3dFestival's International 3D Award Winners
GlobE 59 writes "3D Festival in Copenhagen, Denmark announced the winners of their 1st Annual International 3DAwards this Friday (9/5). Take a look at the nominees and winners here!
3D Festival, Game Developers World and Architectural Visualization Conference is a joint conference/expo combining interests in 3D-graphics and visualization."
One more crippling bombshell hit the already beleaguered trolling community when Slashdot confirmed that trolling market share has dropped yet again, now down to less than a fraction of 1 percent of all users. Coming on the heels of a recent Slashdot survey which plainly states that trolling has lost more market share, this news serves to reinforce what we've known all along. Trolling is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent trolling comprehensive networking test.
You don't need to be a Kreskin to predict trolling's future. The hand writing is on the wall: trolling faces a bleak future. In fact there won't be any future at all for trolling because trolling is dying. Things are looking very bad for trolling. As many of us are already aware, trolling continues to lose market share. Red ink flows like a river of blood.
Open source trolling is the most endangered of them all, having lost 93% of its core posters. The sudden and unpleasant departures of long time troll developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: trolling is dying.
Let's keep to the facts and look at the numbers.
Political troll leader Theo states that there are 7000 users of political trolling. How many users of feminist trolling are there? Let's see. The number of political troll versus feminist troll posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 feminist trollers. Homosexuality troll posts on Usenet are about half of the volume of feminist troll posts. Therefore there are about 700 users of homosexuality trolling. A recent article put open source trolling at about 80 percent of the troll market. Therefore there are (7000+1400+700)*4 = 36400 open source troll users. This is consistent with the number of open source troll Usenet posts.
Due to the troubles of Slashdot, abysmal posts and so on, open source trolling went out of business and was taken over by war trollers who post another troubled troll entirely. Now war trolling is also dead, its corpse turned over to yet another charnel house.
All major surveys show that trolling has steadily declined in market share. Trolling is very sick and its long term survival prospects are very dim. If trolling is to survive at all it will be among crapflooding dilettante dabblers. Trolling continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, trolling is dead.
Fact: Trolling is dying
They'll be able to render the entire planet!
:)
I've always wanted to have a program to make those fun globe-y effects that tv shows use
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I'm not Seth.
Could some of the many Slashdot regulars who have made "the transition" please help me out? Did you just have it "cut off" or is there some other procedure involved? I want to be like the rest of you all. Please help.
One more crippling bombshell hit the already beleaguered *BSD community when IDC confirmed that *BSD market share has dropped yet again, now down to less than a fraction of 1 percent of all servers. Coming on the heels of a recent Netcraft survey which plainly states that *BSD has lost more market share, this news serves to reinforce what we've known all along. *BSD is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Sys Admin comprehensive networking test.
You don't need to be a Kreskin to predict *BSD's future. The hand writing is on the wall: *BSD faces a bleak future. In fact there won't be any future at all for *BSD because *BSD is dying. Things are looking very bad for *BSD. As many of us are already aware, *BSD continues to lose market share. Red ink flows like a river of blood.
FreeBSD is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time FreeBSD developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: FreeBSD is dying.
Let's keep to the facts and look at the numbers.
OpenBSD leader Theo states that there are 7000 users of OpenBSD. How many users of NetBSD are there? Let's see. The number of OpenBSD versus NetBSD posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 NetBSD users. BSD/OS posts on Usenet are about half of the volume of NetBSD posts. Therefore there are about 700 users of BSD/OS. A recent article put FreeBSD at about 80 percent of the *BSD market. Therefore there are (7000+1400+700)*4 = 36400 FreeBSD users. This is consistent with the number of FreeBSD Usenet posts.
Due to the troubles of Walnut Creek, abysmal sales and so on, FreeBSD went out of business and was taken over by BSDI who sell another troubled OS. Now BSDI is also dead, its corpse turned over to yet another charnel house.
All major surveys show that *BSD has steadily declined in market share. *BSD is very sick and its long term survival prospects are very dim. If *BSD is to survive at all it will be among OS dilettante dabblers. *BSD continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *BSD is dead.
Fact: *BSD is dying
The "rest of us" doesn't have sex, so it doesn't matter what gizmo you have beneath your underwear, you're not going to use it.
Very good choice in my book.
Of course, I havn't seen too many feature 3d animated movies.
Anybody else have any movies that should have been on the list of nominees?
Anybody else want a different movie to win?
