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John Woo Establishes Game Studio With Sega

Thanks to Gamerfeed for pointing out that renowned film-maker John Woo has established a game development studio, Tiger Hill. The studio will work with Sega of America to co-create new game properties that'll hopefully capture some of the stylised action so many games have 'borrowed' from John Woo movies. What kind of chance does a film-maker have of making a difference in videogames, now films are becoming more game-like and games are becoming more film-like?

21 comments

  1. A new way? by Dreetje · · Score: 2, Interesting

    Making games already requires people from different expertises, artists, musicians, plot writers etc. In this mr. Woo will be no different.
    However he's an expert in entertainment, and that's what it all really comes down to, right?

    The site doesn't show much promising stuff yet. Just a few images.
    I guess we'll have to wait and see.

    --
    Dre
    1. Re:A new way? by termos · · Score: 1

      You make a point, but think about it, what does John Woo really have to offer? What can he do that we haven't seen in Max Payne? He does not even know how to program (okey, you can never be to sure), make graphics or music. So as a gamedesigner he could be just O.K, but I don't think he know much about it, thats just it. Experience is vital in the gaming industry.
      However he's an expert in entertainment, and that's what it all really comes down to, right?
      It's a good point in one way, but in another way; people are not only looking for gameplay but also stunning graphics like the new Doom3, and he is completly empty in this field. But anyway, it's still interresting to see what they end up with.

      --
      Note to self: get smarter troll to guard door.
    2. Re:A new way? by GiMP · · Score: 1

      He will direct the games as he directs movies.. sega will be the 'actors'.

    3. Re:A new way? by Dreetje · · Score: 1

      This is totally correct according to the site. It reads:
      Although Tiger Hill only supervises the products and projects it is associated with, we are adamant about their quality and service to our fans

      This just means they will produce ideas and have sega produce games around them. I wonder if specialisation in games can be driven so far. How will you control that your concept will become what you truelly wanted when you are not even in the same office?
      The whole idea sounds interesting but practically it might be very hard to get a good and interesting game.

      --
      Dre
    4. Re:A new way? by PyroMosh · · Score: 1

      Does it really matter?

      Ever heard of LucasFilm Games / Lucas Arts?

      George Lucas opened that studio in the late 80s/ early 90s I believe. It's created some wonderful games. Maniac Mansion has got to be one of my all time favorites.

      Shigiru Miyamoto got his start as an art director designing art for video game cabinets. He wasn't a coder at all. And do you think he's kept up with technology enough that he could sit down and contribute code to Wind Waker? I doubt it.

      But he's a great Producer / Director. He knows how to make a game. I think that Woo could really contribute something to the gaming world. And Sega is a great match.

      Does this automaticly mean his games won't suck? Nope. But I think he's got a better shot at being able to design games than someone happened to be a wonderful coder, but isn't known for being a creative artist, like say, Larry Wall (just for an example).

    5. Re:A new way? by PyroMosh · · Score: 1

      Hmm... just noticed this bit from the web site:

      Although Tiger Hill only supervises the products and projects it is associated with, we are adamant about their quality and service to our fans.

      So I guess that answers that question.

  2. Woo-isms by Universal+Nerd · · Score: 4, Insightful
    I am a John Woo fan, mostly due to his glorifing of violence, so I must demand the following in his games:

    Pidgeons or doves flapping their wings in slow motion during a small interval during a major firefight.

    Guns in churches or church-like locations. Firing guns in churches is a plus.

    Slow motion. This is NOT bullet time, slow motion violence is the epitomy of movie violence.

    Two guns aerial fighting - Matrix ripped this off of the Master Woo, he makes firing guns and leaping seem so easy that even a wimp can do it.

    Gun-play, through having AWSOME golden guns, twirling them in mid air or - the coolest of all Woo-isms - the release of the magazine and the reloading while the good guy and bad guy have a breather between more lead exchange.

    Silence, five minutes of silence in an action flick is like a cool breeze in the middle of a hot summer's day. Silence and slow motion together create the perfect atmosphere during a fire-fight, add that to a reloading scene and you've got me in tears.

