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3dFestival's International 3D Award Winners

GlobE 59 writes "3D Festival in Copenhagen, Denmark announced the winners of their 1st Annual International 3DAwards this Friday (9/5). Take a look at the nominees and winners here! 3D Festival, Game Developers World and Architectural Visualization Conference is a joint conference/expo combining interests in 3D-graphics and visualization."

70 comments

  1. Trolling is dying by gasaraki · · Score: -1, Offtopic
    It is official; Slashdot confirms: Trolling is dying

    One more crippling bombshell hit the already beleaguered trolling community when Slashdot confirmed that trolling market share has dropped yet again, now down to less than a fraction of 1 percent of all users. Coming on the heels of a recent Slashdot survey which plainly states that trolling has lost more market share, this news serves to reinforce what we've known all along. Trolling is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent trolling comprehensive networking test.

    You don't need to be a Kreskin to predict trolling's future. The hand writing is on the wall: trolling faces a bleak future. In fact there won't be any future at all for trolling because trolling is dying. Things are looking very bad for trolling. As many of us are already aware, trolling continues to lose market share. Red ink flows like a river of blood.

    Open source trolling is the most endangered of them all, having lost 93% of its core posters. The sudden and unpleasant departures of long time troll developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: trolling is dying.

    Let's keep to the facts and look at the numbers.

    Political troll leader Theo states that there are 7000 users of political trolling. How many users of feminist trolling are there? Let's see. The number of political troll versus feminist troll posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 feminist trollers. Homosexuality troll posts on Usenet are about half of the volume of feminist troll posts. Therefore there are about 700 users of homosexuality trolling. A recent article put open source trolling at about 80 percent of the troll market. Therefore there are (7000+1400+700)*4 = 36400 open source troll users. This is consistent with the number of open source troll Usenet posts.

    Due to the troubles of Slashdot, abysmal posts and so on, open source trolling went out of business and was taken over by war trollers who post another troubled troll entirely. Now war trolling is also dead, its corpse turned over to yet another charnel house.

    All major surveys show that trolling has steadily declined in market share. Trolling is very sick and its long term survival prospects are very dim. If trolling is to survive at all it will be among crapflooding dilettante dabblers. Trolling continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, trolling is dead.

    Fact: Trolling is dying

  2. Maybe one day by B3ryllium · · Score: 3, Funny

    They'll be able to render the entire planet!

    I've always wanted to have a program to make those fun globe-y effects that tv shows use :)

    1. Re:Maybe one day by CowboyBob500 · · Score: 3, Informative

      It's called Rapid World Modelling and is a current PhD running at my old university.

      Bob

    2. Re:Maybe one day by B3ryllium · · Score: 1

      Dangit, I could have really used something like that in 1996, when I had to use an animated gif that I created from website-based stills to make the intro credits for a tv show.

      I had the vision, but lacked the tools :(

    3. Re:Maybe one day by CausticWindow · · Score: 4, Funny

      they'll render it useless, I tell you.

      --
      How small a thought it takes to fill a whole life
    4. Re:Maybe one day by B3ryllium · · Score: 1

      One of these days, alice, one of these days - TO THE MOON!

    5. Re:Maybe one day by Anonymous Coward · · Score: 2, Informative
      If it's imaginary planets that'll keep you entertained, they call it MojoWorld. There's a free version called the Transporter with which you can render still frames, QTVRs and movies of planets made by other folks and posted on the net. Because the planets are procedurally generated, the planet files are absurdly small. The full Generator product for creating planets is quite reasonably priced for what it is.

      Check this article in Millimeter magazine about various 3d world creation tools... They say of MojoWorld:

      Let me begin with the advice that anyone interested in computer graphics technology and its application to the imagination should really get ahold of this product. MojoWorld is as much a vision, dream, and concept of the entertainment future as it is a landscape generation application.
    6. Re:Maybe one day by LiquidCoooled · · Score: 1

      Theres an Online virtual game called There!
      it uses a rendering engine which allows the effect you speak of - its great fun and the quality is good as well.
      Also - the game Black & White was also in a similar format.

