Which 3D Modeling Software is Best for Learning Use?
An anonymous reader asks: "Blender 2.26 is out and 2.27 is soon on its way. This powerful 3D modeling/animation/rendering program is released under the GPL so it (along with the source code) is free, there is only one downside: the learning curve is large due to is abnormal user interface. I am in High School (unfortunately) and I want to do something related to 3D animation (movies, games, special effects, etc.) when I get older. Which package should I choose? The free, but difficult, Blender? The amazing, but bankrupting, Maya? Or should I get another program that is cheaper than Maya but easier to learn than Blender? If we take money out of the picture which is the best program to learn about modeling/rendering/animating on?"
It is 3-d, you can model with it, and it is soft. Meets the requirements!
Don't blame Durga. I voted for Centauri.
Just go on kazaa or IRC and warez a copy of Maya. Everyone benefits. Maya benefits because you're more likely to have a paid copy of Maya once you get a real world job, and you benefit because you get to use 3d software which is used by real world companies (I doubt blender is used by any effects studios)
Photos.
If we take money out of the picture
If we assume that I'll get an illegal copy....