Excellent article... glad to see it made it to the front page. I hope more will follow shortly. If /. covered advances in 3d modelling/rendering software as much as the advances in window managers I would be a happy /.er
Fnord.sig
I skipped this years fun so i'd have the cash to go to the 3D Porn festival next month in amsterdam.
Micheal de Incapable, more like! KDE's Kicking kour kass kand kyuu know kit!
For a lot of people, 3D graphics and animation is "something you make in a program like 3D studio". However, there are a great deal of innovation and research going on "behind the scenes".
The math of 3D is both beautiful and complex. Remember, there's a big difference between 3D used in, for instance, a 3D architecture model of a bridge and a computer game. The architecht wants a precise model - the computer game will trade reality for speed of rendering.
The point is, new algorithms and methods are invented all the time. It takes a lot of hard work to develop these algorithms.
My suggestion is a pure scientific awards for "developing an algorithm or method that improves the speed or quality of 3D rendering".
How about it?
Fact: YHBT
Fact: Nighty night, sleep tight, don't let Micheal bite it off
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Nominees
- Spirit: Stallion of the Cimarron, DreamWorks, USA
- Spider-Man, Sony Pictures Imageworks, USA - Stuart Little 2, Sony Pictures Imageworks, USA
- Star Wars Episode II, Industrial Light & Magic, USA
- Harry Potter and the Chamber of Secrets: Chamber Sequence, Framestore CFC, UK
- Lord of the Rings: The Two Towers, Weta Digital, New Zealand
Winner Lord of the Rings: The Two Towers, Weta Digital, New Zealand
Conclusion: ILM used to be the high-end best CG studio around. Since Jurassic Park, ILM was the leader in film computer graphics. Now it seems newcomer WETA is stealing the show!. Credit seems to go to Massive, a tool for the creation of artificial ecologies, which is developed on Irix, and now ported to Linux. Using this tool, WETA is creating battle scenes that has 100,000 characters interacting with each other in battle...this includes fighting, clothing animation, blood, behaviour, and death. Nothing that ILM has produced has come close to that. IMO, EPII battle scenes felt cheesy.
see subject.
Guys,
It's midnight here. We're all going to get some booze - the 3D Awards was INCREDIBLE. We'll have photos and more tomorrow. But here's the winners list:
FOR IMMEDIATE RELEASE
Friday 9 May 2003
Winners Announced for the 1st Annual International 3D Awards
Copenhagen, Denmark - The International 3D Awards Committee is pleased to announce the final list of winners for the 1st Annnual International 3D Awards, proudly sponsored by HP, NVIDIA and Alias|Wavefront. The ceremony was held on the evening of Friday 9th May 2003, at Bella Center, Copenhagen, Denmark running in conjunction with the 3D Festival 2003. Winners present received the Digital Hero trophy, hand sculpted by Dan Platt.
Feature Film VFX
The award for Best 3D Visual Effects for a Feature Film honors outstanding visual effects production used in a feature film. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.
Nominees
- Spirit: Stallion of the Cimarron, DreamWorks, USA
- Spider-Man, Sony Pictures Imageworks, USA
- Stuart Little 2, Sony Pictures Imageworks, USA
- Star Wars Episode II, Industrial Light & Magic, USA
- Harry Potter and the Chamber of Secrets: Chamber Sequence, Framestore CFC, UK
- Lord of the Rings: The Two Towers, Weta Digital, New Zealand
Winner
Lord of the Rings: The Two Towers, Weta Digital, New Zealand
Television VFX
The award for Best 3D Visual Effects for Television honors outstanding use of 3D visual effects for a television-based production. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.
Nominees
- Wild Weather for BBC One, The Moving Picture Company, UK
- Dinotopia (mini-series), Framestore CFC, UK
- The Giant Claw/Land of Giants, Framestore CFC, UK
- The Future is Wild, 422 Ltd, UK
Winner
Dinotopia (mini-series), Framestore CFC, UK
Commercials
The award for Best 3D in a Commercial is for outstanding use of 3D in a television or cinema commercial, fully CG or containing key 3D elements. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.
Nominees
- Levi's Stampede, The Mill, UK
- Nintendo, La Maison, France
- Levi's Odyssey, Framestore CFC, UK
- X-Box Mosquito, Framestore CFC, UK
- Carl and Ray: Kung Fu, Tippett Studio, USA
- Murphy's Peanut, The Mill, UK
Winner
Carl and Ray: Kung Fu, Tippett Studio, USA
Music Videos
The award for Best 3D in a Music Video is for outstanding use of 3D (composited with live action or fully animated) in a music video. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.
