Virtual Indianapolis 500 Winner Announced
Thanks to an anonymous reader for pointing to this Codemasters press release announcing the winner of the virtual Indianapolis 500, ahead of the actual race this weekend. Apparently Sam Hornish Jr. surged ahead at the last minute to win this pre-race simulation, which was staged using Codemasters' newly released IndyCar game for Playstation 2. Is there any reason to hope that these sports sims (racing, baseball, football, soccer, and so on) have a real possibility of predicting the outcome of matches, or entire seasons?
First Post ;)
I hope I don't get filtered out by the TrendMicro virus scanning bug...
I enjoy the new Games section on Slashdot but simoniker really needs to improve his posts and stop making those one sentence comments at the end of posts that are often blatantly obvious and quite frankly annoying and add nothing to the discussions. Here are some examples:
On Indy 500 game:
Is there any reason to hope that these sports sims (racing, baseball, football, soccer, and so on) have a real possibility of predicting the outcome of matches, or entire seasons?
On Matrix game:
More proof, if needed, that games are seriously big business.
On online games:
Opinions?
On Sega dropping prices for games:
Seems like good news for gamers.
I used to work for a company that did sports simulations on a web site. Most of the engines were based on statistics. Back in March when the maddness hit I used the website to fill out some picks for a pool. I ran each possible game several times and then picked the one that consistently won. It came close and even managed to pick some upsets. If the other team would have won the last game I would have gotten 3rd place in the pool and a bit of cash. So while the current capability is not there if the statistical model is good enough you can get a good idea of what might happen.
In Republican America phones tap you.
but I just need to find a steering wheel that actually stays connected to my desk. Can anyone suggest a steering wheel that works well with most any desktop?
___ Shout Central - Crushes your nuts!
And I don't mean the 3D meshes. I read in the hard-copy of Wired some time last year that in Hong Kong (I think) companies are spending a year developing software models of horse races, taking into account all sorts of little variables, and using them to figure out bets. They're so successful, they generally have to launder the money, and place bets through various 3rd parties in order to stay "in business."
I could see the same thing happening with off the shelf software, maybe, if you could make the software deal with stats over the span of a season (more or less) in realtime. e.g. Guy breaks his arm, software mirrors that in the virtual world, or Guy hits 40 homeruns half-way through a season, Virtual Guy more likely to hit homeruns.
Michael C. Hollinger
Sony has done it the last eight years with their Gameday football game, like the week before the Super Bowl. I believe they get the captains or each team (not sure of the selection process) to play each other. So far it's predicted the outcome eight out of eight times tried.
t m
http://psx.gamezone.com/news/01_29_03_03_08PM.h
I understand the allure of 'replicating' or 'predicting' real-world sports. That's been around since way before even our Mac II baseball games where we shared teams by diskette that we'd created with real players.
The predicting side of this is probably only of interest for people involved in sports betting and serious fanatics--but given the rise of game leagues, online competition has proven pretty well that it can stand on its own, hasn't it?
The first example of this that I'm aware of is the International Netrek League.
Cole's Law: Thinly sliced cabbage
This monkey has a perfect record picking winners in the Stanley Cup Playoffs.
And I'm sure that sport simultations are more sophisticated than a monkey spinning a wheel, right?
In other sports, past performance may be a better indicator of future performance, even with slightly different environment variables. There are exceptions (numerous, I'd think) like Tom Glavine's first outing as a Met in windy, 38-degree weather (no moisture on the hands for the nuanced friction of a typical release). Rain has a similar effect, but it's more obvious.
And you could say, in football, the Dolphins don't win in the cold, the Packers win in the snow and so on. There, even the changing environment could be figured into a simulation.
But racing is more impacted by microclimates, and those can hardly be predicted for weather forcasting. Particularly at Indy, where the cars don't even use brakes in normal operation (speed primarily drops as the cars drift in the corners or from the associated throttle lift), the simulation goes well beyond the car, track or driver.
And even there, besides the obvious mechanicals, the amount of crud on the track (oil, fuel, rubber, water, carbon fiber threads) and the different rubber compounds available for the tires, the driver is often the least predictable. A sim can say "Schumacher drives this way on this track," but who could have predicted the actions of the unpredictable, talented amateur Kimi Raikkonen? He had no base of data from which to draw, but he scored points as a rookie.
The longer races allow for an exponential increase in all of the above unknown factors. The microclime on turn three changes hour to hour. The new C-compound Pirellis leave more crap on the outside of the hairpin than expected. Billy Boat has a minor case of the flu that is tiring him more rapidly.
So, I'd have to allow that, given a large number of weather scenarios (temp, pressure, wind, sun/shade, precip) combined with weighted random factors for mechanicals and driver behavior, you might predict a portion of a race, like the standings after the first few laps. By feeding live data during the race, you might come closer to predicting the outcome as well.
But remember, if it's possible, a Formula 1 team would likely already be doing it.
Amateurs discuss tactics. Professionals discuss logistics.
Is there any reason to hope that these sports sims (racing, baseball, football, soccer, and so on) have a real possibility of predicting the outcome of matches, or entire seasons?
No.
Using statistics will get a reasonable margin of error, but if we always knew a winner was foreordained in any sporting contest nobody would gamble on them anymore.
Also, it'd be tough to take into account the factor of coaching. Sometimes you'll get a coach like Buddy Ryan who will actually put out bounties on opposing players, hoping that a vicious defense is going to hit them right off the field. As long as there is a human at the helm of a sports team, it will be very difficult to predict what even the most talented squad of individuals can do.
mcsey@[ ]oo.com ['yah' in gap]
dissuades spammers from sending you email? Why not just write: mcsey@yahoo.com ? I mean, if ANY spammers go to the trouble of spidering /., do you think that by not typing mcsey@yahoo.com right away you will make them not spam you?
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Oops, sorry 'bout that mate!
The fact that "Sam Hornish Jr. surged ahead at the last minute to win this pre-race simulation" leads me to doubt that this would happen in real life. Computers might be great at computing averages, but when it comes to unexpected occurances they tend not to be as accurate. I would believe the results more if Sam Hornish had consistently led the pack.
Chika Chik-ah... do-e ow ow.
Video games can totally be used to predict events. Just the other day I played Battlefield 1942 and it turns out the Allies would win in a war against the Axis. Who would have predicted that?
ESPN2 to start broadcasting Madden games. My dad even watched me play Madden 2002 for a few hours after I got it, and he HATES videogames.
Hmm,
The simulation must have been based on last year's cars. Since Sam Hornish is driving a Chevy, which are conservatively down 40-50 hp on the Honda and Toyota-powered entries, and considering that no Chevy qualfied within 5 miles of the pole speed, the only sure bet on Sam Hornish for this weekend's race is how long it take for him to be lapped.
But then again, it is virtual reality. As evidenced by the stands packed full of fans in the video game.
Dr. Wu
I read somewhere that EA has used Madden to predict the superbowl, and they were correct something like 6 out of 7 times.
If enough variables can be factored in, and this probably won't happen with consumer level games or software any time soon, I'd imagine that software could be developed capable of predicting a high percentage of games correctly. They will never be able to get 100% accuracy, but 90% is possible in our lifetime and enough to win some nice money (60% to 70% accuracy) shouldn't be too hard to achieve with a nice beowolf cluster.