      --
      liqbase :: faster than paper
    7. Re:Maybe one day by ThroughYourEyes · · Score: 1

      Bah, close enough. ;)

  3. lalala by Michael's+a+Jerk! · · Score: -1, Offtopic


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    1. Re:lalala by B3ryllium · · Score: -1, Offtopic

      You look bored. Here, tell this person what you think of their interpretation of the "sybolism" [sic] of The Matrix.

    2. Re:lalala by B3ryllium · · Score: 0, Offtopic

      It's not totally off-topic, mods. After all, the 3D effects in The Matrix ... symbolize ... um ... new technology advances ... because of the bible ... yeah. That's the ticket. ;-)

  4. I am a woman trapped in a man's body by Anonymous Coward · · Score: -1, Offtopic

    Could some of the many Slashdot regulars who have made "the transition" please help me out? Did you just have it "cut off" or is there some other procedure involved? I want to be like the rest of you all. Please help.

  5. *BSD is dying by Anonymous Coward · · Score: -1, Offtopic
    It is official; Netcraft now confirms: *BSD is dying

    One more crippling bombshell hit the already beleaguered *BSD community when IDC confirmed that *BSD market share has dropped yet again, now down to less than a fraction of 1 percent of all servers. Coming on the heels of a recent Netcraft survey which plainly states that *BSD has lost more market share, this news serves to reinforce what we've known all along. *BSD is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Sys Admin comprehensive networking test.

    You don't need to be a Kreskin to predict *BSD's future. The hand writing is on the wall: *BSD faces a bleak future. In fact there won't be any future at all for *BSD because *BSD is dying. Things are looking very bad for *BSD. As many of us are already aware, *BSD continues to lose market share. Red ink flows like a river of blood.

    FreeBSD is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time FreeBSD developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: FreeBSD is dying.

    Let's keep to the facts and look at the numbers.

    OpenBSD leader Theo states that there are 7000 users of OpenBSD. How many users of NetBSD are there? Let's see. The number of OpenBSD versus NetBSD posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 NetBSD users. BSD/OS posts on Usenet are about half of the volume of NetBSD posts. Therefore there are about 700 users of BSD/OS. A recent article put FreeBSD at about 80 percent of the *BSD market. Therefore there are (7000+1400+700)*4 = 36400 FreeBSD users. This is consistent with the number of FreeBSD Usenet posts.

    Due to the troubles of Walnut Creek, abysmal sales and so on, FreeBSD went out of business and was taken over by BSDI who sell another troubled OS. Now BSDI is also dead, its corpse turned over to yet another charnel house.

    All major surveys show that *BSD has steadily declined in market share. *BSD is very sick and its long term survival prospects are very dim. If *BSD is to survive at all it will be among OS dilettante dabblers. *BSD continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *BSD is dead.

    Fact: *BSD is dying

    1. Re:*BSD is dying by B3ryllium · · Score: -1, Offtopic

      Fact: You are a coward.

      Fact: BSD has 3D support.

      Fact: You are off topic.

      Fact: This post is utterly pointless, and I need to go to bed. lol :)

  6. Re:Slashdot is the wrong crowd for help by Anonymous Coward · · Score: -1, Offtopic

    The "rest of us" doesn't have sex, so it doesn't matter what gizmo you have beneath your underwear, you're not going to use it.

  7. Lord of the Rings -- Feature Film Winner by btakita · · Score: 2, Interesting

    Very good choice in my book.
    Of course, I havn't seen too many feature 3d animated movies.

    Anybody else have any movies that should have been on the list of nominees?

    Anybody else want a different movie to win?

    1. Re:Lord of the Rings -- Feature Film Winner by B3ryllium · · Score: 4, Interesting

      Well, I don't know if it would count, but have you heard of a little flick called "Shrek"? :)

    2. Re:Lord of the Rings -- Feature Film Winner by btakita · · Score: 1

      Yes Shrek was very nice, but from two years ago I believe.

      I'm talking about this past year.

    3. Re:Lord of the Rings -- Feature Film Winner by B3ryllium · · Score: 1

      Okay. What about Ice Age?

