Final Fantasy - Crystal Chronicles GC Details
An anonymous reader points out Gaming Age have a transcript of last night's Square Enix Japanese conference call regarding the forthcoming Final Fantasy: Crystal Chronicles for Nintendo Gamecube. Revelations? The game is more arcade-like than conventional Final Fantasy titles, and can be played by up to 4 people simultaneously. Also, the Gameboy Advance can be used as a controller, with added secret/personalized information appearing on the GBA's screen during play. And most obvious of all, it's a new Final Fantasy game.. for Nintendo.
Secret of Mana for the Super Nintendo is one of my all time favorite games. I still dust off the SNES sometimes to play it. (As long as the battery backup holds out...) I like 'action-oriented' RPGs. I especially like the multiplayer aspect. There's nothing like a good boss battle with some buddies:
"Don't stand there!"
"Watch out! You're gonna get smushed!"
"Aaarrrgh! I got smushed!"
"Hurry up and bring me back to life!"
"Heal me! Heal me!"
I have been trying to resist buying a GameCube, but I've run out of good (non-racing) games to play on my XBox.
- http://www.braveterry.com/
The FFVIII magic system wasn't so bad once you'd acquired enough consumable items to refine into magic. You could take a half-hour break from the story, play cards against NPCs, refine the cards you won into items, and refine the items into magic. Random battle draw-a-thons were still sometimes necessary, but the alternative methods of acquiring magic broke up the monotony somewhat.
I've got no complaints with a return to the draw system if there are other ways to acquire magic besides drawing.
Incidentally: when I first heard about FF:CC's use of magic crystals/stones which could be combined to alter their effects, the first thing that came to mind was FFVII's Materia system.
-Stephen
Or if you *read* the article, you would have noticed they intend multiplay to use 4 gameboys exclusively.
I don't really mind double posts on
The thing I never liked about FFVIII is that the whole point of the game is to avoid leveling up, that is, winning fights... just follow the trick of draw,draw,draw... and escape until you are 50 times stronger than any normal enemy and 20 times stronger than any boss. That kind of took away the thrill of having to win some battles to be able to take on some tough boss. I didn't like running away all the time, but that's the way the game wanted you to play since.. every experience point you get, is an experience point the enemies get, that's lame.
:)
FFI, a classic, but not oh so great, but still love it.
FFII, really annoying.. too cheatable (hit your own party to grow your HP, for example)
FFIII, Great! I love class switching.
FFVI, nice, but I don't really like beeing stuck with the same classes.
FFV. awesome! the best SNES FF game, lots of different classes and combinations.
FFVI, this one is another classic, it's incredible you can role play your characters via status raising espers, that's nice.
FFVII was really cool, nice ability system, I'd love to be able to be able to do more combos like slots connected to 2 or more other slots.
FFVIII, already talked about that, this one is bad! buy I enjoyed it, though.
FFIX... really nice, learning abilities when using weapons is nice, but it isn't really customizable.
FFX... now this one is amazing in high levels, the battle arena rules... you can grow your chars to demigod by fighting really though monsters.
I still have to play the others