    I've yet to see a flick with so much style as John Woo manages to put in his. Glorified Violence, as my girlfriend calls it. :)

    --
    Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
    1. Re:Woo-isms by Acidic_Diarrhea · · Score: 2, Interesting
      "Two guns"
      To me, the most satisfying experience in an arcade is pumping a dollar into Lethal Enforcers and gunning through the game with both guns blazing. I don't know why a company didn't release a game that used two guns for a single player by design. Sure, you don't get twice the quarters from the people who already play these games that way BUT I don't think that many people are playing that way. But anyway, I'm getting off topic here - yeah, two guns at the same time rule. I've heard it described as John Woo-style so I think Sega has the right guy here. Did they release any details about whether this is going to be a company supervising console games or arcade machines? Does anyone still make arcade machines that don't involve dancing?
      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:Woo-isms by Universal+Nerd · · Score: 1

      Oh, so I'm not the only one! I love to play two player gun games with two guns, a waste of money but the Coolness and Woo-ness Factors are more important.

      --
      Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
  3. John Woo? Vin Diesel? by cgenman · · Score: 3, Insightful

    Video Gaming and movies are very, very different entertainment mediums, with the best games relying upon great play mechanics rather than a great story. John Woo has a wonderful sense of rhythm, timing, and camera angles but those things are controlled by the player in any game. His movies are also strongly character based, whereas videogames are concept based.

    The one thing that Woo will be able to bring to the table is his ability to connect good and bad characters in such a way that they find themselves intractably bound to eachother... But as games require hundreds of faceless, nameless mooks, such character on character interaction would be less important.

    Unfortunately, this is just another example of the hollywood types trying to get into something they don't understand. Nobody expects Stephen King to be able to cross over mediums from books to movies, why do people make that assumption from movies to videogames? Simply saying that they are both visual mediums and are on some sort of "convergence" shows just how little Woo understands this industry.

  4. What about Barbra Streisand? by Pall+Agamemnides · · Score: 1
    Why haven't game companies approached acclaimed film director Barbra Streisand? Surely "Yentl" and "The Prince of Tides" would translate into great games... Plus these films already have a built-in fan base!

    Come on, Sega et al., give gamers what they want!

    1. Re:What about Barbra Streisand? by Dot.Com.CEO · · Score: 1

      I thought "The Sims" catered for that demographic...

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:What about Barbra Streisand? by Pall+Agamemnides · · Score: 1
      You're right, but then again I'm pretty sure the "John Woo" demographic is already being catered to by other games already out there.

      I didn't mean my initial post to be taken seriously (I don't think Barbra Streisand is the right person for this sort of thing), but maybe a movie tie-in like this might attract customers from the "Sims" demographic.

    3. Re:What about Barbra Streisand? by Dot.Com.CEO · · Score: 1
      Your fine sarcasm was not lost my dear friend, although it probably was not obvious in my reply. I never saw the point nor fine philosophical points of John Woo movies myself but to each his own, I guess...

      You know, with all respect to everyone out there who bought and is enjoying "The Sims", every time I see someone play that piece of crap I think "well, what do you expect when you de-marginalise gamers - you get pointless drivel for people without the skills to play proper games"... Again, no offence...

      --
      Mother is the best bet and don't let Satan draw you too fast.
  5. John Woo movies aren't all "bullet ballet" by Abraxis · · Score: 2, Informative

    I'm a big John Woo fan. I enjoy his american-made action films more than most of the genre, but his true genious is in the films he made in his Hong Kong days. What I love about movies like "The Killer" and "A Better Tomorrow" is that in addition to the unmatched action/gunplay, the movies are extremely thematic and symbolic. His Hong Kong pictures all revolve around themes like loyalty, brotherhood/camaraderie, humanity/compassion, and duty. His films often put two or more of these themes in direct conflict with one another-- and it's this dramatic tension that make the "heroic bloodshed" genre that was basically invented by Woo so much more than Chow Yun Fat sliding down a bannister in slow motion, twin berettas blazing.

    I'm skeptical that a video game would succeed in capturing the greatness of John Woos films-- simply because the themes and symbolism that really make Woo's films special would be drowned out by the focus on the "action".

    Having said that-- I still love playing "Action Half-Life" now and then :)

  6. Glorified Violence is good! by Anonymous Coward · · Score: 0

    Glorified Violence is american!