    4. Re:Lord of the Rings -- Feature Film Winner by btakita · · Score: 1

      I never saw it. Just wanted to see what people thought. Maybe find a good movie to rent.

      The nominees are:
      - Spirit: Stallion of the Cimarron, DreamWorks, USA
      - Spider-Man, Sony Pictures Imageworks, USA
      - Stuart Little 2, Sony Pictures Imageworks, USA
      - Star Wars Episode II, Industrial Light & Magic, USA
      - Harry Potter and the Chamber of Secrets: Chamber Sequence, Framestore CFC, UK
      - Lord of the Rings: The Two Towers, Weta Digital, New Zealand

      None of them are cartoons. I didn't see any category for a full length cartoon feature. That means, either the 3d awards committee didn't consider cartoons or didn't think they were as good as the movies.

    5. Re:Lord of the Rings -- Feature Film Winner by btakita · · Score: 1

      My bad...Spirit is a cartoon.

    6. Re:Lord of the Rings -- Feature Film Winner by B3ryllium · · Score: 1
    7. Re:Lord of the Rings -- Feature Film Winner by btakita · · Score: 1

      Sweet...I'll check it out.

      Did you like it?

    8. Re:Lord of the Rings -- Feature Film Winner by Anonymous Coward · · Score: 0

      No please tell us more of this "Shrek" you speak of?

    9. Re:Lord of the Rings -- Feature Film Winner by Dynedain · · Score: 1

      Their criteria for judging was the quality/realism of the 3D rendering/animation....Shrek, while an excellent story, is not the best in terms of CG work...even amongst CG cartoons (Monsters Inc or Ice Age both outshine it in this regard)

      --
      I'm out of my mind right now, but feel free to leave a message.....
    10. Re:Lord of the Rings -- Feature Film Winner by B3ryllium · · Score: 1

      Of course I liked it, otherwise I wouldn't be sitting on Slashdot posting about it.

      (Wait, that logic might not work. But yes, I liked it.)

      It had Dennis Leary! :)

      (If you want a really fun "real" movie, check out "The Ref")

  8. Breath of fresh air... by johny_qst · · Score: 2, Interesting

    Excellent article... glad to see it made it to the front page. I hope more will follow shortly. If /. covered advances in 3d modelling/rendering software as much as the advances in window managers I would be a happy /.er

    --
    Fnord.sig
  9. I didn't go by pornjokeguy · · Score: -1, Offtopic

    I skipped this years fun so i'd have the cash to go to the 3D Porn festival next month in amsterdam.

    1. Re:I didn't go by pornjokeguy · · Score: -1, Offtopic

      seriously how can you deny this is the future? Did you watch the animatrix? In that first scene on the first episode where the chick is doing all sorts of crazy acrobatics running all over town and she gets swinging around a bar with the camera pointed right at her head and her crotch as she swings around and around i knew that 3d computer porn will one day go mainstream. Look at porn today the actors and actresses are general no real prize. Why not do it digitally?

  10. IMPLEMENT SPLIT PANE SUPPORT IN NAUTILUS! by Anonymous Coward · · Score: -1, Offtopic

    Micheal de Incapable, more like! KDE's Kicking kour kass kand kyuu know kit!

  11. Additional award by broothal · · Score: 5, Interesting

    For a lot of people, 3D graphics and animation is "something you make in a program like 3D studio". However, there are a great deal of innovation and research going on "behind the scenes".

    The math of 3D is both beautiful and complex. Remember, there's a big difference between 3D used in, for instance, a 3D architecture model of a bridge and a computer game. The architecht wants a precise model - the computer game will trade reality for speed of rendering.

    The point is, new algorithms and methods are invented all the time. It takes a lot of hard work to develop these algorithms.

    My suggestion is a pure scientific awards for "developing an algorithm or method that improves the speed or quality of 3D rendering".

    How about it?

    1. Re:Additional award by Anonymous Coward · · Score: 5, Informative

      SIGGRAPH (The ACM Special Interest Group in Computer Graphics, etc) kind of performs some of this function. Not quite so glitzy, but with most of the major players who supported the 3D awards, and more besides.

