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Neverwinter Nights Tidbits

WWWWolf writes "The fine folks at Bioware have opened a new For Developers section, aimed for people who make external tools for the game. At the moment they have a forum and description of one of the crucial file formats, used for packaging data in the game, with more coming." This looks pretty cool. It's been several months since I loaded up the Aurora Toolset. I might have to get back into it again. In related news, Apostata writes "It seems there's even more steam under the lid of the NWN Linux community now: the Linux client won't be shipping with any ability to play the narrative cutaway movies between chapters, due to licensing/porting problems with Bink. Many are outraged, as this obviously makes for an incomprehensible game." Apostata also notes that the Aurora toolset also won't be ported.

21 of 74 comments (clear)

  1. Bink by andrew_dupont · · Score: 3, Insightful

    From what I can piece together, "licensing/porting problems" means
    (a) There is no Bink codec for Linux, and
    (b) Bink's license w/ NWN forbids BioWare from converting the cinematics to any other format.

    While this sucks, it should be said in BioWare's defense that a Linux port was not originally planned. Bink was a fine choice at the time--it's not BioWare's fault that they're pioneers in the Linux retail gaming market. Instead, fault Bink for not having their shit together.

    1. Re:Bink by Jainith · · Score: 2, Interesting
      ...since the real value is the multiplayer aspect anyways

      Um...NO! I just have to say that as a single player game, NWN was very impressive, However on the multiplayer side it sucked big time. However it did get us to restart an old D&D pen and paper group around here...

      Jainith

    2. Re:Bink by MrResistor · · Score: 3, Insightful

      As has already been pointed out in other responses, the Linux port was planned and promised long ago. It is quite justifiable to fault BioWare for:

      (a) Using a proprietary codec which doesn't support Linux, and
      (b) Signing such a dumb-assed contract that allows a third party to prevent them from fulfilling their promise to their customers.

      Bink may not have their shit together, but it was BioWare who allowed Bink to be a show-stopper. As Obi Wan said, "who is more foolish; the fool, or the fool who follows him?"

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  2. Closed vs Open by jsse · · Score: 5, Insightful

    the Linux client won't be shipping with any ability to play the narrative cutaway movies between chapters, due to licensing/porting problems with Bink

    So much for adopting proprietary movie format while they had choices. 'Vendor-locked' is a curse for many existing legacy system nowaday and whenever we design a system we put openness in high priority(next to budget :), that rules out a lot of proprietary, vendor-locked solutions.

    Just as I speak we ruled out acrobat for our electronic form submission project and seek some pure Java solutions.

  3. One thing to remember is to... by VisorGuy · · Score: 5, Insightful

    Keep cool.

    If we blow our collective tops about this, what do you think that will accomplish?
    I seriously doubt it'll encourage them to develop for Linux when they are planning the next game.

    I hope they have learned a lot from this and will realise that the proper way to go about multi-platform support is to do so from the beginning.

    --
    This user account is inactive account replaced by the PDA
  4. Lies, damn lies, and statistics... by eviltypeguy · · Score: 4, Interesting

    I understood the lack of the toolset. I understood the beta being so late. However, I am extremely hacked off at the fact that the client is still incomplete. Movie playback is missing because of their choice to use Bink instead of a non-proprietary format, and they don't have the guts to port Bink themselves or pay someone like icculus to do it.

    I really want to know how Bioware could possibly claim they were going to provide a native Linux port, when it's very obvious they were using non-portable libraries like Miles and Bink. How did they expect things to work at all? Were they just hyping things hoping that community good will would help sell their game better because they were going to have a Linux port? Bah.

    The point is, I demand a full client. They said it was going to be there, and it's very close, but it's not quite there. They have done so well, and it's absolutely shameful that they've decided to do this.

    As it is, they might as well call the Linux port the "Neverwinter Nights Multiplayer Special Edition", since it doesn't include a toolset, and without movie playback the Single Player experience has been greatly diminished.

    1. Re:Lies, damn lies, and statistics... by andrew_dupont · · Score: 2, Insightful

      A shabby Linux client is infinitely better than no client at all. Efforts are being made in good faith, and while that doesn't exactly satisfy me as a gamer, it is comforting in the larger sense.

      NWN2 will be done a lot better and will, hopefully, open the door for more Linux ports of retail games.

    2. Re:Lies, damn lies, and statistics... by eviltypeguy · · Score: 4, Insightful

      "You don't get to demand shit. They owe you nothing. You should be grateful they put any effort at all into porting to Linux-- it's not like they're going to make any money doing it."