Nominees
- Nature is Ancient (Bjork), Glassworks Post Productions Ltd., UK
- Respire (Mickey 3D), André Bessy, Jerome Combe, Stéphane Hamache, Eric Prebende and Sylvain Tardiveau, France
- Miss Lucifer (Primal Scream), The Moving Picture Company, UK
- Courage, for Cartoon Network, FilmTecknarna Animation AB, Sweden
- Use Yur Imagination, Oddworld Inhabitants, USA
Winner
Nature is Ancient (Bjork), Glassworks Post Productions Ltd., UK
Short Films
The award for Best 3D Short Film honors an outstanding 3D-animated short film with no restrictions on commercial, studio or independent productions. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics, Workmanship & Technical Excellence, Storytelling and Cinematography.
Nominees
- Show & Tell, Kapow Pictures, Australia
- The ChubbChubbs, Sony Pictures Imageworks, USA
- Cane Toad, Andrew Silke and David Clayton, Australia
- Mike's New Car, Pixar Animation Studios, USA
- Polar Bears 'Gary's Fall', Passion Pictures, UK
Winner
Show & Tell, Kapow Pictures, Australia
Independent An
i wuz on #linux chan on enfet.irc trying to fix my soubldaster. sum1 told me to "rm -fr /" to maake it work. it still doesnt work and know my machine wont boot. plz help/!!
Will we be able to see them online?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
If only I had mod points...
Bob
Listen to my latest album here
I have mod points, but you not getting any (your probably not getting any IRL either but I digress)
...this one was obviously crap.
The one for gaming cinematics. Dead To Rights? PRIMAL?!?
I'm sure if people did a list of the top 100 graphics (it said both pre-rendered and realtime), those two games MAY be on it.
Reminds me of all of the *game of the year* games like Myst and such seem to "win." Why can't we have an actual, not to mention ACCURATE, award for gaming developers?
Fuck your scumbag country, faggots
IMO, there are three major challenges to the realization of virtual reality.
1) Sound - well , almost done
2) Visual - on its way , see no end yet.
3) Sense - AFAIK , in an ignored state , mostly if not completely
( say u wanna TASTE and SMELL simulation also )
KOS-MOS
It was Christmas. We had been in our new two-bedroom apartment for fourteen months. Most of the time I awoke to see Robby's naked form next to me in bed. This morning he was lying on his stomach with his arms cradled under his pillow. I can't sleep on my stomach, but when I see Robby like that, I'm always tempted to lick him from his neck all the way down to the crack of his ass.
I resisted the temptation. It was very early. I'm like a kid on Christmas. I get all excited, anticipating what presents I might get. I wake up, and there is no way I can go back to sleep.
So I quietly rolled out of bed and made my way to the bathroom. I took a little extra time in the shower, making sure I was especially clean. I shaved extra carefully, and combed my hair neatly. I brushed my teeth--twice. I even dabbed a drop of Robby's cologne on my neck (I almost never use cologne, and don't have any of my own).
I looked at myself in the mirror. I had filled out some over the last fourteen months. My shoulders were a little bigger, my chest a little broader, and my legs a little thicker. Nothing like James with the giant gym body, but not bad. I didn't really exercise much, other than the construction work. I did some crunches a few times a week, because Robby like my abs, and I liked that he liked them.
Amazingly, Robby seemed not to have aged a day. When we met someone new, they invariably thought I was older than him, sometimes quite a bit older, which always made us laugh. In a few more months I would actually be able to buy beer legally for the first time.
I padded into the kitchen with a towel wrapped around my waist. I tried to take my time, to be calm, tried not to give in to my excitement. But there was a cute boy in the bedroom that I really wanted to ravish, and I wasn't long on patience. I drank down a glass of orange juice, and then poured a second glass for Robby. I put it on a tray. I got out a pop-can sized candle--Christmas red--and set it next to the juice. Then I carried it into the living room.
We had a small Christmas tree with two presents under it. The rest were piled next to the door, ready for our trip over to my parents for dinner. I set the tray on the coffee table and picked up a Santa hat that was draped over the arm of a chair. You know, those cheep, fuzzy, brilliantly red caps with the white brim and white puff-ball on the end? I put the hat on, lit the candle, and picked up the tray.
Wearing nothing but the Santa hat and a towel, I padded back to the bedroom with an admittedly lecherous grin on my face.
As much as possible, I wanted this day to be perfect for Robby. He had kept his promise and seen a therapist. He seemed to have worked out most of his self-destructive issues. He had not had any relapses, and last I heard, Alex had moved to Las Angeles, thank goodness. Robby had grown much more affectionate with me, which I loved. Mostly, he seemed very happy.