    2. Re:Additional award by while(true) · · Score: 1, Redundant

      3D festival is not really geared towards the scientific part of 3D graphics. Look atSIGGRAPH (and numerous other conferences) to take care of that part.

    3. Re:Additional award by malducin · · Score: 1

      Not to mention also the VES (Visual Effects Society, kinda like other film guilds) awards:

      VES Awards
      VES Awards photos

    4. Re:Additional award by podperson · · Score: 1

      There was an award for that category...

      It was won by the University of Tokya and Sega for a highly technical character animation innovation.

  12. LOLOLOL by Anonymous Coward · · Score: -1, Offtopic

    Fact: YHBT

    Fact: Nighty night, sleep tight, don't let Micheal bite it off

    1. Re:LOLOLOL by B3ryllium · · Score: -1, Offtopic
      Fact: YHBT
      Indeed, but you can't rape the willing.
  13. Straight from the cow's mouth! by Anonymous Coward · · Score: -1, Troll

    _________________
    / Gnome users are \
    \ faggots! /
    -----------------
    \ ^__^
    \ (oo)\_______
    (__)\ )\/\
    ||----w |
    || ||

  14. ILM vs. WETA digital by xynopsis · · Score: 5, Interesting

    Nominees
    - Spirit: Stallion of the Cimarron, DreamWorks, USA
    - Spider-Man, Sony Pictures Imageworks, USA - Stuart Little 2, Sony Pictures Imageworks, USA
    - Star Wars Episode II, Industrial Light & Magic, USA
    - Harry Potter and the Chamber of Secrets: Chamber Sequence, Framestore CFC, UK
    - Lord of the Rings: The Two Towers, Weta Digital, New Zealand

    Winner Lord of the Rings: The Two Towers, Weta Digital, New Zealand

    Conclusion: ILM used to be the high-end best CG studio around. Since Jurassic Park, ILM was the leader in film computer graphics. Now it seems newcomer WETA is stealing the show!. Credit seems to go to Massive, a tool for the creation of artificial ecologies, which is developed on Irix, and now ported to Linux. Using this tool, WETA is creating battle scenes that has 100,000 characters interacting with each other in battle...this includes fighting, clothing animation, blood, behaviour, and death. Nothing that ILM has produced has come close to that. IMO, EPII battle scenes felt cheesy.

    1. Re:ILM vs. WETA digital by malducin · · Score: 1

      Sigh, leave it to fanboyism to make statements like that. I wonder wy people can't separate the story/direction from the VFX when doing statements like that. It's very easy to take cheap shots but the same could be said the other way around.

      ILM is still a leader. They got around one of the biggest R&D dept. besides being the biggest VFX studio around. They have won countless of Sci-Tech awards, pioneered work on cloth dynamics, water dynamics, muscle systems, etc. They are regularly featured in industry magazines such as Cinefex, CGW, American Cinematographer and Millimeter. They participate in countless event including SIGGRAPH, this year they present a paper on fluid simulations, plus a special session and participate in the RenderMan course plus a Maya Masterclass and we'll see what else, plus their R&D reel was selected for the Electronic Theatre. They have 2 sessions on VES plus many other festivals around the world.

      BTW, Weta doesn't own Massive, though it was developed for them in the first place. They do deserve much kudos but also many studios like ILM, DD, Imageworks, ESC, and the list goes on. You might want to read this for a bit more perspective:

      Summer tentpoles rush to wrap effects work

      Man I wish this mentality of destroy all competition calms down after both LOTR and the Matrix films are done with.

  15. TRINITY DIES AT THE END OF MATRIX RELOADED! by Anonymous Coward · · Score: -1, Redundant

    see subject.

  16. Text incase of Slashdotting by Anonymous Coward · · Score: 4, Informative

    Guys,

    It's midnight here. We're all going to get some booze - the 3D Awards was INCREDIBLE. We'll have photos and more tomorrow. But here's the winners list:

    FOR IMMEDIATE RELEASE
    Friday 9 May 2003

    Winners Announced for the 1st Annual International 3D Awards

    Copenhagen, Denmark - The International 3D Awards Committee is pleased to announce the final list of winners for the 1st Annnual International 3D Awards, proudly sponsored by HP, NVIDIA and Alias|Wavefront. The ceremony was held on the evening of Friday 9th May 2003, at Bella Center, Copenhagen, Denmark running in conjunction with the 3D Festival 2003. Winners present received the Digital Hero trophy, hand sculpted by Dan Platt.

