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Final Fantasy - Crystal Chronicles GC Details

An anonymous reader points out Gaming Age have a transcript of last night's Square Enix Japanese conference call regarding the forthcoming Final Fantasy: Crystal Chronicles for Nintendo Gamecube. Revelations? The game is more arcade-like than conventional Final Fantasy titles, and can be played by up to 4 people simultaneously. Also, the Gameboy Advance can be used as a controller, with added secret/personalized information appearing on the GBA's screen during play. And most obvious of all, it's a new Final Fantasy game.. for Nintendo.

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  1. Re:noooo by Stephen+Williams · · Score: 2, Informative

    I see what you're saying about the FFVIII levelling-up system; thing is, I'm a comuplsive leveller-upper, so I finished with two characters on L100 and the others on L98/L99 anyway. (And the only reason they weren't on L100 was to avoid getting splattered by the L5 Death spell). Even with highest-level enemies, the outrageous stat gains provided by the Junction system made the game too easy. Oh, and the Aura spell (providing limit breaks on demand) is cheap beyond belief. Renzokuken!

    FFI, a classic, but not oh so great, but still love it.

    I'm playing it at the moment; got the FF Origins compilation a few weeks ago. It's interesting as a history lesson, but kinda lacking compared with the later FFs due to the almost total lack of story and characters. Twenty-twenty hindsight is a wonderful thing, I know; it was revolutionary when it first came out.

    Haven't played FFII or FFIII, so can't comment on those.

    FFVI, nice, but I don't really like beeing stuck with the same classes.

    Having come to the FF series late in life, the thing that struck me about IV was the difficulty. It's a shock to the system after the likes of FFVII. Nevertheless, it taught me the value of taking time out to level up, which was a good preparation for FFI (which I am playing on "normal" mode, not "easy"). Though FFIV is quite a few people's favourite, I wasn't so impressed with it; again, this is a result of coming to it wih hindsight, knowing what the FF series would develop into.

    FFV. awesome! the best SNES FF game, lots of different classes and combinations.

    I love the job system! That's what carries this game, IMO. A lot of people say this is the least good SNES-gen FF, and I don't know why; the story and characters are no worse than FFIV's, and the job system makes it a far more fun and strategic game to play. I was dreading the final battle, as I'd heard that X-Death was the toughest FF final boss, but he really didn't give me any trouble; I think that you just have to pick your job classes and abilities sensibly. Zeromus and Kefka were both tougher than X-Death, IMHO.

    FFVI, this one is another classic, it's incredible you can role play your characters via status raising espers, that's nice.

    This is my favourite SNES-gen FF. The characters are wonderfully developed (Celes is one of my top three favourite FF characters, along with Aeris and Vivi), the story is fairly simple, but interesting, and very nicely told (making it possibly the best FF story of all), and Ted Woolsey's script is a treat. The Esper system is good because it ties directly into the storyline; the summoned monsters have a reason for being there, unlike (say) FFVII, where they're just "there", and don't make a great deal of sense.

    FFVII was really cool, nice ability system, I'd love to be able to be able to do more combos like slots connected to 2 or more other slots.

    I feel almost blasphemous saying anything bad about FFVII, given its now-legendary status in the history of gaming. Still, here goes: the story is good, but overcomplicated, and the whole techno-dystopia thing leaves me a bit cold; and the characters are less well-developed than FFVI's, with the exceptions of Cloud and Aeris. Even Tifa, cool as she is, serves only to help us understand Cloud's backstory. It's nonetheless a fun game to play; the Materia system is almost as good as the job system, though it's a bit too easy to create godlike characters (just load everyone up with HP Plus and MP Plus, and watch the fireworks).

    FFVIII, already talked about that, this one is bad!

    Nah, it's not bad; it's just different :-)

    FFIX... really nice, learning abilities when using weapons is nice, but it isn't really customizable.

    It has the least convoluted story of any of the PSX-gen FFs, despite going a bit loopy towards the end (a little more plot than it needed), and the most sympathetic characters. Zid