Slashdot Mirror


MMOGs in South Korea And The Future For Us?

Opusthepenguin writes "There's an interesting article from the AP via Excite about the popularity of massively multiplayer games in Korea. There are 2.2 million people in S. Korea playing MMOGs in a country of 48 million, versus 700,000 in a country of 300 million for the US. Are the social ills discussed in the piece specific to Korea, or is this something other regions of the world should be concerned about as MMOGs grow in popularity?" We also recently ran a story on how far ahead Korea is in terms of broadband infrastructure compared to the US.

3 of 27 comments (clear)

  1. I concur by Zeriel · · Score: 2, Interesting

    Just based on my own experiences, I would have to agree that there's nothing inherently wrong with MMORPGs aside from being yet another thing for addictive personalities to latch on to.

    Case in point--my college roommate and I both played the same MUD for three years. We leveled together, formed clans together, all that stuff. Last year, when I graduated and had money to do other things, I stopped. He, OTOH, can't even seem to hold down a job--his most successful job to date was working nights at the mail desk where he basically got paid to mud for 8 hrs. Once they killed 'net access for worker drones, he quit and stayed home to mud all night.

    --
    "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
  2. Addiction to a dream life. by Guru1 · · Score: 2, Interesting

    As geeky as it sounds, this touches upon the idea that was featured in a Star Trek (TNG?) episode awhile ago. In it, some guy was addicted to the holo-deck. Being able to be in a fantasy world seemed more appealing to him than being in the real world. Personally, I've always thought they didn't explain well enough how people resisted the holo-deck appeal.

    I think a lot of the attraction of these types of games comes from how close they mimic real life. If you can be a smith and sit in a shop, it's more realistic than everyone being forced to be a warrior. If you can chat with people, have relationships, need to eat, etc etc.. all of these things make the game more immersive/addictive.

    It's simply that technology can convince your mind that you're not just sitting in a tiny room, waiting to go to work the next day, but instead you're a warrior out on the open plains, looking for the next evil creature to slay. It's similar to how some people can sit for 8 hours at a time reading some book.. in their head they've entered the book's world.

    As technology improves, I think that we'll need to worry more & more about this type of problem. If we ever do get to the holodeck type style of games, I can imagine plenty of people will be incredibly addicted to that type of experience.. a life without the boring parts.

  3. Re:Like MUD by Scarblac · · Score: 2, Interesting

    Well now, I would have to say that this has to do with having an addictive personality.

    Obviously. However, I think there are a lot of people who have that sort of personality, or perhaps a weaker form, who haven't met anything yet that can be a time sink as bad as these games. MUDs weren't exactly mainstream. They also have some features that make them more addictive than other things, and MMORPGs are exactly the same.

    Currently someone may be a TV addict and not have many problems keeping a real life around. As soon as you play in a game where you do quick-reward low-ability threshold stuff all the time, and friends/guildmates etc expect you to be there to team with them, every day you do this you get slightly stronger as long as you put in the hours, and you're actually competing with other mindless addicted drones, it's going to be a lot harder. Those aspects make these games a lot more addictive than other games/whatever.

    When I'm addicted to other things, I may feel guilty now and then and start doing something else. When I wasn't mudding, I felt guilty because my guild members depended on me to be around when the game reboot happened!

    And these games are going to be marketed to large groups of people who haven't had experience with this sort of thing yet.

    --
    I believe posters are recognized by their sig. So I made one.