Video Games Share Blame in Florida Murder Case
EH writes "Yet another article making the case that video games force young children to ruthlessly bludgeon people to death. Or at least a South Florida lawyer thinks so. 'Whatever happened [in JoLynn's death], it was not murder,' Thompson wrote in a news release. 'The American video industry must share the blame.' Articles like this make me so angry." I'm really getting sick of video games being used as the scapegoat for the evils of society. It's not like Nintendo is blamed everytime an Italian becomes a plumber.
(Is that the right source? I know I've seen it elsewhere attributed differently.)
he has me convinced ... ahem.
I think that lawyers do a lot more harm than video games ever could. After all, anyone can get away with murder these days because there will always be some souless bastard who will do whatever he/she can to get you off and get themselves more money.
"Wow, murder 1! Even if I loose I'll be famous!"
Before games, it was music, before that movies, before that certian books.
Of course, its also human nature to "pass the buck" or so it seems.
One other thing: I hear a lot about videogames training kids to be killers. Again, not gonna happen. While some videogame skills might transfer over to the real world, most don't. Nobody who plays Quake for 8 hours a day picks up any marksmanship skills at all, any more than playing Tetris prepares you for a job in mail-order packaging. Besides, anyone playing games obsessively will lack the physical fitness necessary in a combat environment. Videogames are for the most part designed to be unrealistic to a degree; apart from hardcore sim-heads, those kinds of games are seen as boring and don't sell. While small amounts of realism make a game fun (think Counterstrike), large amounts simply consist of players doing boring, repetitive things (just like in the real world). Games don't train anyone to be a killer.
That's it. I'm no longer part of Team Sanity.
It could never be a possibility that sickos seek out violent games to play because they *gasp* enjoy violence?[/sarcasm]
I find it much more likely that Football will make players aggresive than video games. In one you dress up in armor and run at people with the intent to stop them. You can't say that a tackle isn't aggressive.
The other involes you staring intently at a screen and jabbing your fingers up and down. Maybe it's intense, but more like a roller coaster then armed combat... which is what football is designed to immitate.
Down with football! This devils-game is forcing our children to kill!
I want my Cowboyneal
SPAM!
Yes, blame it all on spam. The enticing ads told him to do it!
I think this is a bandwagon everyone can jump on. Now if only we could put the right spin on it!
Here's a quote from the article that I found significant:
"Mickey Mishne said his daughter had invited Lynch to stay at their home because she felt sorry for him."
First of all, why would a parent (either that of the girl OR the boy) let a teenaged boy and girl cohabitate? It's a recipe for uncomfortable situations at the least and teen pregnancy at the worst - admittedly, murder wouldn't have leapt into my head as a possibility.
Second, why did the girl feel sorry for him? Was it poor social skills, bad home environment or what? If it was the former, how would that translate to inviting the kid to be a "houseguest"? If it was the latter, wouldn't a call to child protective services (or whatever it's called in their area) be more appropriate?
Finally, I would note that the video game argument seems impossible to maintain here. This wasn't an act of revenge or similar like Columbine (where I still felt the relationship was bogus but maybe closer). This was an obviously disturbed individual who it sounds like entered a state of rage and acted out physically on that emotion - unfortunately, it happens all the time, even to full-grown adults who play ZERO video games.
The video game argument is being offered not in any attempt to help a young kid who may need psychiatric help. It's being offered in order to raise the profile of an attorney who has decided that he wants this to be his criminal defense niche. I expect that he'll propose this defense every time anyone under 30 commits a violent crime and has a history of playing video games.
Lawyers...Gotta love 'em.
I'm not that old, and yet I believe I should take responsability for my actions. I cannot stand the way the American society works in this respect.
"It's not my fault I have lung cancer, the tabacco companies should have told me smoking is harmfull"
"It's not my fault I'm a drug addict, the dealer gave me crack for free and didn't tell me it's addictive"
"It's not my fault I killed this person, I saw it all in Doom, I swear!"
And the examples could go on ad infinitum. The fault always lies with someone else. In the worst case, I'm partly to blame, a minute part, and should not be punished for it. This sort of behaviour has deep implications on out lives and freedoms. On one side we have the government and big corporations trying to impose more and more severe limitations on everything we do (think DMCA, Patriot Act, etc) just because they can. On the other we have irresponsible individuals that through their defences are curtailing our freedoms even further by casting an unfavourable light on harmless things (eg. computer games).
And the worst of it all is that nobody is forcing anybody to raise their standards in this respect. As geeks we become enraged in those instances, but do we really do anything about it? Do we have the power to do anything?
You tell me. Please.
Has anyone reading this ever encountered real-life injury or violence after a lifetime of violent video games(*), and *not* been shocked?
Just wondering whether the theories hold up when measured against the experience of real people.
(*) or movies, or news shows, or crime dramas, etc. etc.
We know that in times past, gladiator sports were popular. We often look back on the idea of men fighting to the death as a bad thing, and find it abhorrent that people could stand by and watch. Same with executions in the middle ages.
Yet these computer games, we do exactly the same thing. Imagine 100 years from now if violence was removed from games. People will look back on the mindless violence we participate in in a similar way to how we perceive those who enjoyed gladiator sports.
Now you and I would argue that computer games don't accurately represent reality (but we're getting close), but more importantly we don't actually watch someone die - we just imagine it.
I think that violence is something inescapable, ultimately. Men (and I refer here to males, not mankind) love violence. In small or large doses. Most here have probably participated in fights with friends - wrestling, etc, in a show of strength. To me, I think that violence is an innate part of our nature - whether we participate in reality or in computer games.
I reason then, that computer games help reduce violence, not increase it. One can release their frustration in a less harmful manner through computer games. Without computer games, a person fosters thoughts of violence in their mind with no outlet.
Just a thought.
Oh really? <sarcasm>What the hell was it then? A frag?</sarcasm>
Just because I played Super Mario x doesn't mean I go around jumping on other peoples pet turtles!
<soapbox>Murder is murder is murder. Unless you can honestly claim he was acting in self defense ("She was gonna get me with her BFG..."), then he committed murder and should be sentenced as such. Period. And IMHO, this lawyer should be struck off for trying to trivialise the actions of this person by insisting that videogames are to blame</soapbox>
Life is like a sewer; what you get out of it depends on what you put into it...
I know I've already posted a comment on this story, but I just remembered something that's quite pertinant.
Remember Marilyn Mansons' essay about the blame he was being landed with over the Columbine incident? The last paragraph says everything...
I know he's a bit of a dickhead at times, but he does make a very good point. (And yes, I do realise this case has nothing to do with guns...)
Life is like a sewer; what you get out of it depends on what you put into it...
He noted at some point that videogames moved fast in their evolution of control systems, then he said something like videogames cause violence in "real life". -Nothing to special here is there...
He then said that "If there weren't computer games there wouldn't be child pornography".
I was as stunned as you probably are now. =0