Slashdot Mirror


Blender Gets Audio Sequencing

Qbertino writes "The universal GPLd 3D tool Blender that was bought free by the Blender community not so long ago, has gotten audio sequencing added to its feature set. This has been missing ever since the integrated Video NL (Non-Linear) Editor/Sequencer was introduced. The only other 3D package known for its integrated Video NLE is the proprietary Houdini, which also runs under Linux but comes at something like $3000 for its small featureset. This finally gives the OSS community a lightweight alternative to this and eases syncing 3D animation and audio a great deal. Audio sequencing will be integrated in the upcoming 2.28 release of Blender. Early adopters can download here."

7 of 168 comments (clear)

  1. Bloated? by metalhed77 · · Score: 4, Informative

    Blender may be crap, but at 2 megs it is hardly bloated.

    --
    Photos.
  2. Re:missing functionality, but adding new toys? by FunkyChild · · Score: 4, Informative
    Maybe it's just me, but they seem to be rather confused between the "About Blender" pages, the Changelog, etc...2.2.7 specifically says cartoon shading doesn't work. "About Blender" says it does. Which is it, guys?
    Blender already has basic toon shading capabilities - it can render toon-style 'edges' on models, and with a bit of fiddling with textures and normal-dependent falloff gradient textures, you can get a reasonable result (as is on the left in this thumbnail image, however this isn't dependent on light sources.

    One of the new volunteers, Cessen, has been working on an updated shading system which adds on an Oren-nayar blinn shading and a toon shading method to the current phong shading. Cessen's new work is a much easier and more accurate way of toon shading (works based on light sources, specularity etc), not to mention the obvious improvements in adding blinn shading too. Unfortuately there wasn't enough time to integrate Cessen's changes for the 2.27 release, but it should be in the next.

    Also keep in mind that Blender has only been open source for a relatively short time, and want' originally developed in an open source context (a la netscape->mozilla). It will take some time for developers to properly familiarise themselves with the huge amount of code in there, and start to re-organise it into something that facilitates an open-source model rather than the previous.
  3. Re:How in the ... ?! by digitalhermit · · Score: 5, Informative

    I started a page here. I'm preparing a section on shaders and animation that should be ready in a couple weeks.

  4. Re:How in the ... ?! by FunkyChild · · Score: 4, Informative

    This should get you started. There's a good community site at www.elysiun.com - they can help answer questions in the forums if you get stuck.

  5. elySiun.com by FunkyChild · · Score: 3, Informative

    Damn.. That link should be www.elysiun.com not elyiun.

  6. Re:user interface blues by digitalhermit · · Score: 3, Informative

    Keep this in mind:
    The focus of the mouse pointer determines what each key sequence does. This can be confusing at first but makes it easier later. In other words, if your pointer is in the modeling window then keys will have a different effect than if you're in the controls pane. The alternative may have been to assing a modifier sequence, but you could argue that this forces you to put two hands on the keyboard. As it is, you keep one hand always on the mouse and the other always on the keyboard.

  7. Re:Now that that's taken care of by sharph · · Score: 4, Informative

    You want to make music in linux?

    Ever heard of audour?
    Or audacity?

    You want an audio sequencer? Check out soundtracker.

    Or if you like to mess with oscillators and stuff, spiralsynthmodular.

    don't you DARE tell me we have no sound apps in linux.

    if you're STILL unconvinced, check out http://linux-sound.org/