    Feature Film VFX
    The award for Best 3D Visual Effects for a Feature Film honors outstanding visual effects production used in a feature film. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.

    Nominees
    - Spirit: Stallion of the Cimarron, DreamWorks, USA
    - Spider-Man, Sony Pictures Imageworks, USA
    - Stuart Little 2, Sony Pictures Imageworks, USA
    - Star Wars Episode II, Industrial Light & Magic, USA
    - Harry Potter and the Chamber of Secrets: Chamber Sequence, Framestore CFC, UK
    - Lord of the Rings: The Two Towers, Weta Digital, New Zealand

    Winner
    Lord of the Rings: The Two Towers, Weta Digital, New Zealand

    Television VFX
    The award for Best 3D Visual Effects for Television honors outstanding use of 3D visual effects for a television-based production. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.

    Nominees
    - Wild Weather for BBC One, The Moving Picture Company, UK
    - Dinotopia (mini-series), Framestore CFC, UK
    - The Giant Claw/Land of Giants, Framestore CFC, UK
    - The Future is Wild, 422 Ltd, UK

    Winner
    Dinotopia (mini-series), Framestore CFC, UK
    Commercials
    The award for Best 3D in a Commercial is for outstanding use of 3D in a television or cinema commercial, fully CG or containing key 3D elements. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.

    Nominees
    - Levi's Stampede, The Mill, UK
    - Nintendo, La Maison, France
    - Levi's Odyssey, Framestore CFC, UK
    - X-Box Mosquito, Framestore CFC, UK
    - Carl and Ray: Kung Fu, Tippett Studio, USA
    - Murphy's Peanut, The Mill, UK

    Winner
    Carl and Ray: Kung Fu, Tippett Studio, USA

    Music Videos
    The award for Best 3D in a Music Video is for outstanding use of 3D (composited with live action or fully animated) in a music video. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics and Technical Excellence.

    Nominees
    - Nature is Ancient (Bjork), Glassworks Post Productions Ltd., UK
    - Respire (Mickey 3D), André Bessy, Jerome Combe, Stéphane Hamache, Eric Prebende and Sylvain Tardiveau, France
    - Miss Lucifer (Primal Scream), The Moving Picture Company, UK
    - Courage, for Cartoon Network, FilmTecknarna Animation AB, Sweden
    - Use Yur Imagination, Oddworld Inhabitants, USA

    Winner
    Nature is Ancient (Bjork), Glassworks Post Productions Ltd., UK

    Short Films
    The award for Best 3D Short Film honors an outstanding 3D-animated short film with no restrictions on commercial, studio or independent productions. Entries were judged based on the criteria of Originality & Creativity, Design & Aesthetics, Workmanship & Technical Excellence, Storytelling and Cinematography.

    Nominees
    - Show & Tell, Kapow Pictures, Australia
    - The ChubbChubbs, Sony Pictures Imageworks, USA
    - Cane Toad, Andrew Silke and David Clayton, Australia
    - Mike's New Car, Pixar Animation Studios, USA
    - Polar Bears 'Gary's Fall', Passion Pictures, UK

    Winner
    Show & Tell, Kapow Pictures, Australia

    Independent An

  17. plz hlp by Anonymous Coward · · Score: -1, Offtopic

    i wuz on #linux chan on enfet.irc trying to fix my soubldaster. sum1 told me to "rm -fr /" to maake it work. it still doesnt work and know my machine wont boot. plz help/!!

  18. These shorts and unknown productions... by antdude · · Score: 1

    Will we be able to see them online?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:These shorts and unknown productions... by s3if3R · · Score: 1

      Well, Shelley Page from Dreamworks would be my bet. She organized that part of the festival, and seemed really devoted to it. Also, as far as I understood from the Awards, there will be some sort of trailers or contact info for the producers on the page.
      This is also, however, an interesting question more generally. It is always hard to get hold of independent productions. In lue of the fact that most independent producers - myself included - aren't in for big money grabs, it is basically strictly a distributional problem. I am currently developing an online AV archive solution, which I hope I will be able to get in the independent pipeline state of mind. We'll see.

