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Unreal Tournament 2K3 Gets Software Renderer

Thanks to an anonymous reader for pointing out that the official Unreal Technology page has been updated with a software renderer for Unreal Tournament 2K3. This is an interesting step for those gamers with fast CPUs but inadequate 3D cards. The Pixomatic technology powering it was co-developed by Michael Abrash, John Carmack's right-hand man during the development of Quake, and a famous programmer and writer (at Microsoft and elsewhere) way before then.

10 of 47 comments (clear)

  1. Huh? by RaboKrabekian · · Score: 4, Insightful

    Who has a fast enough CPU to run this game, but *doesn't* have any kind of 3d accelerated video card. That kind of userbase must be incredibly small. I'm struggling to come up with any kind of user who would want to play this that wouldn't have at LEAST a TNT2 or GeForce. And a GeForce2 can be had for what, $20? Less than the price of the game. Please tell me who this is for.

    Of course maybe there's a more important reason for the software renderer, but I'm not going to read the article for fear of being proven wrong.

    --
    "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    1. Re:Huh? by questionlp · · Score: 4, Informative

      Where this could come into play are corporate desktops that have 2+ GHz P4 or Celeron's using Intel's Extreme Graphics integrated video (which is a wee bit better than the poor i740/i81x stuff).

      Also, look at some of the eMachines and el cheapo systems that have decent processors (1.6+ GHz is fast in most cases) but use integrated graphic too.

    2. Re:Huh? by TimeTrip · · Score: 4, Interesting

      Maybe for people with pretty powerful laptops, but with a horrible graphics chip. Obviously they're not going to be able to get even basic 640x480 OpenGL quality.. but they at least be able to play it.... hopefully?

      --

      You crazy man? You piss off supahfly!
    3. Re:Huh? by darkov · · Score: 3, Interesting

      UT2k3 is not a game for the 'casual' game.

      Well that's how I play it. You don't have too play it like you're a sad geek with no life but practising your UT. For some people (like me) who get lousy pings, there isn't much choice. It doesn't matter how quick you are with a 300ms delay before your shot is registered. You can play defensive or with a bit of strategy to make up for it. It's actually lots of fun frustrating dextrous kiddies who know where all the powerups are (and who cheat) with a bit of stategy. The BR patterns are best for this.

    4. Re:Huh? by Gadzinka · · Score: 5, Insightful

      And a GeForce2 can be had for what, $20? Less than the price of the game. Please tell me who this is for.

      For anyone who has video card, not the game card.

      My matrox g450 has perfect picture quality in 1600x1200@70Hz, very good Backend Scaller for video and very poor performance in 3D. While it can't compete in 3d speed even with TNT2 it's got better picture quality than several times more expensive GF cards.

      If you spend 10+ hrs a day in front of the monitor you do care more about picture quality than 3D speed.

      Robert

      PS. ATI has much better picture quality than nvidia, but still loses with Matrox.

      --
      Bastard Operator From 193.219.28.162
  2. pixomatic? by joFFeman · · Score: 3, Funny

    buzzwords are fun. does it also have BLAST PROCESSING?

    --
    "Life is great; without it, you'd be dead." -Harmony Korine
  3. Useful for conservation by WolfWithoutAClause · · Score: 4, Insightful
    In 15 years time, who will have a GeForce card of the right vintage anyway?

    A software renderer means that the software will still run, whereas the hardware we have right now will be gone.

    --

    -WolfWithoutAClause

    "Gravity is only a theory, not a fact!"
  4. Good for my laptop by Smack · · Score: 3, Insightful

    Despite the claims this has no use, my work laptop has a nice fast Pentium 3 in it, and a crap vidcard. I'm sure I'm not alone.

  5. What's far more exciting to me by rhakka · · Score: 3, Informative

    is that the UTV client will be done in a couple of weeks allowing virtually unlimited spectation of matches with only one "cameraman" in the server.

    also Epic has said the next patch will break network compatibility with older servers/clients, but will also reduce client bandwidth requirements by 40% and server CPU utilization by as much as 50%... pretty crazy if true. Interesting they would break network compatability given that they are releasing the next iteration (UT2004) this fall, but if we get those kinds of benefits it would be well worth it. Good servers are in short supply unfortunately, in part because of their high requirements.

    The Epic boys have been quite busy. I have to say I was extremely dissapointed with the buggy nature of UT2003 at release, but they have truly gone above and beyond the call of duty with these mega beefy patches and free content and extras like software rendering for example. Hopefully the 2004 release (backwards compatible with 2003 servers) will reinvigorate the online community for this franchise...

  6. Re:Why not Mesa? by netfunk · · Score: 3, Informative

    Mesa is not anywhere near "reasonably fast" without hardware support. Software Mesa renders a frame every few seconds. Pixomatic can get 70 to 100 fps in many scenes. Then again, Mesa is meant to be a correct OpenGL implementation, whereas Pixomatic is concerned with speed over quality (and isn't an OpenGL API at all).

    --ryan.

    --
    Don't say, "don't quote me," because if no one quotes you, you probably haven't said a thing worth saying.