Hacking Enter The Matrix
Thanks to an anonymous reader for pointing to Gamespy's new guide to the hacking section of Enter The Matrix. This extra section of the game brings up a DOS-style interface, even on Playstation 2/Xbox/Gamecube, and lets you 'hack' to get pictures, movies, and extras from the million-selling but still controversial Atari-published title. Reminds us a little of the low-profile but excellent PC/Mac hacking game, Uplink?
. . . the p|-|33r5t p0@st!
Hacking is nice but what I really need is someone to get to work on _cracking_ Enter the Matrix. ($50??? really????) (my video card only cost $70)
You'll have that sometimes...
controversial? huh?
I'm confused, because a patch is released for a game and there is very little press about the game, that makes it controversial? the game was released right during the heart of E3, most websites more than likely had their hands full with E3.
reviews are now plentiful now that E3 is over, you can find just a few of them here, here and here.
Mike
Uplink is an awesome awesome game. You have this awesome interface that makes you feel as if you are really hacking, movie style. It comes complete with the map that shows you relaying connections and getting traced. It even has plot! If you haven't played it, you should. I'm all for showing more realistic hacking in movies. Clean out some of the false impressions and stereotypes in peoples minds.
The GeekNights podcast is going strong. Listen!
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And what was with the "even on Playstation 2" remark? Is it harder to believe that it would have the feature on the PS2 than the xbox or GC?
Great, if I had the game I'd use it but what about the 1337 k1dd135 ? All they can due os point-and-click.
I can see it now:
1337 kiddie: "What the F**K is an a-semicolon-backslash?!?!!?!?!?!!!!!1"
Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
I just want to point at that at no time during the movie did anyone "hack" the Matrix. Sure, Trinity is shown breaking into an unsecure computer while inside the Matrix, but that's really not the same thing.
And what was with the "even on Playstation 2" remark? Is it harder to believe that it would have the feature on the PS2 than the xbox or GC?
Apparently not, since Xbox and Gamecube were mentioned in the next two words... "even on Playstation 2/Xbox/Gamecube."
I can see how you might be confused by the 'even on Playstation 2' comment, so I've changed the post to add Gamecube and Xbox, just in case :)
And, yes, I know Uplink was mainly using a graphical interface, but figured it was still worth mentioning, because there aren't really that many hacking games out there, the themes are similar, and a lot of people have missed Uplink because it doesn't have a major publisher behind it, sadly.
Uplink did have a cli. You needed to use it to execute the virus and retro-virus. It's been awhile since I've played the game so I can't quite remember how to get to it though.
Bugs are just features that have been fixed.
and so do you!
Uplink is also available for Linux...Unless of course, by PC you meant both Windows and Linux...I've rarely seen 'PC' used properly...but in that case, you are forgiven.
In a coincidence that can only be described as striking, Ambrosia released their port of Uplink for the Mac today.
No, I ain't gonna include a link. I ain't cher momma.
"Controversial" was a nice term for universally panned.
The ______ Agenda
Instead of typing out "even on Playstation 2/XBox/Gamecube" you could have just said "even on consoles" I think that would still get your idea across. :-D
Other than that, keep up the good work! I love the games section!
Wort Wort Wort!
I guess the only thing controversial about it is just the whole liscensing issue. I'm quite shocked that it's sold over a million or whatever I've heard. I just don't think the game merits that kind of attention, as it is just a mediocre action fighter/shooter at best. Just goes to show you how some liscenses will push units. The only merit besides the hacking console is the extra footage, that actually does give you a little back story into what's going on in reloaded, but it's hardly worth the trouble of playing through such a poorly designed game. That said, if they just extended the hacking console portion a bit (or a lot), I probably could of lived through the mediocrity that is enter the matrix. Too bad the PC's hacking console is crippled, it has horrible key response, the features that help you navigate without typing so much are busted, and the features that you 'unlock' have yet to work on my computer (the pictures, videos, and training level)... It was fun though... oh ya, what I was originally thinking, does this really warrent a post on games/.? And does anyone know of any other games that are of the same breed (hacking with a CLI)?
Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
One more crippling bombshell hit the already beleaguered *BSD community when IDC confirmed that *BSD market share has dropped yet again, now down to less than a fraction of 1 percent of all servers. Coming on the heels of a recent Netcraft survey which plainly states that *BSD has lost more market share, this news serves to reinforce what we've known all along. *BSD is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Sys Admin comprehensive networking test.
You don't need to be a Kreskin to predict *BSD's future. The hand writing is on the wall: *BSD faces a bleak future. In fact there won't be any future at all for *BSD because *BSD is dying. Things are looking very bad for *BSD. As many of us are already aware, *BSD continues to lose market share. Red ink flows like a river of blood.
FreeBSD is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time FreeBSD developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: FreeBSD is dying.
Let's keep to the facts and look at the numbers.
OpenBSD leader Theo states that there are 7000 users of OpenBSD. How many users of NetBSD are there? Let's see. The number of OpenBSD versus NetBSD posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 NetBSD users. BSD/OS posts on Usenet are about half of the volume of NetBSD posts. Therefore there are about 700 users of BSD/OS. A recent article put FreeBSD at about 80 percent of the *BSD market. Therefore there are (7000+1400+700)*4 = 36400 FreeBSD users. This is consistent with the number of FreeBSD Usenet posts.
Due to the troubles of Walnut Creek, abysmal sales and so on, FreeBSD went out of business and was taken over by BSDI who sell another troubled OS. Now BSDI is also dead, its corpse turned over to yet another charnel house.
All major surveys show that *BSD has steadily declined in market share. *BSD is very sick and its long term survival prospects are very dim. If *BSD is to survive at all it will be among OS dilettante dabblers. *BSD continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *BSD is dead.
Fact: *BSD is dying
can someone please plagerize the article and post text? gamespy has been made offlimits by our web nazi (opps meant proxy) haven't had any luck with google chache for it yet either.
we have a theatre room in our house and this past weekend had a bunch of people over for a gaming party. a friend of mine brought over the new matrix game, and we were pretty excited to see it, even though we all thought the movie pretty much sucked. so he pops it in and starts showing us how the game works.
well my first impression was that the game was very dark and lacked detail in the levels. the details of the levels looked about like a really good quake 1 3rd party map. next he shows us the bullet time effects and superslow (or fast depending on your perspective i suppose) fighting moves. the bullet time stuff looked better in max payne, and the slowmo stuff looked really craptacular as your punches and kicks rarely land squarely on (or even close to) your enemy. then look at your players body animation. going back to quake 1, hell even doom animation seemed better. your player runs like he has a board attached to his back and his arms don't look right. the whole feeling to the animation is entirely off and isn't lifelike whatsoever.
just about everyone in the room was laughing at how silly it looked. i couldn't help feeling like i played this game about 5 years ago when it felt state-of-the-art instead of tired and generic.
i dunno, i have more to say, but meh... overall it seemed bland and not very exciting for a game that cost a supposed $20m to make and $60m to secure the license for.
don't believe the hype, rent first and see what i mean.
Large print giveth, and the small print taketh away