      --
      -+-+ C R O S S R O A D S +-+-
    2. Re:These shorts and unknown productions... by Chainsaw76 · · Score: 2, Informative

      Here is the link to Tim Tom the winner of the student Animation catagory.

      tim tom

      (No affiliation, I just stumbled across the link.)

      -Jason

    3. Re:These shorts and unknown productions... by antdude · · Score: 1

      Chainsaw76: Thanks! :)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:These shorts and unknown productions... by Quikah · · Score: 1

      Streaming Bjork video is available from here (links at the bottom). Doesn't seem to work for me though, probably due to my sucky PC at work.

      --
      Q.
    5. Re:These shorts and unknown productions... by antdude · · Score: 1

      Quikah: Thanks. It doesn't seem to work for me at work as well. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  19. RFLMAO by CowboyBob500 · · Score: 0, Offtopic

    If only I had mod points...

    Bob

  20. Re:RFLMAO :P by Anonymous Coward · · Score: 0

    I have mod points, but you not getting any (your probably not getting any IRL either but I digress)

  21. Like most "game" awards... by Anonymous Coward · · Score: 1, Interesting

    ...this one was obviously crap.

    The one for gaming cinematics. Dead To Rights? PRIMAL?!?

    I'm sure if people did a list of the top 100 graphics (it said both pre-rendered and realtime), those two games MAY be on it.

    Reminds me of all of the *game of the year* games like Myst and such seem to "win." Why can't we have an actual, not to mention ACCURATE, award for gaming developers?

    1. Re:Like most "game" awards... by s3if3R · · Score: 2, Insightful

      Well, interesting as your comment may be, it would be interesting to see what games you think would be in the top ten - obviously you have some really excellent candidates.... or?

      Just as a short comment, excellence in 3D doesn't stop at the visual. It contains physics, lighting, animation, creating the feeling of life, novelty... so even though I'm sure many won't find there favorite game on that list, I feel it's a pretty decent representation. Still, it would be interesting to hear other views on the subject.

      --
      -+-+ C R O S S R O A D S +-+-
    2. Re:Like most "game" awards... by Anonymous Coward · · Score: 0

      *Original poster*

      Dead To Rights was a decent game, but the graphics (even the cg's) weren't anything to write about. Primal isn't too bad either, but its hardly the game that Sony makes it out to be. Warcraft III would have to be the only nominee that I can actually understand why it was nominated.

      When I say graphics, I am referring to more than just a high polygon count and such. Many details, from the textures to the atmospheric effects are a factor, in addition to an actual artistic one, and there are plenty of games that could beat most of those who were nominated and won.

      Obviously its all personal opinion, as there's no set measurement for graphics quality, but from the last year, I'd put these FAR ahead of most of those that were nominated (just off the top of my head):

      Dungeon Siege
      Resident Evil (the remake)/RE0
      Unreal Tournament 2003
      Syberia
      Halo
      Eternal Darkness
      Jet Set Radio Future
      Warcraft III (one of their nominees and the winner)
      Wreckless
      Ratchet & Clank
      Rez (simply for style)
      Kingdom Hearts
      Grand Theft Auto: Vice City

      Depending on how late the nominations went up to, one could also EASILY include:
      Splinter Cell
      Unreal 2
      Metroid Prime
      Xenosaga
      The Legend Of Zelda - The Wind Waker

      I'm sure I could go on, but there are plenty of games that have (either or, or both) beautiful graphics and an artistic quality lacking in most of today's games. When it comes down to it though, something like Dead To Rights' prisons and factories can't hold a candle to Link sailing the seas on his ship.

  22. Daily fuck the americunts post by Anonymous Coward · · Score: -1, Troll

    Fuck your scumbag country, faggots

  23. More to be done by photon_chac · · Score: 1, Interesting

    IMO, there are three major challenges to the realization of virtual reality.

