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Does Gaming Reduce Productivity?

Scott Taulbee writes "Bob Mandel of AVault has given us his interesting views on why playing games does not reduce productivity, but rather is a stimulating alternative to 'snoozing, daydreaming, overconsuming food and beverages, or sitting like a mindless slug waiting for time to pass.' He suggest that '..compared to other forms of recreational activity that could be enjoyed during work breaks, computer gaming has the greatest chance to hone skills useful for productivity in the workplace.' Should we all take this article to our bosses with requests for installing a GameCube on every desk?"

18 of 321 comments (clear)

  1. Well, by Steveftoth · · Score: 5, Funny

    my employer won't even let me read the article because it's a potential waste of time to go to 'those' websites. So I would say that the time would be much better used on work! I don't but my co-workers do spent a good amount of time playing minesweeper though.

  2. Games are no different than other distractions by bathmatt · · Score: 5, Insightful

    People that will waste time with games when they could/should be doing something else will waste time doing something else (posting on slashdot). I don't see having an outlet like a game changing that.

  3. or.. by gspira · · Score: 5, Funny
    but rather is a stimulating alternative to 'snoozing, daydreaming, overconsuming food and beverages, or sitting like a mindless slug waiting for time to pass.'

    Or perhaps, say, actually working?

  4. Where I stopped reading by gughunter · · Score: 5, Funny

    "True, some offerings are more draining than others, as, for example, some intense action titles leave me limp."

  5. Now that you bring it up... by NanoGator · · Score: 5, Interesting

    " Should we all take this article to our bosses with requests for installing a GameCube on every desk?"

    Interesting that you should mention that. I'm a free-lance artist working in 3D. I recently discovered that when I play graphically interesing games on my GameCube (Star Fox Adventures, for example...) I get inspired with a new energy to work in Lightwave. I think I'm in an unusual scenario, though...

    Gaming during work hours is a double-edged sword. It can be used effectively, it can be abused. At my full-time job, I'd occasionally fire up a game of Starcraft and spend about 45 mins or so (part of it during lunch break) playing it. But then when it came time to go home, I was comfortable leaving later. Instead of leaving because it was time to leave, I was leaving because I'd finished what I was working on. I'm not sure if that makes sense or not, but when you have to put off getting off, you look for whatever rational reason you can think of to leave work.

    So yeah, I'd say there's some truth to it. If I could take say an hour during my day to pursue an interest of mine, I'd be less restless.

    --
    "Derp de derp."
    1. Re:Now that you bring it up... by NanoGator · · Score: 5, Interesting

      "Artists have a habit of calling any time-wasting activity "inspirational" and declaring that it improves their so-called "work". "

      This is insightful? Have you noticed that a lot of modern games use art these days? Have you noticed that in school, artists study other works of art?

      Creativity is not a scientific process. It's not something that works better just by throwing more hours into it. It's something that comes along when your brain is stimulated. I can't imagine you listening to music and not understanding that concept.

      Interesting note:

      - In the movie Final Fantasy, the scene where the soldiers drop down from a ship and land in a goo like substance to cushion their fall was inspired by a scuba diving trip.

      - In Star Wars, The Phantom Menace, the pod race scene was inspired by a woman walking her two dogs that were nearly dragging her along by the leash.

      - The game Tempest was inspired by a nightmare Jeff Minter had about monsters that'd crawl out of a hole in the ground.

      So yeah, tell me all about how 'time wasting activities' aren't inspirational.

      --
      "Derp de derp."
  6. Very true... by artemis67 · · Score: 5, Funny

    Where I work, we spend most of the day running down ramps, jumping off springboards and collecting gold rings. I guess that's why I never got into Sonic the Hedgehog... it always felt to me like I was back at work. Ah well...

  7. Does gaming reduce productivity? by Moonshadow · · Score: 5, Funny

    I'll let you know right after I beat this level.

  8. No gamecubes.... by moosesocks · · Score: 5, Funny

    Instead of installing a gamecube on your desk, your boss will probably install a small rectangular pink piece of paper on your desk instead.

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  9. Reality vs. Your Boss's Fantasy World by Bonker · · Score: 5, Insightful

    Reality:

    You code in the shower in the morning and transcribe your ideas into your IDE. You take long breaks at work to figure out problems. You think best when your hands are occupied or when some other minor task is distracting you slightly. You frequently work late or at home because thats when your mind is working. You are paid based on an avarge number of the lines of code you write per time measured. Big, time-consuming projects are intersperesed with smaller, less intenstive projects.

    Your Boss's Fansty World:

    From 8:00AM to 5:00PM your mind belongs to the company. You are able to transform business ideas into code every minute of that time and can do so without fail, regardless of the problem being presented. You are interchangable with other programmers and need not understand the whole project you're working on at any given time. You are capable of producing bug-free code on the first revision given normal working conditions. Application code is a commodity and is of the same quality, regardless who wrote it. You frequently work late because you are a salary employee and can be demanded to make more application code per work-day. You are paid per workday rather than code per average unit time.

