Doom 3 Q&A Gives More Gameplay Details
Arcane writes "This interview with id lead designer Tim Willits at Gamespot goes into more detail about Doom 3 than the usual 'mind blowing graphics' or 'changes the future of gaming' phrases." It's nice to see some new screenshots, mention of multiplayer modes, and most of all, Tim's descriptions of actually playing the game. New trailer debuts at E3, apparently.
did anyone elses read the article? if so check out the first screenshot with the "worker zombie" -- not only is it amazingly good lookin, but that zombie was well blessed in the "family jewels' depatrment... i mean jeesh. (or is it just me... i'm not gay am i?)
/me looks around nervously
WTPOUAWYHTTOTWPA
What's the point of using acronyms when you have to type out the whole phrase anyways?
As usual, the game looks to be great.
But the game will have longevity if only because most people (and by people I mean people, not hardcore gamers) won't be able to play the game until the market is saturated with the power needed to run it.
Hey, just did a "view source" because the page was rendering all wrong... the whole interview is in plain text within a comment at the beginning of the HTML source code (do a view source).
Cool! Plain ol' text is so much easier to read.. is this a common gamespot thing?
It's interesting to imagine Doom with a kind of covert-mission aspect to it, instead of a mindless bloodbath. I'm sure there will be a bloodbath part of the game, and I'm sure it'll be significant, but... it's an interesting twist on the Doom series, which has never exactly been subtle.
'The original Doom was groundbreaking in that it drew players into the experience of a video game like never before. Players were scared of the environment and the characters--they would try to dodge fireballs by leaning in their chairs, or jump out of their chairs in fear when a hell knight came around the corner. Doom III is the next evolution in that experience, and it will change our expectations for how a first-person game should look and play in the same way Doom did.'
So what is the next evolution en that experience?
Will people jump out of windows and hide under their bed, or have to take drugs to stay calm?
well, if you've been working on a game for about 3-4 years, you'll either love it and think it's the best thing since sliced bread or hate it and dream about stabbing Carmack every night. when you're in something for that long of a time, it becomes a part of you.
The World's Worst Webcomic!
Perhaps. The wording just sounds like:
Tim: "Well, Mike, just the another day, something AMAZING happened! I was walking down a hallway carrying my FANTASTIC shotgun, when this INCREDIBLE zombie scientist spotted me. Seeing as I was low om ammo and health, I ran back and hid in the other room. There was a light behind him that cast an UNBELIEVABLE long shadow in front of him!"
*applause"
Mike: "That's AMAZING, Tim. Please, tell us more!"
Tim: "Well, I shot the zombie point blank in the chest and the force of the shot just blew him straight through this window that was behind him and our FABOULOUS patented RAG-DOLL(tm) system made his fall down the stairs look SO REALISTICLY I wet my pants!"
*audience laughs*
Mike: "That's absolutely great, Tim. This game really changed your life. I remember when I saw you six months ago, you were vastly impopular and couldn't score a chick even if she was unconscious. But now, you have a Ferrari, three girl-friends and will never have to work again! Isn't that AMAZING, people?"
*applause, confirmative nods*
Tim: "Yes, Mike, Doom III saved me from the gutter. If it weren't for Doom III, I'd probably have to kneel on one of those little platforms with wheels all day, pretending to be crippled, with a "FEED ME" sign hanging from my neck!"
*laughing*
I don't know, it just slightly comes across like that, as if it were pre-orchestrated.