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Blender Gets Audio Sequencing

Qbertino writes "The universal GPLd 3D tool Blender that was bought free by the Blender community not so long ago, has gotten audio sequencing added to its feature set. This has been missing ever since the integrated Video NL (Non-Linear) Editor/Sequencer was introduced. The only other 3D package known for its integrated Video NLE is the proprietary Houdini, which also runs under Linux but comes at something like $3000 for its small featureset. This finally gives the OSS community a lightweight alternative to this and eases syncing 3D animation and audio a great deal. Audio sequencing will be integrated in the upcoming 2.28 release of Blender. Early adopters can download here."

20 of 168 comments (clear)

  1. But can it still by Anonymous Coward · · Score: 5, Funny

    Make smoothies? I hope so! Mmmm, smoothies...

  2. Blender? by Anonymous Coward · · Score: 3, Funny

    Blite my shiny metal ass!

  3. It doesn't make too much sense by Samir+Gupta · · Score: 4, Insightful

    Just like those all-in-one cell phones, or printers/copiers/scanners/faxes, I suspect that they will have to compromise on quality, lest they end up with some bloated software product.

    I'd much rather have separate best-of-breed software packages, than an integrated one that does everything OK, but not great.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
  4. Counterparts to Photoshop, Maya by digitalhermit · · Score: 4, Insightful

    Blender is definitely a great success story. Like Gimp is to Photoshop, Blender is to Maya. Though Photoshop is still the heavyweight tool for photo manipulation and though I'm an experienced Gimp user, I know that there are things that Photoshop can do that Gimp cannot do as easily. But the $500 price tag for Photoshop makes me a big, big Gimp fan. It does everything I need. Same for Blender. It is not in the same class as Maya but with a little work, can do many of the same things. In fact, it's at the point where it competes well against many of the lower end commercial packages costing hundreds of dollars.

    1. Re:Counterparts to Photoshop, Maya by the_real_tigga · · Score: 3, Insightful

      Like Gimp is to Photoshop, Blender is to Maya.

      AAAHAHAHHAHAHAHAAAAAHAHAHA!

      I like blender but this is hilarious.
      Have you ever even *glimpsed* at the things Maya can do?

      --
      my .sig is better than yours.
  5. It *does* make sense by AsparagusChallenge · · Score: 5, Insightful

    Blender's primary target is to be able of making ready-to-publish video from scratch. Composing audio is a priority, unless you aim to recreating the beginnings of cinema.

  6. Re:OSS is feature obsessed by lowmagnet · · Score: 3, Interesting

    Good example of featuritis is the GIMP and their script-fu menus. Who else but a geek would write a library framework for plugins that often crash and take the program out with them.

    The easier the interface, the less features, the better. All of the software I love to use (except Photoshop) fits this mould. Not that Photoshop is bad; it's the best. The problem with Photoshop is too many features to get to the work I need to do.

    --
    Heute die Welt, morgen das Sonnensystem!
  7. Bloated? by metalhed77 · · Score: 4, Informative

    Blender may be crap, but at 2 megs it is hardly bloated.

    --
    Photos.
  8. missing functionality, but adding new toys? by SuperBanana · · Score: 4, Interesting

    Maybe it's just me, but they seem to be rather confused between the "About Blender" pages, the Changelog, etc...2.2.7 specifically says cartoon shading doesn't work. "About Blender" says it does. Which is it, guys?

    Then, note that a lot of file formats don't work on Linux- only Win + MacOS X. None of the plugins work in OS X yet...so on. It's beta quality stuff, like walking into a house and the owners keep telling you "no, don't open that door, it's not on the hinges!" or "watch your step" when you pass by the 3-foot hole in the floor. Oh, but look at the MARVELOUS sun porch they just finished!

    See this all the time- developers working on the bright+shiny things, while leaving behind major, glaring problems. Guys, fix it up so existing stuff works, THEN add new toys. What good is a car that has a really sweet stereo setup, but only 3 wheels?

    I get the distinct impression Blender developers have bitten off more than they can chew, but are back in the kitchen for dessert regardless...

    1. Re:missing functionality, but adding new toys? by FunkyChild · · Score: 4, Informative
      Maybe it's just me, but they seem to be rather confused between the "About Blender" pages, the Changelog, etc...2.2.7 specifically says cartoon shading doesn't work. "About Blender" says it does. Which is it, guys?
      Blender already has basic toon shading capabilities - it can render toon-style 'edges' on models, and with a bit of fiddling with textures and normal-dependent falloff gradient textures, you can get a reasonable result (as is on the left in this thumbnail image, however this isn't dependent on light sources.

