Neverwinter Nights Tidbits
WWWWolf writes "The fine folks at Bioware have opened a new For Developers section, aimed for people who make external tools for the game. At the moment they have a forum and description of one of the crucial file formats, used for packaging data in the game, with more coming." This looks pretty cool. It's been several months since I loaded up the Aurora Toolset. I might have to get back into it again. In related news, Apostata writes "It seems there's even more steam under the lid of the NWN Linux community now: the Linux client won't be shipping with any ability to play the narrative cutaway movies between chapters, due to licensing/porting problems with Bink. Many are outraged, as this obviously makes for an incomprehensible game." Apostata also notes that the Aurora toolset also won't be ported.
the Linux client won't be shipping with any ability to play the narrative cutaway movies between chapters, due to licensing/porting problems with Bink
:), that rules out a lot of proprietary, vendor-locked solutions.
So much for adopting proprietary movie format while they had choices. 'Vendor-locked' is a curse for many existing legacy system nowaday and whenever we design a system we put openness in high priority(next to budget
Just as I speak we ruled out acrobat for our electronic form submission project and seek some pure Java solutions.
Keep cool.
If we blow our collective tops about this, what do you think that will accomplish?
I seriously doubt it'll encourage them to develop for Linux when they are planning the next game.
I hope they have learned a lot from this and will realise that the proper way to go about multi-platform support is to do so from the beginning.
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