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Zelda - Wind Waker Sequel Confirmed

Thanks to Shacknews for pointing to the Computer and Video Games site, which has an interview with Eiji Aonuma, the project director of Zelda:The Wind Waker for Gamecube. Among the subjects discussed are a Wind Waker sequel, of which Aonuma says: "..as I did between Ocarina of Time and Majora's Mask, I will use the same engine and the same graphics of Wind Waker for its sequel. However, I do plan on powering everything up a bit." He suggests the sequel should be playable for E3 2004, and also discusses other subjects, including the choice of cel-shading and puzzle design for the original Wind Waker.

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  1. Re:rabble-rabble-rabble by startled · · Score: 0, Troll

    "(btw, the game is amazing and I can't wait for the sequel.)"

    I still can't get into it. Slow, unskippable, repeated cutscenes (plus, I have to wind wake again!? yawn). It's also too easy. I initially really liked the no jump button innovation, but then he kept taking flying leaps off of bridges into the lava, whereas in any sensible platformer with a jump button, the character would grab onto the edge of the ledge rather than taking an obviously stupid jump.

    Too easy + bad jump controls meant that 90% of my deaths were a result of the no jump button "innovation", while only a handful were due to boss monsters, other enemies, and real platform challenges. Despite the clearly breathtaking art style of the game, I just can't consider that sort of gameplay as best of class.

    For some reason, I was able to overlook some of the same flaws Waker has in Ocarina-- just a better game, I guess.