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The Longest Journey 2 Revealed

Thanks to an anonymous reader for pointing to an interview on Adventuregamers.com previewing the recently announced The Longest Journey 2, a sequel to one of the last 'traditional' adventure games, Funcom's critically acclaimed The Longest Journey. The game's lead designer, Ragnar Tornquist, is quoted as saying "We are all through with point-and-click route. The reason for that is that I find the more immediate controls to be more interesting." We ran an earlier story on how the next Broken Sword game is making a similar transition.

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  1. Re:Missing The Point by startled · · Score: 2, Informative

    "The Longest Journey was good not because it was a point-and-click adventure game, but because of its story."

    I don't understand how anyone liked TLJ. I tried and tried and tried to get into it. Then I tried playing it co-op with a friend. It sure felt like the longest journey-- no one would shut the hell up. They even made jokes (with the old sailor) about how long the dialog went on, while you were subjected to them repeating the same dialog over and over again, much of which wasn't relevant to anything the first time.

    There might've been a great game hidden behind the hours and hours of excessive (oft-repeated, irrelevant, and dull) dialog, but I wasn't willing to stick around to find out. I seriously tried longer than I should have, but about 6 hours in I finally gave up.