  7. What kind of chance? by AnamanFan · · Score: 3, Informative

    "What kind of chance does a film-maker have of making a difference in videogames, now films are becoming more game-like and games are becoming more film-like?"

    I know this seems like a shameless promotion since it comes out tomorrow, but the answer to that question will be answered with "Enter the Matrix."

    This is a very rare project where film directors are in the director's chair for a video game. This is revolutionary mainly because it breaks taboos in Hollywood about video games.

    A few weeks ago, Emerson College in Boston held their 'Web Night' panel discussion which included Randy Fenton, the founder of Dare to Play (DtP). DtP is a tool to create a non-liner narrative structure using a hotmail-like account to interact with characters. The intent is for branding for movies where audiences experience a sort of prequel to a movie (as well as some Edutainment applications).

    The common problem he has faced is being labeled as a game. For example, DtP was featured under the Sundance Interactive Festival, but only by a hair. The board was at a fight between calling DtP a game or not. Sundance Interactive do not want to incorporate 'games' into the festival, but how can an interactive project not be constructed as a game? Under this logic, titles like 'Myst' or 'The Longest Journey' do not have narrative merit. This is the challenge between the movie and gaming industries.

    Hollywood thinks all video games are variations of Pong.

    There are a lot of reasons and theories as to why, from union issues to change in audience positioning. But now, special effects work is very similar to video game creation, especially with motion-capture and human scanning practices. The film industry is already making mini-videogames as non-interactive movies for a few years now. Something needs to point out this fact to the industry.

    I believe the Wachowski brothers will make that point with The Matrix. The principal photography of the new series of The Matrix was of 3 main units, "Matrix: Revolutions," "Matrix: Reloaded," and "Enter the Matrix." Film people made a video game. The game may or may not be revolutionary for the audience (out side of the plot's involvement with the movie), but it will be for the process of creating a video game.

    It shall be exciting to see what happens next...

    --
    AnamanFan - Trying to find the Truth, one post at a time.
  8. The tide might be against him by sevensharpnine · · Score: 1

    Clive Barker was involved in a game called "Clive Barker's Undying." It was a fantastic horror game that received excellent reviews. Interestingly enough though, it sold very poorly. Do gamers want excellent storylines and thoughtful gameplay? Some of us do, but to the masses, pretty flashing lights are usually enough. Woo's strength in the action genre may be a bit more accessible to the public than Barker's horror themes though. It'll be interesting to watch just how far involved Woo gets involved with the game, as opposed to just getting paid to put his name on the box. I have no doubt Woo could contribute to an excellent action game, but will it sell? Sega's stuff doesn't exactly fly off the shelves...

    --
    "God is a comedian playing to an audience too afraid to laugh." -Voltaire
  9. Re:John Woo? Vin Diesel? by American+AC+in+Paris · · Score: 2, Insightful
    Video Gaming and movies are very, very different entertainment mediums, with the best games relying upon great play mechanics rather than a great story. John Woo has a wonderful sense of rhythm, timing, and camera angles but those things are controlled by the player in any game.

    I disagree. Game developers have often employed triggers, timers, spawn points, hidden doors, environment changes and the like to sculpt the player's actions into a clearly scripted experience, even in FPS games.

    Case in point: Unreal. That one hallway--you know the one I'm talking about. You run down it, hit a switch, start to run back, and the lights start audibly going out, one by one. Eventually, you hear the last light click off, and you're treated to about four seconds of total darkness.

    Then, you hear something snarl.

    one second later, all hell breaks loose. You're getting -shot at- by an unseen, previously un-encountered enemy, the music goes berzerk, and you're too terrified to think straight.

    Now, even though I was in total control of my character during that entire sequence, the game designers did a stunning job of sculpting the environment around my character to the point where it was quite effectively scripted. This is the kind of experience that a great movie director can bring to a video game--the ability to sculpt and prepare a game environment as if it were a scene from a movie.

    --

    Obliteracy: Words with explosions

  10. Brian de Palma thinks by FailingRorschach · · Score: 1

    I read an interview with Brian de Palma during his press for Femme Fatale and he mentioned that gaming and movie making are starting to merge. He said "The next generation of movie directors will be game designers". Granted, de Palma isn't the most respected director, he has done some good stuff, and it might even be possible he knows what he's talking about.