Microsoft Talks Handhelds, Xbox Linux
Thanks to an anonymous reader for pointing to a Canada.com interview with Xbox head honcho Robbie Bach, which shoots him some wide-ranging and perceptive questions about Microsoft's console strategy. Interesting answers include whether Microsoft wants to get into the handheld console market ("It's like starting a new business...we will focus on making the current Xbox successful."), and their views of Linux for Xbox ("..the numbers are not really that big. It's not a commercial as much as it is an intellectual property issue and we always pursue those.")
Could this be another wave attempt at handheld consoles? Sony is in the process of making a handheld to go along with their top selling gaming console. Meanwhile, Nintendo, who still owns the handheld gaming console market, is standing strong with the GameBoy series (GameCube isn't holding up as well compared to it's little brother). Let's see how the two (MS and Sony) do against Nintendo in this category. If history holds up, Nintendo better start cranking with ideas.
Efren Belizario
headspeak.com
Apparently the highly anticipated XBOX-2 will not carry an nVidia graphics chipset. I must inject my opinion that, the way the GeForce 5 cards exist in their bulky and unoptimised state (can you say leafblower?) make me glad that Microsoft may be going with ATI or having a custom chip made for it. I know I could definitely do without heatsink-enabled RAM.
With the emergence of smaller form factor PCs like the oqo it really does not seem SO far fetched that MS might introduce a handheld gaming system.
;)!
However, it seems that absolutly everyone is entering the market including Nokia and sony.
Does MS really want to fight it out with sony on the handheld platform, when they have been utterly beaten on the console one?
Regardless, since it would probably be based on x86 hardware, it might make an excelent portable linux system
Here's Microsoft's patent application that covers disallowing participation in online services.
First of all you have some pretty fuzzy math there:
>>when I buy a $180 system that cost $100 to make, you just made $100 regardless of what I do with it afterward
180-100=80 not 100.
Anyways, back to my point. I'm not sure where you're getting your numbers from, but all recent reports have shown that MS, Sony, Nintendo are selling their gaming hardware at a loss. This has been the way that the industry has worked over the years: sell the systems cheaply, make it up by collecting the royalty and licensing fees.
Secondly, your naive statement on piracy: You fail to recognize the sunk cost of R&D in creating the X-box. All this has to come from somewhere. The measily amount of money made from selling the hardware will not come close to making up the 100s of millions of dollars spent on developing the system.
Anyways, my point is not that you should not be modding or pirating, but rather, don't delude yourself into thinking that it is not an illegal activity. Or justify it with that you would not have bought the pirated game in the first place.
I mean, I have pirated my share of games, and modded some consoles, but I don't delude myself into thinking what I'm doing is right. Piracy is piracy is piracy.
_______________________________
"I'm not Conceited...I'm just a realist..."
Q. Do you ever get impatient with Bungie, the developers of Halo 2, the sequel to your flagship title Halo?
A. Software development is part science and part art. I have a lot of faith in those guys to execute and produce on time, just like they did for Halo for the Xbox launch.
Because Bungie can always be relied on for release dates. I'm still waiting for my Q1 2001 Halo PC release.
How quickly we forget.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Wow, that's beautiful.
As a citizen of the United States of America, we can expect to have certain rights. As employees/customers of an American corporation, we can expect diddley. And according to Microsoft, that's just the way it should be. The guy at least deserves credit for being forthright about where things stand.
It's not just Microsoft, though. We live in a democracy. We have a free market. Nonetheless, corporations whose modus operandi resembles that of a feudal fiefdom by and large dominate our working lives. And when we leave work, we owe them our allegiance as 'customers'.
But who cares? We all have bread on the table. A glass of wine. A Tivo. A comfortable chair.
Society today is as hierarchical, class-based, and inequitable as ever. Perhaps more so. The only reason people aren't storming the castles with pitchforks is that they're too busy watching TV. That's the scary part. Seems to me that things are just getting worse and worse, but nobody cares. Why should they?
The reason why, of course, is that they deserve better. And if wealth was distributed more equitably, they would have better. But people are just too damn content to agitate for change.
So Bill Gates will continue to bitch-slap mod-chippers, all the while crying about his constitutional 'right' to do what he wants. Asshole.
--Lawrence Lessig for Congress!
But it's not about piracy...iot's about playing imports.
Why should I be limited to the shit that comes out in europe? Same for dvd's...can you explain regoin coding as anything else than a mechanism to control the market? And can you find a law that says I am not allowed to bypass someone who wants to limit my acces to commercially sold information that I legally pay for? No, you can't.
You can find a law which makes it illegal for me to bypass protection schemes...but if those schemes are illegal in the first place (ie anti-compettitive and anti-trust), then my rights supercede the ones which prevent me from doing what I have every right to do.
-- Waht? Tehr's a preveiw buottn?
I mean, what if I want to buy an Xbox to turn it into a paperweight?
Or an aquarium?
Or hell, maybe I'll hollow the thing out and wear it as a hat.
I bought it, paid through the nose for it, and if I want to ignore all their games and use the case as a home for fish, well, that's my business.
Now, I can understand them blocking modded Xboxes from the online stuff, because people *could* use modifications of some sort to cheat in online games. But that's not an IP problem; when they offer a service like that, they can deny it whenever the want. If they start going after people legally for modchips, though, that's a different story.
Running Linux on XBOX violates Microsoft's IP rights and they should prosecute everyone who attempts it.
I think the idea here is that once you own something, it's yours. You can use it for it's intended purpose (playing games), use it as a book end, if you can find a way to have sex with it, by all means - do so. Take it apart, mod the hell out of it, no problem.
However, there is a grey area here. The mod chips might be an IP voilation. This is what old MS wants to crack down on, not the person who wants to put linux on their machine.
As long as we're feeding the AC trolls, might as well throw in that I really kinda like my X-Box, but I do wish it had more games for kids. Last summer, we were in best buy looking for some stuff and I let the play with the game cube. Took each of them (ages 5-9) about 10 seconds to start playing the game. I've never seen something like that on Xbox. Course... I remember when it was cool to have 2 "Fire" buttons on a joystick.
Good judgment comes from experience, and a lot of that comes from bad judgment.
"I thought that argument was put to rest when those gameshark cartridges came out for the NES. Maybe I'm thinking about the wrong thing, but I could have sworn lawsuites were filed and gameshark won in the long run. "
If memory serves, Nintendo tried to claim that that Game Genie caused damage to people's games. There was a breath of truth to it, enter the wrong code and you could erase save games. You could also make the game unstable (only when the Genie was hooked up...) thus making the game seem defective. Yes, Nintendo lost. Nintendo's stance on that was pretty shitty. I wish I could tell you what their real concern was, but unless a bunch of people called with tech support issues, I have trouble imagining it. (Was it possible it could have been used to play unauthorized games?)
Here's a question for you: Would the Game Genie case hold up today in light of the DMCA? If you're looking for the difference between then and now, that'd be the first direction I'd point you.
"Derp de derp."
From the article (emphasis in bold added):
I find it interesting that even someone in the industry, who obviously has an interest in drawing women to the hobby, himself admits he mostly plays with his 12-year-old son. I wonder if he's tried "selling" the women in his own personal life on it? Does his wife play? His mom? His sisters, or women friends?? (Granted, as he's in the industry, it's likely a lot of his friends, including women, are also in the industry, but aside from that...)
I frequently see articles on modern gaming demographics that say more women are playing video games than is generally thought, though the numbers seem to vary. Is this really the case? If so, why are so many of the games obviously targetted toward 12-year-old boys (or older males, who arguably have largely the same interests)?