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Middle Earth MMORPG Announced

learithe writes "A new Middle Earth MMORPG, Middle Earth Online, has just been announced by Turbine, who produced Asheron's Call 1 and 2 with Microsoft. It looks to be just as pretty and cpu/graphics card intensive as AC2. More (flash-free) information can be found at IGN and Gamespy."

13 of 197 comments (clear)

  1. of course they will by jbellis · · Score: 4, Insightful

    it's well established now that their target market is willing to pay both.

  2. Re:Here's hoping by Karhgath · · Score: 5, Insightful

    I do believe that the market is now ready for a Permanent-Death MMORPG. I mean, the market is so full of similar games that a trully different and risky feature such as this might be what's needed to get a good share of the market.

    Sure, making a PD game requires planning it from the start, making every features in a way that PD is possible for everyone to ENJOY. There are lot of problems to solve, and those are solvable on paper, and probably in practice. I just wish one publisher had the balls to really do it.

    I wouldn't bet that Turbine will keep the PD, I'm sure they won't. This sucks. I just wish there were still risky companies around like Looking Glass were. Ion Storm isn't bad with Deus Ex and now the sequel, although they used Looking Glass' legacy to build Deus Ex on... While you can be successful and make great games without being overly original and risky(Blizzard), we still need risky ventures to revolutionize and advance toward new and greener pastures.

    Oh well, don't mind me, the old skeptic gamer, but I'm sure the new middle earth will just be a 'standard' MMORPG with some new and unrisky features and the same old gameplay, with some tweak here and there, and more importantly, the Tolkien world! Wow, quite a change of setting...

    Please, someone, bring Permanent Death and more risky idea to the world of MMORPG and then, maybe, maybe I'll actually play one.

  3. How can the game mirror the book? by 1337_h4x0r · · Score: 4, Insightful

    In the book, you're going on a grand quest to save the Ring of Power from the clutches of Sauron.. in the game, you're going to be a peon, running around killing other equally useless peons. Same thing thats going to make Star Wars boring. Nobody can really be a Jedi or they'd be unstoppable.. similarly, there's only one Gandalf and only one Ring of Power, so as an MMORPG I don't see how it'll work.

  4. Re:Here's hoping by DNS-and-BIND · · Score: 3, Insightful
    One thing I really like about Middle-Earth is how few Wizards there are, and how they're not using wizardly powers to heat their coffee, unicorn horns to "burn off" drunkenness, and other idiot things that are so prevalent in other crappy pulp fantasy fiction. I can count on one hand the number of times Gandalf used magic.

    Too bad they're dumbing down the game in order to appeal to the masses. It'll be just like every other game out there, only with Official Middle-Earth Theme[tm].

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  5. Re:Here's hoping by Karhgath · · Score: 5, Insightful

    You are one of the many who do not think really about a PD system as a new beast completely. A PD game cannot just be EverQuest with PD added just like that. Everything, the whole game - economics, character advancement, features, etc. - everything must be built from the ground up to be Perma-Death. It's not as simple as adding PD or creating a PD server, as this will just fail and won't be useful at all. There is a real challenge of doing a PD game, and much reward I think.

    However, for that, people must lose they preconceived ideas about permanent-death. I think I'll start the PDAA (PD Awareness Association). =)

  6. Re:Will they double charge? by Jason1729 · · Score: 4, Insightful

    How about giving me the option to play the game without having to pay for a useless box and manual that I don't have the shelf space for? All I need is the CD. For a simple CD in a Jewel case they could charge the price of the first month's service and include a month of service. If they did that, I'd have played several MMORPGs by now. Instead, I've never even tried one.

    I've bought all 3 WarCraft games and StarCraft, and they're my favourite games since the Sierra adventure games. WoW looks like it will be the best one yet, but I refuse to buy into that model on principle, and I am definately their target audience, I still spend about 10 hours/week playing WC3.

    Jason
    ProfQuotes

  7. WHy this will suck by AuMatar · · Score: 4, Insightful

    Camping Sauron for the one ring drop. No better way to ruin Middle Earth than to have to sit and wait for the ultimate evil to spawn, and staying there for a few days.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  8. Re:Here's hoping by DunbarTheInept · · Score: 4, Insightful

    The problem with permanent death is that first the game engine has to be at *least* as fair as a compenent human gamemaster would be in a tabletop RPG. And that just isn't the case. When you can die because of bugs, or network lag times, and things like that, that's when permanent death just isn't fair. And if you think permanent death is somehow true-to-form for middle earth, NO it isn't. Gandalf was ressurected as The White. Sauron died by Isildur's hand - but no not really. And the author's hand was in there making sure none of the characters who needed to live for the plot ended up dying, even though there were many cases where they easily would have.

    If Lord of the Rings had been an MMORPG with permanent death, then Frodo would have died from the wraith's wound before reaching Rivendell and the whole story would have ended right there. The "he almost died but barely pulled through" story element that happens a lot in Tolkien wouldn't work if a computer was calling the shots.

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  9. A question on their "marketing" by narfbot · · Score: 3, Insightful

    Why is Vivendi Universal Games making a game on the Tolkien world, when one of their subsidiaries is already been making a similar fantasy type for roughly nearly three years, World of Warcraft? Even then, why do they have the same target frame, 2004 right? I think being practically, the same kind of game, a customer will usually choose one over the other, and not buy the other. This means one of these games will largely fail. I think WoW will be the successful one as it will be more polished with the development time that has gone in. So these games are virtually competing against each other.

    Even after that, there are many MMOPG games in production. I don't think they will be too many successful ones because a gamer has only so much money to spend on monthly fees, but more important time. A single MMOPG can consume much of your free time.

    So I really doubt the success of Middle Earth Online.

  10. Re:Here's hoping by DunbarTheInept · · Score: 5, Insightful

    One thing a game has to have before you can even consider PD is real consequential results from your actions. In the real world, if you just kill someone out in the street with witnesses and take his stuff, you're not going to get away with it, and your life as a free man will be pretty much over. Consequences like that have to exist in the MMORPG or PD isn't going to be fair. (Hey, let's go beat up on some newbies for a while...)

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  11. Turbine Engine by L7_ · · Score: 4, Insightful


    When Turbine demo'ed thier Turbine Game Engine, they demonstrated how flexible it was to script and how dynamic they could make the games.

    They came up with an example set of inputs to thier engine and called it Asheron's Call 2. Thier engine is beautiful, thier game design is shit.

    So, what people should be hoping is that thier game designers (and artists) [where is devilmouse?] don't drop the ball and make a game worth playing. It *could* give EQ2 a run for its money.

  12. The One Ring by bigdavex · · Score: 3, Insightful

    Suppose they actually put the ring into this story. Suppose a hero retrieves it. Suppose the game engine actually gives the character a huge boost.

    Do you think there's any chance of the ring's destruction in Mount Doom?

    --
    -Dave
  13. Re:WineX our only hope of playing this game in Lin by feldsteins · · Score: 4, Insightful

    OpenGL or not, no game developer has much of an incentive to port a game to Linux. Why? Because every Linux user who gives a hoot about gaming dual boots Windows. Think about it. You're a game developer. You can either:

    a) not develop for Linux, pocket the savings, sell a million games.

    b) incur the expense of developing/testing/supporting for Linux and sell...zero additional units.

    At least doing a Mac port involves getting sales that you flatly would not otherwise have gotten. Mac users are not dual booting Windows for the purposes of playing games. You don't make a mac version, you don't sell to the Mac user. Simple.

    --
    You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?