    The result: You sneak goofing off when you're able and end up working more 'off the clock' hours.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
  10. What he's really trying to say... by cavemanf16 · · Score: 5, Insightful

    For those of you who actually RTFA, those who take breaks doing what they want to do during those breaks will be more prepared to tackle the chores in front of them back in "the real world." To which I agree. If I were able to play a little Civ3 here and there throughout the workday, I'd be a much happier camper than how it is now, where I go and BS with my coworkers (who, although I really like 'em, they're not as fun all the time as a non-emotional computer game).

    Of course the obvious ability to abuse such a system exists, but when it is encouraged as a stress reliever for little breaks here and there, rather than discouraged completely, it becomes a VERY USEFUL "tool" in the workplace. IMHO, anyways...

  11. Games at work... by actor_au · · Score: 5, Funny

    I asked my boss and he said that putting quake 3 on the cash registers didn't sound like a good idea to him.
    Luddite.

    --
    Read Errant Story.
  12. Give Me More by jetkust · · Score: 5, Funny

    I'm still waiting for the "Sleeping Does Not Reduce Poductivity" and the "Avoiding Work At All Costs Does Not Reduce Productivity" articles to surface. Then we all will be free.

  13. Re:What companies should do by cruppel · · Score: 5, Interesting

    I agree that it does sometimes spark companionship between people that otherwise might have not met. I met a couple people at work through this very manner and I must say it was easier than your usual talk of weather or perhaps a semi-uncomfortable lunch where very little is exchanged until you warm up to someone.

  14. Re:Is there any wonder? by benzapp · · Score: 5, Insightful

    I know it. Imagine if we farmed out our development projects to the Chinese prison system. There, they only eat, sleep and write software. Every bug discovered by your manager results in a 100 volt zap to your left nut.

    The problem with western people is they don't understand they are alive to serve their manager, nothing more. Eastern people however... they have a long and elustrious tradition of efficiency. India still has their wonderful caste system, the perfect social system for labor. China just prefers to use "prisoners" for the real dirty work.

    The Americans better realize that you cannot be both free and be productive. If you have to work, you better shut the fuck up and do your job at all times you are conscious and not eating, sleeping, defecating, fucking...

    --
    I don't read or respond to AC posts
  15. Read while at work? by SeanAhern · · Score: 5, Funny

    There's something rather amusing about reading a Slashdot article about gaming increasing productivity while sitting at my desk at work, avoiding writing some annoying error-checking code...

  16. Find a better work environment by BoomerSooner · · Score: 5, Interesting

    I cannot stand places that require
    8-12 at desk
    1-5 at desk

    Why doesn't management understand different people work in different ways? My best friend will come in late but he gets shitloads done after lunch. Before lunch he does next to nothing (tries to wake up). Me I'm a morning person I get more done before 9am than most people do all day. However at my last job, leaving early meant you weren't a team player (nevermind I got there 2 hours before everyone else, where were the fucking team players then?).

    This is why my current job is my last. They are pretty flexible (my boss respects me, and I can come and go as I please).

    Once my company hits the revenue I feel comfortable with I'm going out on my own. I'd rather make 24K/year and be my own boss than make 100k/year and have to put up with bullshit everyday. There is something to be said for Quality of Life.

    My future co-workers will be able to set their own schedules (with the exception of support). I'm not going to be the boss, I'm going to be a co-worker (that can fire people). As long as my teams are achieving their goals persuant to the companies goals I don't care if they work 20 hours a week. Just get the shit done and go live your life. I am also going to require 16 hours of community service a month (2 paid days off to do something the co-workers care about). There was nothing worse at my first job than them riding your ass about not doing shit in the community but turning around and making you work 80+ hours a week and work on weekends. I have no problem with hard work. I just hate hypocrites (which I strive not to be one).

    Fortunately I will be job free in about 6 months if everything works out. And I'll be job free in 6 months if everything doesn't work out. I guess I'm crazy quiting a job that makes over 60k/year in oklahoma, but oh well....

  17. Depends on the Game by Vegan+Pagan · · Score: 5, Insightful

    Today's video games are too time consuming. Back when arcade games were popular, they'd be a nice break because they only take a few minutes to play and leave, but most of today's console games take over half an hour before you get somewhere satisfying in them. They often space the opportunity to save far apart so if you spend less than half an hour you lose your progress. Simply having to save your progress is a nuisance, because you have to remember where you are after you stop, which means the game stays on your mind after you return to work. Arcade games always let extra players join in at any time, but today's console games force you to restart if you want to change the number of people playing. Startup screens alone now take over a minute. Some Gameboy Advance games are pretty brief, but it's low tech, uncomfortable and only supports one player per unit.

    The sad fact is, today's console and PC games are designed to take over your life, which is just what the boss won't allow on the job.