      One of the new volunteers, Cessen, has been working on an updated shading system which adds on an Oren-nayar blinn shading and a toon shading method to the current phong shading. Cessen's new work is a much easier and more accurate way of toon shading (works based on light sources, specularity etc), not to mention the obvious improvements in adding blinn shading too. Unfortuately there wasn't enough time to integrate Cessen's changes for the 2.27 release, but it should be in the next.

      Also keep in mind that Blender has only been open source for a relatively short time, and want' originally developed in an open source context (a la netscape->mozilla). It will take some time for developers to properly familiarise themselves with the huge amount of code in there, and start to re-organise it into something that facilitates an open-source model rather than the previous.
  9. Kudos to the Blender community! by stox · · Score: 4, Insightful

    The Blender project is a major milestone in the progression of open source software. For the first time, a closed project was brought into the open by the users. Compared to others, they have been remarkably fast at bringing a working product to market. They have also been extremely responsible in respect for copyright, and are currently helping to bring more closed work into the open. This project is one class act, and I hope that their model is extremely successful.

    --
    "To those who are overly cautious, everything is impossible. "
  10. bah! by Anonymous Coward · · Score: 4, Funny

    Adding useful features is such a waste of time!

    Now, rewriting it in Java, That would be a REALLY good use of development time!!

  11. Re:How in the ... ?! by digitalhermit · · Score: 5, Informative

    I started a page here. I'm preparing a section on shaders and animation that should be ready in a couple weeks.

  12. Re:How in the ... ?! by FunkyChild · · Score: 4, Informative

    This should get you started. There's a good community site at www.elysiun.com - they can help answer questions in the forums if you get stuck.

  13. Re:OSS is feature obsessed by Hamster+Of+Death · · Score: 4, Insightful

    Simply because fixing bugs is boring and often tedious. Not many people get their kicks bug fixing. Writing new features is much more appealing since it is a) new and b) makes Open Source Project X that much more comparable to Closed Source Project Y

    So new features are added first because they are fun and increase product visibility. Bugs often take a back seat due to the drudgery associated with them.

  14. elySiun.com by FunkyChild · · Score: 3, Informative

    Damn.. That link should be www.elysiun.com not elyiun.

  15. Undo? by Tyler+Eaves · · Score: 4, Insightful

    Okay, and UNDO is going to be implemented when? Seriously, I can't take a graphics package without an UNDO feature seriously.

    --
    TODO: Something witty here...
  16. Re:user interface blues by digitalhermit · · Score: 3, Informative

    Keep this in mind:
    The focus of the mouse pointer determines what each key sequence does. This can be confusing at first but makes it easier later. In other words, if your pointer is in the modeling window then keys will have a different effect than if you're in the controls pane. The alternative may have been to assing a modifier sequence, but you could argue that this forces you to put two hands on the keyboard. As it is, you keep one hand always on the mouse and the other always on the keyboard.

  17. Re:Now that that's taken care of by sharph · · Score: 4, Informative

    You want to make music in linux?

    Ever heard of audour?
    Or audacity?

    You want an audio sequencer? Check out soundtracker.

    Or if you like to mess with oscillators and stuff, spiralsynthmodular.

    don't you DARE tell me we have no sound apps in linux.

    if you're STILL unconvinced, check out http://linux-sound.org/

  18. Closed source is feature obsessed by FooBarWidget · · Score: 3, Insightful

    why o why are closed sourcecompanies obsessed with features ? why cant you fkin fix bugs instead of the current obsession with adding more and more features that add more bugs making it even more unstable, is it boredom or pride ?

    do yourselves a favour and make the original application perfect ie: bug free , before adding more features/bloat?

    MS word gets more and more features every release, and most users don't even use a lot of those features. photoshop gets more and more features every release, while most non-professionals and home users don't even need everything photoshop can do.

    *sigh*

    Now back to reality. Why do you blame OSS? Closed source is no different. If anything, it's *closed source products* that add more and more features without looking back. Compare the latest version of Opera with Opera 3. On the other hand, compare GNOME 2 with GNOME 1: they actually cleaned up the GUI and *removed* a lot of config options and replaced them with sane defaults and autodetection, sped up Nautilus many times, and fixed numberous of bugs.

    As for your Mozilla comment: Mozilla is meant to turn out this way. The Mozilla browser suite as we know it is just a "technical demo": it was never meant to be the final product. Mozilla was destined to split off in seperate products that use the same browser engine.