MMOG Subscription Growth Analyzed
Wtcher writes "Bruce Woodcock has cobbled together a chart recording the growth of various massive multiplayer online games in subscriber numbers, relative to each other. I just found it interesting to see a visual summary of how well each MMOG was doing compared to one another." Apart from Lineage, which is omitted because the author says "trying to compare it to other MMOGs is almost like comparing apples to oranges", it seems that Everquest is still way out there in front, but there's a number of more recently-launched titles jockeying for position in this very competitive market.
Everquest was not the "first mover." There were other MMOGs before it like Ultima Online. So it is still possible for a new game to be successful.
I played everquest for a long time. I've tried to play other MMOGs since. I can't help but compare the two. Many of them fall in to the "send the characters on boring tasks" rut for NPC quests (which have no impact on the world at all). Gets boring.
:)
Basically I don't think I could commit that much time to that kind of game ever again.