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They Came.. From Hollywood

Thanks to GMicek for pointing to the DIYGames.com site, which has an interview with Octopus Motor, the developers of They Came From Hollywood. This real-time strategy PC title allows you to control giant B-movie monsters as they maraud through major American cities, and you can even play as one of the monsters from those classic Harold Haxton movies. The project is also an interesting model for today's independent games, as the official site explains the game has only 2 developers, and the title will be self-published when it's finished later this year.

28 comments

  1. They Came.. From Slashdot by bjpirt · · Score: 2, Funny

    to destroy your server

    1. Re:They Came.. From Slashdot by bmnc · · Score: 1

      That moderation is a shame, cos I think that was quite clever. Do you think one of the powers the monsters can get will be "No sense of humour!"? Anyways, anyone seen a price tag? I'd quite like to know how much games are "really" worth when you take the big name publishers out of the equation.

    2. Re:They Came.. From Slashdot by Anonymous Coward · · Score: 0
      "They Came.."

      Weird.. what a coincidence.

      (yeah, I know, but you can thank me for keeping the stupid posts in one thread)

  2. This is, like, so 1986 by lightspawn · · Score: 3

    Remember Rampage

  3. This artcile is really stupid by @madeus · · Score: 2

    From looking at the screen shots both the graphics and gameplay (and you can get a good idea of the gameplay from looking at the screen grabs provided) seem to be extremly poor.

    It looks like they have spent quite a bit of time on the roads/buildings/people, which is good, but I'm certain there are a lot of alternative ideas for gameplay that would be able to sell this underlying engine better than the idea they currently have.

    I think it's perfectly possible to come up with good ideas that don't rely on 3D, but for a game with the concept this one has (which relies largley on the coolness factor of destroying things) it would seem to cry out for cool 3D graphics and alpha blended explosions - *something* to keep the player entertained (as I think the minor amusement of destorying things as a big monster in the current environment will wear off before the first level is complete).

    There are hundreds of small time developer outfits producing great games (like Ambrosia Software), I fail to see the point of an article about a game that, quite frankly, is crap, when there are plenty of small time developers turning out good low budget shareware and freeware titles (in particular there are many excellent games in this category for Palm OS and Pocket PC).

    I appreciate that harsh critisim is hard for the developers to hear, but:

    There are free-as-in-beer and free-as-in-speech games out there that have more appealing graphics and gameplay premises.

    I think that when people spend time writing god awful software it's only fair to call it as it is, it's crap and no one in their right mind is going to want to buy it.

    How many non A/C account holders think this game is cool and would buy it, really?

    1. Re:This artcile is really stupid by Txurlo · · Score: 2

      It looks like they have spent quite a bit of time on the roads/buildings/people, which is good, but I'm certain there are a lot of alternative ideas for gameplay that would be able to sell this underlying engine better than the idea they currently have.

      Gameplay? Come on! This will be the Rampage of the 21st century, and THAT is a good thing! It's almost like saying that Get Medieval's gameplay was ripped off Gauntlet =)

      --
      Txurlo
    2. Re:This artcile is really stupid by Bryant · · Score: 2, Insightful

      How in the world can you tell what the gameplay is like from just looking at a few screenshots? You don't know what the AI is like, you don't know what the math is... that just seems like a kind of weird thing to say.

    3. Re:This artcile is really stupid by breon.halling · · Score: 1

      Personally, I'll just wait for a demo before judging whether or not the game is crap. Screenshots don't mean very much these days...

      And anyhow, since when do lousy graphics == bad gameplay?

      Just my two cents.

      --
      "Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
    4. Re:This artcile is really stupid by Ath · · Score: 2, Informative

      The game looks and sounds nothing like Rampage. It looks and sounds like Crush, Crumble and Chomp, a game by Epyx back in the 1980s for the Apple II (and I think C64) that was removed from the market when Epyx got sued by at least one film company. I will take acceptable graphics and good game play any day over great graphics and crap game play. You attack the game for shitty graphics and then turn around to promote games on Palm OS and PocketPC devices. What the hell is that? Last I checked, Snood wasn't exactly a technically cutting edge game. Maybe you've been playing a modified version of Dope Wars. Maybe one where you are the buyer and not the seller. Being hepped up on goofballs is the only reason I could think you would brag about Palm OS and PocketPC games.

    5. Re:This artcile is really stupid by @madeus · · Score: 1

      They have gameplay movies demo'ing the game play.