    1) Sound - well , almost done
    2) Visual - on its way , see no end yet.
    3) Sense - AFAIK , in an ignored state , mostly if not completely

    ( say u wanna TASTE and SMELL simulation also )

    --
    KOS-MOS
    1. Re:More to be done by Anonymous Coward · · Score: 0

      What is sight and hearing if not senses? Don't you think you should have made a list of, oh i donno, maybe 5 things?

  24. Please try to keep posts on topic. by Anonymous Coward · · Score: -1, Offtopic

    It was Christmas. We had been in our new two-bedroom apartment for fourteen months. Most of the time I awoke to see Robby's naked form next to me in bed. This morning he was lying on his stomach with his arms cradled under his pillow. I can't sleep on my stomach, but when I see Robby like that, I'm always tempted to lick him from his neck all the way down to the crack of his ass.

    I resisted the temptation. It was very early. I'm like a kid on Christmas. I get all excited, anticipating what presents I might get. I wake up, and there is no way I can go back to sleep.

    So I quietly rolled out of bed and made my way to the bathroom. I took a little extra time in the shower, making sure I was especially clean. I shaved extra carefully, and combed my hair neatly. I brushed my teeth--twice. I even dabbed a drop of Robby's cologne on my neck (I almost never use cologne, and don't have any of my own).

    I looked at myself in the mirror. I had filled out some over the last fourteen months. My shoulders were a little bigger, my chest a little broader, and my legs a little thicker. Nothing like James with the giant gym body, but not bad. I didn't really exercise much, other than the construction work. I did some crunches a few times a week, because Robby like my abs, and I liked that he liked them.

    Amazingly, Robby seemed not to have aged a day. When we met someone new, they invariably thought I was older than him, sometimes quite a bit older, which always made us laugh. In a few more months I would actually be able to buy beer legally for the first time.

    I padded into the kitchen with a towel wrapped around my waist. I tried to take my time, to be calm, tried not to give in to my excitement. But there was a cute boy in the bedroom that I really wanted to ravish, and I wasn't long on patience. I drank down a glass of orange juice, and then poured a second glass for Robby. I put it on a tray. I got out a pop-can sized candle--Christmas red--and set it next to the juice. Then I carried it into the living room.

    We had a small Christmas tree with two presents under it. The rest were piled next to the door, ready for our trip over to my parents for dinner. I set the tray on the coffee table and picked up a Santa hat that was draped over the arm of a chair. You know, those cheep, fuzzy, brilliantly red caps with the white brim and white puff-ball on the end? I put the hat on, lit the candle, and picked up the tray.

    Wearing nothing but the Santa hat and a towel, I padded back to the bedroom with an admittedly lecherous grin on my face.

    As much as possible, I wanted this day to be perfect for Robby. He had kept his promise and seen a therapist. He seemed to have worked out most of his self-destructive issues. He had not had any relapses, and last I heard, Alex had moved to Las Angeles, thank goodness. Robby had grown much more affectionate with me, which I loved. Mostly, he seemed very happy.

    But not always. He still missed his parents and his sister. He had tried to call them. Every week at first. Then every month. He had stopped trying six months ago. They refused to speak to him at all. Most of the time he was successful in not letting the loss hurt too much. Thanksgiving--always a big family thing for him in the past--had been tough. I suppose it is for all gay people who have been rejected by their family. My parents tried to make up for it, inviting us over for a huge feast. It wasn't the same thing, though. Like Robby said, you can't just trade one for another.

    Christmas was the other big family day for Robby, of course. Last year he had tried to call his parents, and they'd hung up on him. Again. So I knew today was going to be a little hard for him.

    I took two steps in to the bedroom and stopped, transfixed. Robby still lay naked on his stomach, his face turned toward the wall. In the dim, pre-dawn light filtering through the blinds, his creamy skin made my pulse race. His ass was one of the most beautiful things on earth, at least in my opinion. H

  25. No realtime... by s3if3R · · Score: 3, Interesting

    Yes, interesting discussion, definetaly. However, there was *no* real-time category at the awards - a problem we later discussed with the organizers. Hopefully next year will feature real-time.