      Many of us bought the game because they promised that a Linux client would be released. So they do "owe me shit" as you put it. I might have never purchased the game if they hadn't said they were going to release a Linux client. I followed this game for a long time because of it. It would be one thing if they hadn't been saying for a year or so before the game came out that they were going to have a Linux port, but they did. It's their responsibility to live up to their words.

    3. Re:Lies, damn lies, and statistics... by Fizzol · · Score: 2, Interesting
      >Efforts are being made in good faith,

      I disagree. Saying the Linux client would be out "soon" when it apparently hadn't even started development was a bad faith manipulation to get Linux folks to buy the Windows version expecting that they'd have the Linux client shortly.

  5. Untrue by eviltypeguy · · Score: 4, Informative

    "While this sucks, it should be said in BioWare's defense that a Linux port was not originally planned. Bink was a fine choice at the time--it's not BioWare's fault that they're pioneers in the Linux retail gaming market. Instead, fault Bink for not having their shit together."

    This is completely untrue. They had mentioned and "planned" a Linux port, years before the client came out. Look here:

    http://www.insidemacgames.com/news/story.php?Art ic leID=2195

    They mentioned it as early as 2001!!!

    1. Re:Untrue by andrew_dupont · · Score: 2, Interesting
      Fair enough. But it's also abundantly clear that they scrapped those plans at some point, salvaging them only after the success of the game on PC.

      Again I say that making an attempt at a port is a step in the right direction. You've got a right to be pissed, however. Maybe they'll learn their lesson when they release their shitty port to lackluster sales--and try to do it better next time.

  6. Linux Installer by termos · · Score: 3, Informative

    The Linux client at Bioware's webpage requires you to first install the files with the windows installer and replace some files, not sure which ones.
    If you don't bother all this you can download a graphical GTK+ installer from here, make sure you have support for Joilet.

    --
    Note to self: get smarter troll to guard door.
  7. won't get my money by Ender+Ryan · · Score: 2, Interesting
    I held off on getting NWN because I wanted the Linux client. I'm a Linux user by choice, and a gamer by way of life, so I occasionally cave in and buy a windows-only game. I had planned to pick up NWN, because I'm not into RPGs and wanted to give a good looking one a try, and NWN was supposed to be supported on Linux, so what better one to try?

    Well, I guess that has kind of fallen through... Guess I'll be trying out some RPG's on my PS2 instead.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  8. Keep it in perspective by josephgrossberg · · Score: 3, Interesting

    "Many are outraged, as this obviously makes for an incomprehensible game"

    Sure, there's a places for cut-scenes, storylines and cinematics. But, believe it or not, some of us don't care about the story line; we'd rent a DVD if we wanted that.

    Some of us have always enjoyed exploring interesting dungeons, killing cool monsters, collecting useful treasures, going on challenging quests and upgrading our characters without pondering the deeper meaning of *why* our character does this.

    I mean, does anyone really read the storybooks that come with the game? I'd be surprised if 10% of gamers even bothered.

    Plus, it's interesting for D&D fans to see the 3rd Edition rules engine applied to a video game format.

    Considering how popular Nethack is, I don't think a game-only version of NWN for Linux would have any problems with popularity.

    Please quit your bitching for one minute -- NWN is a top-flight game and now Linux users can enjoy it.

    1. Re:Keep it in perspective by ddilling · · Score: 3, Funny

      But, believe it or not, some of us don't care about the story line; we'd rent a DVD if we wanted that.

      You mean like Metal Gear Solid 2?

      --
      Mahnamahna!
  9. Screw Bioware by metamatic · · Score: 2, Insightful

    They claimed they were building Mac and Linux versions simultaneously with Windows. They reported that all three versions were "coming along nicely".

    When the Windows version was released and they had to go hire someone else to start the Mac port, it became clear that they were lying. Furthermore, I bet they're going to demand that Mac and Linux users pay full price even though we won't get any of the DM tools.

    Well, screw that. The main reason I was interested in NWN in the first place was the ability to run campaigns. If all they're offering is another RPG, I'll go play one by a company that doesn't lie to me and try to rip me off.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  10. Re:NWN2 by FroMan · · Score: 2, Insightful

    Nod, I've been patiently waiting for NWN to come out of beta for linux. When it does I'll gladly swing on over to some linux specific site to purchase it.

    When I see games that come out on linux I try to pick them up to support the companies doing it. So, while it may not be as feature rich (no movies, no editor) in linux, I am telling the company they are moving in the right direction.

