Gabe Newell Talks Half-Life 2
Thanks to Voodoo Extreme for pointing to GamingNext's new interview with Gabe Newell of Valve Software - he's the managing director and co-founder of the company currently working on Half-Life 2. Topics include the scalability of the Source graphics engine: "A lot of the tricky work in Source is getting it to work across a wide variety of scenes (indoor, urban, outdoor) and across a wide variety of hardware. Not only do you have to run acceptably fast on a TNT or an Intel 810 based PC, but you have to fully exploit the capabilities of the current and next generation high-end cards." On a related note, the 500+MB Half-Life 2 gameplay/engine demo (BitTorrent link) from E3 is a must-download if you haven't seen it yet.
Wow, Gabe said HL2 should run on a P-III 800MHz and a DX6 class graphics card. That's amazing. I wonder does it sacrifice physics calculations, ie. do objects begin to act weird when low on computing power. At least I'd think the physics seen in the demonstrations need a lot of cpu. Maybe it penalizes graphics more.
With a bit of luck, I'll get to play it with my Duron 1.2GHz. If not, then I'll have to re-prioritize savings in favor of HL2.
The observation:
Has anybody else noticed how cadaverous the new G-Man looks? Especially his eyes - he looks like a dead man walking. Hmmmm.
The hope:
Either that HL2 runs under Wine, or that Valve releases a native version.
www.eFax.com are spammers
As long as I don't have to spend 500$ to be able to play it and it look badass...then i will be happy...... But if i have to spend 499$...well you gotta do what you gotta do.... I can't wait to see what they are gonna do with Counter Strike 2...
jC - sweet sweet squirrel on sheet metal