A Tour of Pixar
Jellybob writes "A little something for those of you who aren't happy with where you work: just go and work at Pixar." This is apparently part of the Finding Nemo hype machine; here's a BBC story talking about deploying metal detectors and night-vision goggles to stop people from camcording the movie.
When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.
...the RenderFarm. Behind a large window is a wall of blinking lights, a collection of some 300 machines, each with eight processors. Together, Greenberg says, they perform 400 billion computations per second.
105 minute movie (approximation)
105 * 60 = 6300 seconds in the movie
105 * 60 * 24 = 151200 frames in the movie
151200 * 8 = 1209600 hours to compile complete movie (?!?!)
1209600 / 24 = 50400 days
50400 / 365.25 = 137.9 years
I suppose however assume that..
105 minute movie (approximation)
105 * 60 = 6300 seconds in the movie
105 * 60 * 24 = 151200 frames in the movie
151200 / 300 = 504 (one frame per machine) 504 * 8 = 4032 hours to compile movie with one machine per frame 4032 / 24 = 168 days to compile movie with one machine per frame (46% of a year)
Ok, so I suppose it could work...
Informatus Technologicus
Taken from vcdquality.com Finding Nemo - TELESYNC - FTF FTF Presents: Finding Nemo RlS.DaTE....: 29th May 2003 FoRMat......: Telesync VCD