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Neverwinter Nights Tidbits

WWWWolf writes "The fine folks at Bioware have opened a new For Developers section, aimed for people who make external tools for the game. At the moment they have a forum and description of one of the crucial file formats, used for packaging data in the game, with more coming." This looks pretty cool. It's been several months since I loaded up the Aurora Toolset. I might have to get back into it again. In related news, Apostata writes "It seems there's even more steam under the lid of the NWN Linux community now: the Linux client won't be shipping with any ability to play the narrative cutaway movies between chapters, due to licensing/porting problems with Bink. Many are outraged, as this obviously makes for an incomprehensible game." Apostata also notes that the Aurora toolset also won't be ported.

2 of 74 comments (clear)

  1. Closed vs Open by jsse · · Score: 5, Insightful

    the Linux client won't be shipping with any ability to play the narrative cutaway movies between chapters, due to licensing/porting problems with Bink

    So much for adopting proprietary movie format while they had choices. 'Vendor-locked' is a curse for many existing legacy system nowaday and whenever we design a system we put openness in high priority(next to budget :), that rules out a lot of proprietary, vendor-locked solutions.

    Just as I speak we ruled out acrobat for our electronic form submission project and seek some pure Java solutions.

  2. One thing to remember is to... by VisorGuy · · Score: 5, Insightful

    Keep cool.

    If we blow our collective tops about this, what do you think that will accomplish?
    I seriously doubt it'll encourage them to develop for Linux when they are planning the next game.

    I hope they have learned a lot from this and will realise that the proper way to go about multi-platform support is to do so from the beginning.

    --
    This user account is inactive account replaced by the PDA