      I disagree entirely the the idea that screen shots don't mean very much 'these days' (as if they ment more in the past? - I think they are more relevent than ever), a game with great graphics might play poorly, but a game with lousy graphics will almost certainly suck.

      Since when have was lousy graphics been a hall mark of a good game? If someone can't be bothered to make sure something looks good it's doubtful they have spent much time on the bit's you can't see. This is true of a lot of software, not just games.

      You don't have to have the best graphics, but the engine does need to be sufficently complex to provide enough depth.

      How many recent Good Titles with Bad Graphics can you think of?

      A lot of people tout the idea that it's gameplay and not graphics that count as if graphics don't matter - if you don't have a good graphics engine in a game that relies on graphical interaction between the player and their surroundings you can't immerse the player in the game and you can't provide a deep enough level of interaction to keep them entertained.

    6. Re:This artcile is really stupid by breon.halling · · Score: 1

      Since when have was lousy graphics been a hall mark of a good game?

      Sorry, perhaps I mis-phrased that: I meant that you don't NEED good graphics for a great game. Look at NetHack. Sure, it's been around for a while, but the graphics haven't been improved, 'cause they're not really needed. They work fine the way they are. Sure, they're ugly, but the underlying game holds up well enough to do without snazzy effects.

      How many recent Good Titles with Bad Graphics can you think of?

      This is, of course a VERY subjective list:

      Master of Orion 3

      Civilization III or any of the Civ series, for that matter

      Uplink

      Well, the list can go on, but my point is that some games can stand up to having not-so-stellar graphics, providing the gameplay is good enough. And, while I agree with your point, re: interaction between the player and the game, I believe that, so long as the story/game itself is compelling, this effect can be achieved without any 3D or alpha-blending or gratuitous lens flares or real-time lighting or ...

      Bear in mind, too, that this is a game created by TWO people. Many 'homebrewed' games lack the resources to make outstanding graphics.

      --
      "Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
    7. Re:This artcile is really stupid by breon.halling · · Score: 1

      Sorry, I forgot to address the "screenshots don't really mean much these days" issue. ;)

      What I meant was since most games coming out now have fantastic graphics, the "gee-whiz" factor is getting a little tired, y'know?

      Unreal II, for example, has AWESOME graphics, but it's just the same run-and-gun game that've been around since the Doom days. Not that I dislike running around and shooting the crap outta monsters, but a little innovation goes a long way.

      --
      "Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
    8. Re:This artcile is really stupid by @madeus · · Score: 1

      Erm you've got confused, I didn't mention Rampage. Your refering to another poster/thread.

      I would take a game with acceptable graphics and good game play over great graphics and crap game play, but there are so many games with good graphics and good gameplay it's not as if it's a choice gamers have to make (something lost on the dolts round here who wouldn't know a decent video game if they played it).

      There are quite a few decent games on the Palm OS and Pocket PC platform, 'Dope Wars'? If you think that's the be-all and end all of gaming on the Palm OS and PPC platform your better off with your mouth shut. 'Last you checked'? When the hell was that? 1996?

      Companies like Hexacto make great games for mobile devices and there are loads of titles for Pocket PC like Sim City Origional & 2000, Need For Speed and origional titles like Mini Sports Bike (which has very rich 3D graphics), and that's not to mention Sega titles like Sonic.

    9. Re:This artcile is really stupid by Anonymous Coward · · Score: 0

      You still blow goats.

      Ironstorm looked great, played like shit.

      What are you, like 14?

    10. Re:This artcile is really stupid by Anonymous Coward · · Score: 0

      christ you suck dick

  4. Sounds like War of the Monsters by truffle · · Score: 1
    --

    ---
    I support spreading santorum
  5. Re:So, how is this different from Sim City? by Anonymous Coward · · Score: 0

    9th post!

  6. Re:This is, like, so 1986? Try 81 by digitalgiblet · · Score: 2, Insightful
    How about my favorite "Crush, Crumble, and Chomp"?

    Played it on the C-64. Took 30 MINUTES to load and had a 50% success rate. When your monster got killed you had to RE-LOAD the game. The fact that we played it and played it is a testament to how good it was...

  7. Harold Haxton isn't real... by yesacs · · Score: 1

    but i certainly wish he was. Mars needs Chicken, Gravy and Women? Once they get everything they need, that there red planet would a nice place to settle down.

