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Careers For Supervising Game Designers?

LeoDV writes "As probably 99.9% geeks out there I wish I could make my own videogame, and I avidly read the article "How Do You Become A Console Game Programmer?" and found the replies very interesting and engaging. I, however, have only very basic programming skills, and no artistic skills. What I want to do isn't program my own game, but design it, with an army of minions doing the programming and art for me. I know it's quite impossible to show up at a games company with a resume and say "Hi, can you give me a team of 20 experienced people, I want to make a videogame?" But part of me knows that it happened before (Ubi Soft hired Michel Ancel, creator of Rayman, at 17). So, is it at all possible to land such a job without those skills, at some point? If it is, what (short graduating in CS or prostrating myself) are my best options?" So, what experience qualifies you for a design position, what skills should you actually have to make games successful, and is this approach hopelessly naive?

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  1. Re:gamers and architects by moncyb · · Score: 0, Troll

    So what your're saying is: fuck the people who do the work, I should get the money they earned. This is exactly why the movie and music "industry sucks so bad in so many ways. This is why the US and various other countries are so screwed up these days. No one wants to work, so they try to take advantage of those who do, and if a hard working person tries to compete with their racket, they take that hard working person down.

    This situation cannot continue forever. Eventually most of the workers will see no point in working and stop. The rest are slaves and will revolt. None of the essential services will be maintained.

    Where do you think food comes from? How do you think your house or apartment or bridge you live in/under was built? How do you think your computer was made?

    A thief economy never works. It just gives pain to everyone involved.