the focus of this article.

  2. WineX 3.0 Release notes by diatonic · · Score: 5, Informative

    You can read them here.

    The review appears to be slashdotted.

    .:diatonic:.

  3. Re:Installers??? by aoteoroa · · Score: 5, Informative
    Sentance 1:The games that did run ran pretty flawlessly.
    Sentance 2:The games that didn't work had varying degrees of success all just short of actually being able to play the game
    Umm. The way I read that is that some games worked. Those were a success. Others looked like they installed but didn't work and were considered failures.

    Incidentally this has been my experience installing games on Windows (not just on Wine). Many games are picky about which version of Direct X you have installed. I used to have multiple versions of Windows installed just to play my games. Some only worked in Win 98, others only worked in Win2000, and I had one that would only work in win95. It was really annoying and put me off gaming.

  4. Re:RedHat 9 by Squarewav · · Score: 5, Informative

    well to get wine to work with redhat 9 i have to

    export LD_ASSUME_KERNEL=2.2.5

    strangly enough this will also couse realplayer 8 to work properly under redhat9 , i just addded it to my .bashrc file. If anyone knows what bad side efects this will couse let me know

  5. Re:Buzz off by BryanForbes · · Score: 5, Informative

    Let's see... last time I checked, you can download the source for free. The membership is 5 bucks a month ($60 a year) for a pre-packaged wine (rpm, deb, and tgz) with all the correct dll's in the right place AND a voice in what area WineX will be developed in next, plus support. Now they have an installer available (and IIRC, it's source is freely available) that is prepackaged for members. They keep adding benefits to WineX membership, but the price stays the same. Sorry, but that seems pretty reasonable to me.

  6. Yo, here's the article by Anonymous Coward · · Score: 3, Informative
    Here we go, love mike the karma whore :p WineX 3.0 with Point2Play Review: No More Wine From the Command Line?

    Published by LinuxOrbit.com April 28, 2003
    by John Gowin, Linux Orbit Editor-in-chief


    It seems just like yesterday I was cleaning up my office and realized I had a bunch of games I could no longer play because of my complete Linux conversion. Although I don't buy a lot of games, the ones I had represented a decent cash investment, and I didn't want them to completely go to waste. This led me to Transgaming's WineX. When I first subscribed to Transgaming's WineX 2.1 product last year, I was pleasantly surprised that nearly half of the games I had were supported to a degree. The games that did run ran pretty flawlessly. The games that didn't work had varying degrees of success, all just short of actually being able to play the game (the installers seemed to work). All of this we detailed in our review of WineX 2.1 last August.

    With the release of WineX 3.0 from Transgaming on April 17th this year, it looked like it was time to revisit the wonderful world of Wine. This time around, Transgaming WineX 3.0 has some new tools as well as improvements in the number of games supported and gaming speeds. In this article, we're going to take a look at the new features of WineX 3.0, with a focus on their new GUI installer called Point2Play.

    The software

    If you're not familiar with the Transgaming WineX sales model, you have 3 choices. You can subscribe for $5 US per month, with a three month minimum subscription. You can also choose a longer subscription term, such as one year for $50 US (essentially 2 months for free). Transgaming also gives access to the CVS releases of WineX to subscribers and non-subscribers, but the copyright protection code needed to run most games is missing. They also offer no support to those who build WineX from source. Once you've subscribed, you'll find pre-built packages available for download in RPM, DEB and TGZ formats. If you're familiar with your Linux distribution, installing the package for your system should be a breeze. This time around, you'll need to install 2 packages however, one for WineX and one for the new GUI tool Point2Play. The instructions for installing both are on the downloads page at the Transgaming website (once you've created an account and logged in).

    The hardware

    Here is a quick overview of the hardware which we used to test WineX 3.0:


    • Generic 1.33 GHz AMD Athlon T-bird
    • 512 MB RAM
    • GeForce 2 MX graphics card with 32 MB RAM
    • XFree86 4.2
    • Latest NVidia driver

    In our tests, we ran WineX 3.0 under Red Hat Linux 7.3, but according to the Transgaming web site, the latest Linux distributions should be fine, provided they support the following:


    • Linux Kernel 2.4 or higher. Stock Kernels recommended over RedHat 7.x/8.x kernels.
    • XFree86 4.0 or higher (4.1 and above recommended)
    • glibc 2.2 or higher
    • Working hardware accelerated OpenGL video card

    (In our previous review, we also tested WineX on a Gateway PII 400 with a Riva 128 video card. That system is currently occupied with a Debian dist-upgrade to Sid over a dialup line, but that is a different article altogether.)

    Once we installed the necessary RPMS for Winex and Point2Play:

    Point2Play-1.0-0.i386.rpm
    winex3-3.0-1.i386.rpm


    we were ready to start testing.

    Editors Note: In our previous review of Transgaming's WineX, we covered a few technical notes for configuring XFree86 on your GNU/Linux system. I

  7. WineX CVS source by m4g02 · · Score: 3, Informative

    You are wrong, some of their code is copyright so (as you could read in their site like everyone else) when you download WineX from the CVS portions of the code are missing and bad patched, from my experience sound wont work at all with CVS sources.

    From Transgaming site:
    Pre-built packages of WineX contain components licensed from third parties, and may not be redistributed in whole for any reason.

    But is not like im bitching about it, Im a TransGaming suscriber, is not expensive and at least i know im helping to keep the project running, i mean, i play Counter Strike without any problem, worth the $5 per month.

    - - - - - - - - - -
    Sigs are for morons... Wait a minute...

    --
    Sigs are for morons... Wait a minute...
  8. Re:Very displeased with WineX 3.0. by Fizzol · · Score: 3, Informative

    You can keep both version on your system if you like. Installing Winex3 doesn't overwrite Winex 2.2.1.

  9. Re:Installers??? by Jedi+Alec · · Score: 3, Informative

    Which is why they put the compatibility thing in XP. Except for some really lousy games that actually check for Windows and DirectX versions, I can still play just about anything using XP and the DirectX that comes with it. So far the same applies for all the games I've tried under Longhorn...

    --

    People replying to my sig annoy me. That's why I change it all the time.