  8. Re: Gameplay from Screenshots by @madeus · · Score: 1

    You can easily tell a lot about the intended gameplay from looking at screen shots of a game, that should be blatantly obvious, and there are quite a lot of screen shots avalible on the site (as well as from the gameplay movies provided on that site).

    Even the developers of this game think it's possible to get an idea of the gameplay from looking at images of the game (that's why they have 'gameplay movies' on the site).

    You can see what the player is being asked to do and the type of objectives they will be asked to meet, what obstacle's they will face, and what the good and bad points of the game will likely be, simply by paying careful attention to the information avalible to you.

    For example, you'll take the form of various B-Movie monsters and have to destroy a series of buildings and mouments (outlined at the start of the level) before you get killed by various helicopters, planes and other assorted defense forces. You'll be able to destory other buildings and vehicles and use special charecter specific moves along the way. You won't have complete freedom of movement as all graphics are pre-rendered, and you won't be able to switch to a first person viewpoint. The gameplay will be limited as the potential for havock will be constrained to what's possible in a 2D isometric game. It doesn't look like you'll be able to zoom in or out, or fly above builings. Other mission types may well be avalible.

    Look at the Half Life 2 screen shots and movies, you don't have to have played or even know about the previous title to see from the information avalible how much time, thought, and creativity has been put into this game and that if even a small proportion of what's been shown is present in the finished title that it's shaping up to be a really good game, and there is arguably much less information about Half Life 2 avalible than about this game.

    So how can you tell what something will be like from still images and movies? By looking and using your noodle

  9. Re: Gameplay from Screenshots by Bryant · · Score: 2, Insightful

    "The gameplay will be limited as the potential for havock will be constrained to what's possible in a 2D isometric game."

    See... visuals aren't gameplay, they're visuals. For me, gameplay is strategy, tactics, the necessity to think ahead, resource management, and so on. I think you're confusing gameplay with special effects, here.

  10. Re: Gameplay from Screenshots by @madeus · · Score: 1

    If all the graphics are pre-drawn isometric 2D, you have a seriously limited level of interaction and immersion, for a start you can only face and move in directions that have been predrawn for you. This goes for every element in the game.

    Which is the obvious point you don't seem to grasp, you also don't seem to understand how much this limits gameplay.

    That's why new games tend to be in 3D, if you hadn't noticed.

    But if you think this game looks like winner don't let me stop you! You must be one of those smucks that hang around the bargin bins in PC World looking for 4.99 stragegy games ('Yeah, the graphics are 10 years out of date but I love the gameplay!' 'Why no actually I don't play many games, why do you ask?').

  11. Re: Gameplay from Screenshots by xingix · · Score: 1

    Only an idiot would state that 3D is the best thing about games. Lots of games have 2D prerendered background-- predrawn. Did you forget about Resident Evil?

    --

    Confucious says: Man who runs behind car gets exhausted.

    // jeku.com

  12. Looks Like Gamecube-Godzilla by Anonymous Coward · · Score: 0

    This looks like a 2D version of Godzilla: Destroy all Monsters Melee for the Gamecube. Or like the GBA version. both were really cool, so I guess this may be pretty much fun, too.

  13. RTFFAQ by Thatmushroom · · Score: 1

    Yes, this has been done before. In fact, they list quite a few games like this in their FAQ. The style is different, though, and they think they can make another fun game for the monster genre.

    They know their roots. Do you know that they know their roots?

    --
    You zap the moderators with a wand of humor! The moderators resist!
  14. Re: Gameplay from Screenshots by Anonymous Coward · · Score: 0

    You're an ass. Read the fucking post before you again. Wait, let me sum it up for you, ahem

    JUST BECAUSE THE GRAPHICS DON'T NEED AN ATI 9700 TO PLAY DOESN'T MEAN THAT GAMEPLAY IS GOING TO BAD.

    GRAPHICS != GAMEPLAY

    You stupid fuck.

  15. Re: Gameplay from Screenshots by @madeus · · Score: 1

    Only an idiot would state that 3D is the best thing about games

    Nobody did, your just spoiling for a fight.

    Lots of games have 2D prerendered background-- predrawn. Did you forget about Resident Evil?

    No, but it seems like you did...Redident Evil's level and style of interaction would not be possible if the environment was 2D - the player has 3D movement avalible to them - can you imagine how much atmosphere would be lossed if the entire game was isomentric 2D?

    Sure, Manic Mansion was great but it's hardly as atmostpheric (or, I'd argue as much fun as) as Resident Evil.