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Zelda - Wind Waker Sequel Confirmed

Thanks to Shacknews for pointing to the Computer and Video Games site, which has an interview with Eiji Aonuma, the project director of Zelda:The Wind Waker for Gamecube. Among the subjects discussed are a Wind Waker sequel, of which Aonuma says: "..as I did between Ocarina of Time and Majora's Mask, I will use the same engine and the same graphics of Wind Waker for its sequel. However, I do plan on powering everything up a bit." He suggests the sequel should be playable for E3 2004, and also discusses other subjects, including the choice of cel-shading and puzzle design for the original Wind Waker.

7 of 26 comments (clear)

  1. rabble-rabble-rabble by sweeney37 · · Score: 3, Insightful

    including the choice of cel-shading

    I never quite understood the brouhaha over the cell-shading of the first one. So many people were so upset by it, this was obviously Miyamoto's original intention and since it's his he should do what he sees fit.

    (btw, the game is amazing and I can't wait for the sequel.)

    Mike

    1. Re:rabble-rabble-rabble by MBCook · · Score: 2, Insightful
      I think the fuss was because a demo of the GCN (I think it was shown at Spaceworld) showed Link fighting Gannon before the system came out. The demo looked amazing, it used the version of Link that is now in Soul Calaber (spelling?). I think that game would have looked awesome, and I think many others thought the same way. So when the look was changed, you have to be disapointed in a way.

      I wasn't worried about Zelda when I heard about the change, but I wasn't sure it would work too well. As more and more screenshots and videos came out, I became more sure. Once I played the game though, I have to say that they did an AMAZING job with it. The game still doesn't look like a cartoon (no cell shading game has gotten that good. They might have moments, but...), but it does have great style. I can't wait to play/see the sequel.

      Also, remember that there weren't that many cel shaded games when the change was announced. You had Jet Set Radio (which was good) and Klona 2 was out then too (I think), but other than that the few games that were celshaded were pretty bad (like that one wacky-races-twisted-metal hybrid that was supposed to be pretty bad). There just weren't many games that did it successfuly. But people should really learn to trust Nintendo more, it turned out great, didn't it?

      PS: OT: I just got my Technician License last Sat and yesterday the FCC gave me my callsign. Yeah!

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  2. Nintendo Fans by willr7 · · Score: 4, Insightful

    Ahhhh, the sweet smell of nintendo fan-boys, and I love it.

    I'm with nintendo until the grave.

    Xbox = PC in a box
    PS2 = quantity, not quality
    Gamecube = getting my gaming experience just right

    Whatever game that isnt on Gamecube I can play on the pc, whatever game that is on gamecube i cant play anywhere else.

    When your favorite games are 80% nintendo exclusives, how can you not own a Cube?

  3. Re:Burn, Nintendo - burn. by easychord · · Score: 2, Insightful

    If they could quit making Mario 64 over and over and come up with some original games in new product lines, perhaps they'll attract my interest again.

    There are some non nintendo games. I enjoyed Super Monkey Ball and Lost Kingdoms.

    They only made one Mario 64 sequel as well, and when you make what some consider to be the Best Game Ever, a sequel that isn't quite as good as the original ain't necessarily a bad thing.

    I think that the whole industry has a problem with releasing original games that are really popular. Singling out Nintendo is a bit anti-fanbi or fanboi for another system, as they seem to be doing better in this regard than some others.

  4. Re:I really hope that... by AlexMax2742 · · Score: 2, Insightful

    Didn't they use water on purpose, to keep the loading times to a minimum? That was my understanding, and seeing how this was the first Zelda on a CD median (except for the god awful CD-I games) I think they did a pretty good job.

    --
    I'm the guy with the unpopular opinion
  5. Majora's Mask? by Mupp252 · · Score: 2, Insightful

    Hopefully it won't be as unappealing as Majora's Mask was. It just felt like it was a bastardised(SP?) extension of OoT. I got no pleasure out of playing it. The "mask" and "good deeds" system got on my nerves. I don't know, maybe I just didn't "get it". Anyone else feel the same way?

  6. Text before voice by Tsuzuki · · Score: 3, Insightful

    Why did you decide to stick with text-based dialogue rather than using speech?

    Aonuma
    : With conversation, using text has always been Zelda's style - it's always worked that way. And another reason for keeping it text-based is because, when anyone reads anything - a novel, text on a screen - they're able to give it their own kind of flavour, their own interpretation and voice.

    Rather than influencing that by making the on-screen characters speak, I intentionally wanted players to read the text. I don't know if you've noticed, but Link never speaks - this is also intentional as I want the player to create their own idea of who Link is, rather than giving him a voice.


    All I can say to the above is AMEN TO THAT.