Zelda - Wind Waker Sequel Confirmed
Thanks to Shacknews for pointing to the Computer and Video Games site, which has an interview with Eiji Aonuma, the project director of Zelda:The Wind Waker for Gamecube. Among the subjects discussed are a Wind Waker sequel, of which Aonuma says: "..as I did between Ocarina of Time and Majora's Mask, I will use the same engine and the same graphics of Wind Waker for its sequel. However, I do plan on powering everything up a bit." He suggests the sequel should be playable for E3 2004, and also discusses other subjects, including the choice of cel-shading and puzzle design for the original Wind Waker.
including the choice of cel-shading
I never quite understood the brouhaha over the cell-shading of the first one. So many people were so upset by it, this was obviously Miyamoto's original intention and since it's his he should do what he sees fit.
(btw, the game is amazing and I can't wait for the sequel.)
Mike
Ahhhh, the sweet smell of nintendo fan-boys, and I love it.
I'm with nintendo until the grave.
Xbox = PC in a box
PS2 = quantity, not quality
Gamecube = getting my gaming experience just right
Whatever game that isnt on Gamecube I can play on the pc, whatever game that is on gamecube i cant play anywhere else.
When your favorite games are 80% nintendo exclusives, how can you not own a Cube?
If they could quit making Mario 64 over and over and come up with some original games in new product lines, perhaps they'll attract my interest again.
There are some non nintendo games. I enjoyed Super Monkey Ball and Lost Kingdoms.
They only made one Mario 64 sequel as well, and when you make what some consider to be the Best Game Ever, a sequel that isn't quite as good as the original ain't necessarily a bad thing.
I think that the whole industry has a problem with releasing original games that are really popular. Singling out Nintendo is a bit anti-fanbi or fanboi for another system, as they seem to be doing better in this regard than some others.
Didn't they use water on purpose, to keep the loading times to a minimum? That was my understanding, and seeing how this was the first Zelda on a CD median (except for the god awful CD-I games) I think they did a pretty good job.
I'm the guy with the unpopular opinion
Hopefully it won't be as unappealing as Majora's Mask was. It just felt like it was a bastardised(SP?) extension of OoT. I got no pleasure out of playing it. The "mask" and "good deeds" system got on my nerves. I don't know, maybe I just didn't "get it". Anyone else feel the same way?
Why did you decide to stick with text-based dialogue rather than using speech?
Aonuma: With conversation, using text has always been Zelda's style - it's always worked that way. And another reason for keeping it text-based is because, when anyone reads anything - a novel, text on a screen - they're able to give it their own kind of flavour, their own interpretation and voice.
Rather than influencing that by making the on-screen characters speak, I intentionally wanted players to read the text. I don't know if you've noticed, but Link never speaks - this is also intentional as I want the player to create their own idea of who Link is, rather than giving him a voice.
All I can say to the above is AMEN TO THAT.