ATI vs. NVIDIA: ATI Steals the Show
(54)T-Dub writes "Apparently a group of MIT engineers made an OpenGL wrapper for the NVidia Demo of 'Dawn.' (a fairy with high sex appeal) Even though the wrapper adds more overhead the demo still runs faster on the 9800pro and creates higher quality images." Yet another reason it's good to have engineering students on your side.
nvidia practically destroyed 3dfx. They bought 3dfx and refused to update any drivers (e.g. nvidia refused to update the windows xp 3dfx-driver when microsoft contacted nvidia). Thus many people had to buy a new geforce card.
i fear we all (we who had to buy geforce cards to get windows xp working/or people that heard about this story) have established a real HATE relationship against nvidia.
go go ati. best wishes!
I can't speak for their FreeBSD drivers, but ATI's 3D linux drivers for the Radeon 8500 and up work incredibly well. I get better framerates with UT2003 under linux than I do under Windows with the OpenGL renderer.
Dinivin
Yes she does, she's called Dusk and is your average gothic-esque-urban type. Check the new demos.
Learn from the mistakes of others. There isn't enough time to make them all yourself.
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Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
ATI has both closed-source drivers that really expose the abilities of the hardware, and open-source drivers which are quite reliable and not problematic at all (in my experience). Radeon support for DRI comes standard in the kernel too, as does framebuffer text console support.
So yeah, they do.
--Dan
If anyone wants it, I've mirrored the OpenGL wrapper here (78k).
You can get the dawn demo from here
How about these.
You want the file glx1_linux_X4.3.zip.
Dinivin
I think that you should dig a little deeper before making posts like the one above. The fact is that you can get ATI binary drivers for xfree 4.3.0 today right now. Check out the following URL for a download (GLX1_LINUX_X4.3.ZIP):
t i. html
2 f1 8f2e7271a06ab6fca8005df0028&threadid=33685530
http://www.schneider-digital.de/html/download_a
If you need more information on the driver - check out (may be slow due to slashdotting taking place):
http://www.rage3d.com/board/showthread.php?s=87
Now that having been said I hope you'll feel the need to retract your statement regarding the lack of an ATI provided binary driver for xfree 4.3 systems. I also hope that anybody who modded up your statement here gets tagged in meta moderation as there isn't even the slightest grain of truth in your statement.
J
I love idealists not because I am one, but because they make life bearable for pragmatists such as myself.
The open source drivers do work with GLX. I'm using them quite happily now. They don't support the 9500 and up, but that's because the DRI team haven't had time rather than because ATI are witholding documentation. As far as graphics cards go, ATI support the Free Software community far better than Nvidia do.
It's your own damn fault, really. I recently bought an ATI AllInWonder 8500, which has kickass fully Open Source Linux drivers. I bought this card because some quick research revealed two things: 1. Its 3d performance is more than enough for my needs and 2. Quality drivers are available. Quality drivers will be available for your 9700 Pro, but maybe not for some time.
Personally, I'm not a bit upset with the way ATI handles their Linux users. I much prefer it to NVidia's binary only crap. While the full programming specs may not always be available for the latest and greatest ATI cards, they are available for stuff that's not far behind (http://dri.sourceforge.net/ indicates that Radeon cards up to the 9200 are supported.) Not only are the drivers available, but because the specs are there, the drivers can be ported to any platform, not just those that some commercial interest feels is worth its money. NVidia won't release PowerPC Linux drivers, so I'm stuck doing software OpenGL on my G4. If the G4 had a Radeon I would not have this issue.
ATI really should be commended for making the necessary info available to the DRI and XFree86 developers to write quality open source drivers.
noah
Idiocy would be to rush out and buy an ATI All in Wonder card after reading your post. The only features you might be able to get working are 2D and 3D acceleration, if you're lucky.
BTW, did you browse to the links you copied into your reply? There was never a mention of the 9800 series cards. So what makes you think ATI supports Linux with binary drivers? The fact that they at one time released a binary driver that's compatible with XFree86 4.3.x?
I bought like 5 ATI 7x00 cards and got maybe one of them to work. The rest are worthless POSs until XFree86 improves their drivers. I don't trust that ATI cares about this market and I will never buy one of their cards again.
Don't reply unless you can find a driver that enables the same features as the Win2k/XP drivers. If not then just accept that ATI doesn't support Linux yet.
I can't believe you got modded up. Stupid moderators.
I should clarify. Games are playable using the open source drivers. My Radeon 9000 (which is a cheap, low end card) gives me far, far better framerates with UT than the Voodoo 3 it replaced did. Do you get as many FPS as you do with the binary drivers? No. Do you get a high enough number of FPS to play 3D games at reasonable detail levels? Yes. Do you get the ability to run 3D applications without crippling the system? Yes. Can you do 3D visualisation on the desktop? Yes.
So, it's entirely acceptable for desktop use even if you're using 3D applications on the desktop. Note that "entirely acceptable" only defines the base level of performance. If your primary goal is gaming, then the binary drivers are probably a better bet - if not, then the open ones are fine.
Here's a quote from a review on xbitlabs
Yeah, I remember the first time I installed a 3dfx card and played GL Quake. "Holy shit" I think were my first words, followed soon after by "Holy fucking shit". I'm fairly confident that nothing will ever recreate that experience. Going from 320x200, 256 color with speed-optimized (accuracy de-optimized) software rendering at 15-20 fps to 640x480, 16-bit color with all the goodness of OpenGL (transparency, reflections, good dynamic lighting) at 30+ fps was a revelation. It's probably going to be incremental improvements from here on out, and no mere increment will ever have the sheer impact that the first 3 seconds of glQuake had.
That said, I'm still pretty impressed with the graphical improvement since then. Compare glQuake to... Well, anything very recent that uses pixel and vertex shaders. Quake3 became a lot prettier (and faster) when I switched from a Voodoo3 to a GeForce 3. Newer games look even better (rain and water effects with pixel shaders look great). Add more trangle-processing power for more detail and the ability to have dynamic terrain (like waves in water)... I'd say we're progressing nicely.
No, there's no reason to buy a GF4 if you have a GF3. Maybe a GF5 or whatever ATI has at the time. Skip a couple generations so that your new card really -does- have a noticeable advantage over the old, and you'll be much happier.
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