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3dFestival's International 3D Award Winners

GlobE 59 writes "3D Festival in Copenhagen, Denmark announced the winners of their 1st Annual International 3DAwards this Friday (9/5). Take a look at the nominees and winners here! 3D Festival, Game Developers World and Architectural Visualization Conference is a joint conference/expo combining interests in 3D-graphics and visualization."

3 of 70 comments (clear)

  1. Additional award by broothal · · Score: 5, Interesting

    For a lot of people, 3D graphics and animation is "something you make in a program like 3D studio". However, there are a great deal of innovation and research going on "behind the scenes".

    The math of 3D is both beautiful and complex. Remember, there's a big difference between 3D used in, for instance, a 3D architecture model of a bridge and a computer game. The architecht wants a precise model - the computer game will trade reality for speed of rendering.

    The point is, new algorithms and methods are invented all the time. It takes a lot of hard work to develop these algorithms.

    My suggestion is a pure scientific awards for "developing an algorithm or method that improves the speed or quality of 3D rendering".

    How about it?

    1. Re:Additional award by Anonymous Coward · · Score: 5, Informative

      SIGGRAPH (The ACM Special Interest Group in Computer Graphics, etc) kind of performs some of this function. Not quite so glitzy, but with most of the major players who supported the 3D awards, and more besides.

  2. ILM vs. WETA digital by xynopsis · · Score: 5, Interesting

    Nominees
    - Spirit: Stallion of the Cimarron, DreamWorks, USA
    - Spider-Man, Sony Pictures Imageworks, USA - Stuart Little 2, Sony Pictures Imageworks, USA
    - Star Wars Episode II, Industrial Light & Magic, USA
    - Harry Potter and the Chamber of Secrets: Chamber Sequence, Framestore CFC, UK
    - Lord of the Rings: The Two Towers, Weta Digital, New Zealand

    Winner Lord of the Rings: The Two Towers, Weta Digital, New Zealand

    Conclusion: ILM used to be the high-end best CG studio around. Since Jurassic Park, ILM was the leader in film computer graphics. Now it seems newcomer WETA is stealing the show!. Credit seems to go to Massive, a tool for the creation of artificial ecologies, which is developed on Irix, and now ported to Linux. Using this tool, WETA is creating battle scenes that has 100,000 characters interacting with each other in battle...this includes fighting, clothing animation, blood, behaviour, and death. Nothing that ILM has produced has come close to that. IMO, EPII battle scenes felt cheesy.