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Game Originality: Any Left?

Kamalot writes "In a world where 85% of games are solved with a gun, where are the original and innovative ideas? Adrenaline Vault has a telling editorial about the state of creativity in the game industry, the constant re-hashing of sequels, and a look into the future when technical achievements are no longer the driving force. What happens when every game follows a tried and true formula? Where do the new ideas go if we can't have games like Viewtiful Joe, Shenmue, and Jet Grind Radio? Did innovative, rather than mainstream, games send the Dreamcast to an early grave rather than the PS2's more bland, yet conforming, lineup of titles?"

4 of 778 comments (clear)

  1. Re:Quantity by Mac+Degger · · Score: 0, Flamebait

    Actually, after E3 there's just three games I'm lusting over; Halflife 2, Homeworld 2 and HALO 2.

    Three sequels, yes, but oh-so tasty in gfx and gameplay. Doom 3 is just YAFPS (Yet Another FPS)for me, another engine showcase with little game.

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  2. Re:Amplitude? by Tanjou · · Score: 0, Flamebait

    Let's also not forget that Frequency and Amplitude derived their concept directly from the Dreamcast game, Rez.

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  3. Re:they are all generic now by ComaVN · · Score: 0, Flamebait

    somewhere around 1996, it all went downhill

    That doesn't happen to be the year you turned 18, does it?

    Oh well, I guess even nostalgia isn't what it used to be.

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  4. Innovation, huh? by Andrevan · · Score: 0, Flamebait

    That's why I own a Gamecube.

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