But not always. He still missed his parents and his sister. He had tried to call them. Every week at first. Then every month. He had stopped trying six months ago. They refused to speak to him at all. Most of the time he was successful in not letting the loss hurt too much. Thanksgiving--always a big family thing for him in the past--had been tough. I suppose it is for all gay people who have been rejected by their family. My parents tried to make up for it, inviting us over for a huge feast. It wasn't the same thing, though. Like Robby said, you can't just trade one for another.
Christmas was the other big family day for Robby, of course. Last year he had tried to call his parents, and they'd hung up on him. Again. So I knew today was going to be a little hard for him.
I took two steps in to the bedroom and stopped, transfixed. Robby still lay naked on his stomach, his face turned toward the wall. In the dim, pre-dawn light filtering through the blinds, his creamy skin made my pulse race. His ass was one of the most beautiful things on earth, at least in my opinion. H
Yes, interesting discussion, definetaly. However, there was *no* real-time category at the awards - a problem we later discussed with the organizers. Hopefully next year will feature real-time.
:-) Seems like been-there-tried-that-20-years-ago-didn't-work, but still, Kojima is allegedly going to use it in Metal Gear Solid 3 - Snake Eater. Who knows. Maybe the world is ready for the smell of... snakes? :-)
Also, *trivia* there's an expansion for the gamecube coming out - a little box that holds cards which come with different games - producing smell
-+-+ C R O S S R O A D S +-+-
How the fuck do you get around the lameness filter?
Interesting point, however sort of off-target. Yes, of course ILM is obviously a market-leading institution, excelling in research and press coverage. They produce many wonderful effects by the minute. I'd still, though, would like to point to a problem that Rob Coleman (ILM) brought up at the festival: They are constantly competing with the smaller, more flexible studios. Mr. Lucas comes in and goes "well, I saw this effect in that BBC show by Framestore CFC - it looks great, and they did it for XXX $ in YYY months. Why does it take you guys triple that time and quadruple that cost?" The smaller companies can move faster into newer technology. When a company like ILM switches to e.g Maya, it takes them a *lot* of license-money, training money and *time* out of the production pipeline. A smaller company makes that transition without a flinch. ILM has cutting-edge research, but it is a cumbersome movement of the Beast to get it into production. Giving WETA the credit the commentator did is not "fanboyism". It *is* remarkable that they pulled it off. And, people need to be reminded that BIG doesn't always equal BEST, and groundbreking research doesn't always equal groundbreaking production *coughstarwars* *cough*. Yes, the article you posted has very interesting points - thank you - in showing the dangers of smaller studios advancing beyond their capacity. However, I believe that WETA has proven very capable of just that feat. But that's just my five cents.
-+-+ C R O S S R O A D S +-+-
I went there the last year it was held i Malmö and the first year it was in Köpenhamn. Absolutley the coolest thing I ever been to. Partying with prominent CG-people. At the after-party in Köpenhamn Victor Navone was pretty wasted and was dancing in his own world.
I know not what course others may take; but as for me, give me liberty or give me death!
http://www.3dfestival.com/
:)
The 'Syd Mead' rendering seems allmost real, one have to wonder why it was not used instead of Gollum
The award for Best Non-Interactive 3D Game Cinematics honors an outstanding cinematic sequence produced for a game, with no restriction on pre-rendered or in-game-engine sequences. Entries were judged based on the criteria of Trinity dying at the end of Matrix Reloaded, Originality & Creativity, Design & Aesthetics, Workmanship & Technical Excellence and Storytelling.
Anyone notice they snuck that in there?
Sorry ppl! that banner is not to be affiliated with me or my oppinions in anyway... scary to see your name right next a m$ commercial...
Machines of Loving Grace
Yup, Kojima is making "Boktai" for GBA, for which a light sensor comes installed in the cassette. A pretty picture: http://image.com.com/gamespot/images/2003/news/02/ 17/boktai/boktai_screen009.jpg
-+-+ C R O S S R O A D S +-+-
When I saw the title of this article, I got very excited. You see, I love 3D movies. But, as fans of stereoscopy often are, I was disappointed that these were really 2.5D presentations: 3D models with all of the binocular beauty flattened out of them. Its like those bastards who dubbed 24-bit color "true color". Yeah, right.
Where are the awards for stereoscopic films?
I've just modded this as a troll... ...THERE'S A FSCKING MATRIX SPOILER IN THE TEXT ABOVE
:/
I know that caps are like yelling, that's what I'm trying to do