    Also, *trivia* there's an expansion for the gamecube coming out - a little box that holds cards which come with different games - producing smell :-) Seems like been-there-tried-that-20-years-ago-didn't-work, but still, Kojima is allegedly going to use it in Metal Gear Solid 3 - Snake Eater. Who knows. Maybe the world is ready for the smell of... snakes? :-)

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    1. Re:No realtime... by Anonymous Coward · · Score: 0

      I believe Kojima is also involved with that light-sensitive GBA game (I forget the name).

  26. Damnit by Anonymous Coward · · Score: -1, Offtopic

    How the fuck do you get around the lameness filter?

  27. what is a fan by s3if3R · · Score: 1

    Interesting point, however sort of off-target. Yes, of course ILM is obviously a market-leading institution, excelling in research and press coverage. They produce many wonderful effects by the minute. I'd still, though, would like to point to a problem that Rob Coleman (ILM) brought up at the festival: They are constantly competing with the smaller, more flexible studios. Mr. Lucas comes in and goes "well, I saw this effect in that BBC show by Framestore CFC - it looks great, and they did it for XXX $ in YYY months. Why does it take you guys triple that time and quadruple that cost?" The smaller companies can move faster into newer technology. When a company like ILM switches to e.g Maya, it takes them a *lot* of license-money, training money and *time* out of the production pipeline. A smaller company makes that transition without a flinch. ILM has cutting-edge research, but it is a cumbersome movement of the Beast to get it into production. Giving WETA the credit the commentator did is not "fanboyism". It *is* remarkable that they pulled it off. And, people need to be reminded that BIG doesn't always equal BEST, and groundbreking research doesn't always equal groundbreaking production *coughstarwars* *cough*. Yes, the article you posted has very interesting points - thank you - in showing the dangers of smaller studios advancing beyond their capacity. However, I believe that WETA has proven very capable of just that feat. But that's just my five cents.

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  28. I miss going to 3D Festival by Mindjiver · · Score: 1

    I went there the last year it was held i Malmö and the first year it was in Köpenhamn. Absolutley the coolest thing I ever been to. Partying with prominent CG-people. At the after-party in Köpenhamn Victor Navone was pretty wasted and was dancing in his own world.

    --
    I know not what course others may take; but as for me, give me liberty or give me death!
  29. Pretty realistic! by Luguber123 · · Score: 1

    http://www.3dfestival.com/

    The 'Syd Mead' rendering seems allmost real, one have to wonder why it was not used instead of Gollum :)

  30. Trinity and Matrix by Anonymous Coward · · Score: 0

    The award for Best Non-Interactive 3D Game Cinematics honors an outstanding cinematic sequence produced for a game, with no restriction on pre-rendered or in-game-engine sequences. Entries were judged based on the criteria of Trinity dying at the end of Matrix Reloaded, Originality & Creativity, Design & Aesthetics, Workmanship & Technical Excellence and Storytelling.

    Anyone notice they snuck that in there?

  31. bannermania by GlobE+59 · · Score: 1

    Sorry ppl! that banner is not to be affiliated with me or my oppinions in anyway... scary to see your name right next a m$ commercial...

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    Machines of Loving Grace
  32. GBA to be kept in dark places by s3if3R · · Score: 1

    Yup, Kojima is making "Boktai" for GBA, for which a light sensor comes installed in the cassette. A pretty picture: http://image.com.com/gamespot/images/2003/news/02/ 17/boktai/boktai_screen009.jpg

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  33. But those aren't 3D! by Aidtopia · · Score: 1

    When I saw the title of this article, I got very excited. You see, I love 3D movies. But, as fans of stereoscopy often are, I was disappointed that these were really 2.5D presentations: 3D models with all of the binocular beauty flattened out of them. Its like those bastards who dubbed 24-bit color "true color". Yeah, right.

    Where are the awards for stereoscopic films?

  34. Re:Text incase of Slashdotting - MOD DOWN! by Anonymous Coward · · Score: 0

    I've just modded this as a troll... ...THERE'S A FSCKING MATRIX SPOILER IN THE TEXT ABOVE

    I know that caps are like yelling, that's what I'm trying to do :/