Which 3D Modeling Software is Best for Learning Use?
An anonymous reader asks: "Blender 2.26 is out and 2.27 is soon on its way. This powerful 3D modeling/animation/rendering program is released under the GPL so it (along with the source code) is free, there is only one downside: the learning curve is large due to is abnormal user interface. I am in High School (unfortunately) and I want to do something related to 3D animation (movies, games, special effects, etc.) when I get older. Which package should I choose? The free, but difficult, Blender? The amazing, but bankrupting, Maya? Or should I get another program that is cheaper than Maya but easier to learn than Blender? If we take money out of the picture which is the best program to learn about modeling/rendering/animating on?"
I'm a big fan of Lightwave. It's a LOT cheaper than Maya, especially if you get a student discount, and it's pretty easy to learn to use, and it's DAMN powerful.
A Minesweeper clone that doesn't suck
It's about $600 for the latest version, and fun to use. I like it anyway. No I don't work there.
Caligari
MAYA PLE - personal learning edition. Gives you all features, but puts watermarks on everything.
AW
I'll admit learning Blender is a real pain in the you-know-what, but the community is top notch, and the documentation for it really makes it easier to learn. (And it's available in the online store for less than $20). Granted, it doesn't have the plug-in support of Maya, and it's a little more difficult to get results, but once you're there, the pay-off is tremendous. Plus you get Blender's amazing game engine to boot.
Are you looking to pursue a career in 3D artistry, or are you looking for something to just play around with? If you're looking to do this professionally, you might want to use Maya or 3ds Max. If you're just looking to get your feet wet, or don't want to spend yourself silly, then Blender is the way to go.
Good luck with whatever you choose!
Available for download - has been for quite some time.
Also, the prices for Maya have dropped significantly in recent times, so check it out.
version 3.2 is now available on their website for download for free.
It's not the most advanced, but learning the concepts is the important thing - not learning the exact intricacies of current software. By the time the author is out of school, the landscape of features will have changed anyway, but knowing the basics of how to animate and model will translate to any package.
If you just want to learn how to make models and stuff, and get the mechanics of it down (such as the fun of lining up textures, reducing poly counts, optimizing curves and arches, and manually moving individual vertices for 3 hours and then a power outage happens...) and just practice, but not have to pay all that money for 3D Studio Max... Use Gmax!
;)
Gmax linkie-poo
If you happen to 'own' one of the many games that it is compatible with, you can even see your creations in a real game engine! Wowie-zowie!
It is very close to 3DStudio max, and it's free to everyone who wants to use it. So it's a good starting point for someone who wants to experiment on the cheap.
I'm going to lay it to you straight.
There are many things to consider when choosing a 3D package. Most of it really comes down to taste and money. I don't much like nurbs or metaballs -- I prefer to have control over a control mesh, so I use polymesh smoothing / subsurface modeling, for which Blender works wonderfully. But you'll need to experiment with many different packages and find what works right for you. Strangely, whatever you first choose will likely end up being your preference, so choose your initial foray wisely.
However, I'm going to advocate Blender whole-heartedly. It's got most of the important features, support for external renderers, and what's more, it's totally cross-platform. I can model on my Mac and render on my unix box while I'm at work. You can't do that with any commercial package I know, not at prices that a hobbiyst will be able to afford.
Further, the community *is* great, and once you get past the hurdle of the UI you'll realize it's really powerful software. Don't believe me? http://membres.lycos.fr/garbager/ That's what can be done with free tools.
- Cloud
Others have mentioned Maya PLE but there are free / learning editions of most of the top commercial 3D apps these days:
SoftImage XSI|EXP
Lightwave Discovery Edition (takes a while for them to mail it, though)
Houdini Apprentice (a lesser known but very powerful 3D app used by major studios.)
May I humbly suggest a few other possibilities?
First of all there is Bryce 3D which is available from corel (at the moment). It is 'frowned' upon by many pro's but it gets (most of) the job done. Also its terrain editor is great.
And if you just want to learn the basics, then you can do a lot worse than look at PoVRay, which is free of charge. It has a very peculicar interface, since it's entirely text based. But somehow this gives you fantastic control over your scene. See http://www.povray.org for some amazing examples.
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"Multiple exclamation marks are a sure sign of a sick mind." (Terry Pratchett)
However, there's no one right answer to this question. Your decision will depend on whether you plan to work in animation eventually; what you plan to do with the software; and to some degree what platform you're using (though there are many who say that if you're serious about 3D you should buy some PC hardware specifically for that purpose).
There's a great discussion of this topic at zaon.org. Also a previous slashdot discussion I started on the same topic when I was figuring this out.
Beyond that I'll try to be brief, since a lot of my original questions and their answers are contained in the first linked discussion above.
Ultimately, as I said, there's no one right answer. Read what you can online, try some demos, call the companies, and see what fits. I do recommend checking out the
I'd get AC3D - it runs on Windoze and Linux - it costs $40 per seat and it's so simple that my son learned to use it by himself at age 8.
I've used it to build simple 3D games - and whilst it has it's faults and is missing quite a few important features, it has a lot going for it.
There is of course a downloadable demo version.
www.sjbaker.org
details and a cool chart here http://www.blender.org/bf/
I'm sure someone can fill in more details.