    Personally I'd love to see Blizzard do some linux ports.

    You see, I bought win2k last fall, but it will be my last MS purchase. If I do not support companies to port games to linux, there won't be any. Companies need to see a profitable reason to enter a sector, and each game I purchase makes that sector more profitable.

    Extremism is not going to get games to linux. If NWN had be perfect and on time in linux, people would bitch that it wasn't open source. So its late, you bitch about that. So its not full featured, you bitch. So it isn't shipped with an installer, you bitch. I say, hey, its a start, and I like the direction you are moving in, I'll support you.

    --
    Norris/Palin 2012
    Fact: We deserve leaders who can kick your ass and field dress your carcass.
  11. Why are they locked in? by 0x0d0a · · Score: 2, Interesting

    I just can't figure out why they're locked in. Surely OpenDivx doesn't have licensing fees and is patent unencumbered? They have the masters of the movies, unless they purchased a license with the artists only to use the movies in a particular format...which seems fairly unlikely.

    It seems like they could just compress the things into Divx format and ship 'em. I think most folks could live without extensive Q&A, especially when the alternative is no movies. Just add an option to disable cinematics to the game, and you're gold.

    Or MPEG2, even if it's lower quality, and use smpeg, which Loki used for its movies.

    I mean, I do think that Bioware is going to catch *some* undeserved flak for this, but OTOH, the decision to use Bink or nothing for the Linux client seems just plain *dumb*. There aren't any phenomonal features that Bink provides that another format can't provide, and using something like SMPEG can't possibly be more than a week of development time for a single developer.

    1. Re:Why are they locked in? by Schnapple · · Score: 2, Interesting
      It's my understanding Bink has the Linux codecs now but it's probably something akin to "well you only signed up for the Windows version, so if you want the Linux version it's gonna cost you more money - and you're not allowed to go elsewhere either" - and the concept of selling a handful more copies due to Linux users is unappealing. This is Bink being jerks, but this is also Bioware not thinking it's worth it, financially.

      So here's an idea - prove to them its worth it.

      1. Bioware figures out exactly how hard it would be to put in Linux Bink support once they have it
      2. Bioware figures out how much it would cost
      3. If it makes financial sense, have a preorder page for the Linux page show up
      4. If the Linux version sells enough copies, Bioware drops the cash, puts in the Bink code, covers their costs. If it doesn't, everyone gets a refund.
      Of course this means that either Linux Hopefuls that bought the Windows box hoping for Linux support either buy a second copy or don't get to "vote". Also, if it fails it won't really mean much about Linux for the gamer.
  12. Aurora was never planned. by moosesocks · · Score: 2, Informative

    If you've read the bioware site and message boards, they never promised that they'd port Aurora. In fact, I remember them saying a LONG time ago that they would not port Aurora, as it would require them to strip many of the useful features out of both versions of Aurora, and rewrite the toolkit from scratch. NWN for the mac will also not include the toolset.

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  13. Linux, Lies, and videogames by Jestrzcap · · Score: 2, Insightful

    All I want is some honesty at this point.

    I have been very quiet and patient at this point. I was upset when no linux support was given out of box. "I'll wait", I said. I felt confident that I would not be long for a release because Bioware had been very good about keeping linux users up-to-date as to the "status" of the linux port. I was not shocked when it did not come out right away, because I figured that it was indeed not the highest on thier list of priorities. But I never suspected that I was lied to. I never felt that they were stringing me along just to get my purchase.
    Now, I feel offended. I am upset because I was _Blatently_ lied to. I'm happy about the current status of the game in linux (it runs, its being tweaked). But never have I been this offended by the PR dept of a company. At this point, yes, it has become painfully obvious that they had no intentions of releasing the game for mac/linux concurrently with the windows version. In fact they had done little to no work at all on these ports. Yet they continued to tell us that they were. I hold honesty in high regard, and had I been told that linux support had ceased and that they would work on it post release, I would have been fine with that. I would have gone out and purchased a copy right away. The only thing I demand from a company is honesty. I will not purchase any more bioware games (and I own all of thier D&D games) and will be asking my friends to do the same until they release an apology for having been so dishonest in this matter. I love the games Bioware produces. I play them and replay them all the time. But I will not condone a company that lies so terribly to its customers. If they never put out another linux game, I can live with that (dual-booting works for me), but I will not tolerate such behavior.

    I think NWN is great. I think their port to linux is awesome. I dont care if they cease development. But I care if they continue to lie to me. It makes me wonder if they could be sued for false advertising or something (misrepresentation?).

    --
    "I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe