Rare's Official Site Previews New Xbox Titles
Thanks to an anonymous reader for sending us a link to Rare's official site, recently updated with screenshots, teaser/trailer movies and info about their three newly announced titles for the Xbox, following Microsoft's purchase of Rare for anything up to $500 million late last year. We covered Kameo, Grabbed By The Ghoulies, and Conker:Live And Uncut briefly in our E3 Microsoft overview last week, but there's extra info here, including the fact that the Conker title, besides Xbox Live multiplayer, also
"..consists of the classic solo outing Conker's Bad Fur Day, here not only in its entirety but actually expanded with extra footage that didn't make the original cut." It seems Microsoft will let Rareware put back in certain things which Nintendo made them leave out?
Well, since most of the game comes from the N64 version, you can pretty much be sure (unless Rare REALLY screws up) that the gameplay will be there. Especially if the Single player is just a graphics update. The 64 Conker was one of the best 64 games ever, not even considering the extrordinarraly (sp?) funny content. They could have made Conkers Nice and Friendly Fur Day and it still would have been fun.
Polaroid. See what develops!!
"Grabbed by the Ghoulies" was a button masher (actually, more of a stick twister).
Basically, lots of rooms full of ghosts and monsters, you move with the left stick, and punch/kick them away by spinning and flicking the right stick a la' Robotron. Got old after 10 minutes. There's also this "you've suffered a super scary fright" element that forces you to push a few face buttons in a certain order to recover from being scared. It really was unimpressive, and I can't even see kids enjoying it for very long. Sure, it was fun to beat up a pirate with a ham hock or a swordfish...but that can't carry a game.
Conkers:
It's the original N64 game, same levels and such, but obviously beefed up graphics and Xbox Live deathmatch gameplay. The Live gameplay is the real fun part. There's nothing so fun as being a teddy bear armed with a rocket launcher. They also applied some "encumbrance" rules to the characters. For example, if you pick up a gun, you're still pretty quick on your feet, but pick up the rocket launcher, and you're moving very slowly and awkwardly, losing your balance easily.
Kameo
Didn't get too much time with this. Visually, it's stunning, but a little weird to try and figure out.