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A Tour of Pixar

Jellybob writes "A little something for those of you who aren't happy with where you work: just go and work at Pixar." This is apparently part of the Finding Nemo hype machine; here's a BBC story talking about deploying metal detectors and night-vision goggles to stop people from camcording the movie.

18 of 359 comments (clear)

  1. 8 hours/frame by alyosha1 · · Score: 2, Interesting
    When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.
    So, that would be, what, 158 years to render a two hour movie? I guess the company started up a lot longer ago than I thought....

    Here endeth the nitpick.
  2. Losing between $3-4B a year??? by molarmass192 · · Score: 5, Interesting

    "It's estimated we lose between $3bn (£1.8bn) and $4bn (£2.4bn) a year to this problem despite strong anti-piracy actions by the movie industry," said Rich Taylor, a spokesman for the Motion Picture Association of America (MPAA).

    I love these estimates. Where do they pull these numbers out of? Realistically, 95% of this figure is revenue they'd never have earned anyhow. People who are willing to pay to see a movie will not settle for a low res DivX viewing on their PC. I think the $3-4B figure is based on pirated DVDs, not camcorder captures available on the net. Even then, these figures would be based on selling a DVD at $20 a pop for each pirated one in countries where $20 is half a month's wages. You have to admit that $3 billion loss is far more impressive a figure than a more factual $150M loss since that's about what they swallow on a big budget movie flop. I'm not saying piracy does not exist but the scale of the problem is being way overstated.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  3. I just don't get it... by nherc · · Score: 5, Interesting
    From the article:
    Studios are very keen to prevent copies of their films hitting the black market, denting box office takings.

    In April, a 33-year-old California man was arrested and charged with illegally videotaping films - if convicted, he faces up to 26 years in federal prison

    Kill, rape or beat someone to within an inch of their lives and you'll probably receive less than half of the sentence this guy faces. I realize he most likely won't get 26 years, but what's wrong with a society where you get more hardcore jail time for swiping a copy of the latest Disney flick than for say running down the Director.
    --
    'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
  4. I'm American, and I'm a Proud one. by salon.com · · Score: 3, Interesting

    Places that work on top-secret military-related projects often times have "vaults" in which workers must complete projects without any real connection to the outside world (anything outside of the room). So, this means no Web, email, IRC, FTP, Instant Messaging, etc.

    Perhaps if Pixar adopted something like this, and built a large room in which workers could work without contact with the outside world, their problems would be eliminated.

    Of course, you would also need a security team set-up to monitor what employees are bringing home with them at night, as well as during their lunch breaks. It's very simple to fit something as small as a CD-R inside a coat pocket or similar clothing item. All you'd need is one mistake, and suddenly the newest Pixar film is released to the wild.

    I feel, however, that these early releases don't really hurt the companies as much as they think they do. If anything, perhaps it generates more excitement about the film. Many people may not ever go see a film, but if they catch an early release of it, their minds may be changed.

    Just some thoughts from a fellow industry insider (not Pixar, though).

  5. 8 hours is an estimate, folks! by Guano_Jim · · Score: 5, Interesting

    When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.

    Keep in mind that they don't render everything all at once! Any given frame is bound to be a composite of many different layers.

    They'll break up a single element (say, one fish) into multiple passes for diffuse, specular, shadow, and who knows what else.

    Then there's backgrounds, z-depth images, shadow maps, and about a bazillion other things that need to get rendered, too.

    Then they have to render the composite image, which also takes an obscene amount of time if the composite is complex.

    Not to mention all the test renders and placeholder renders before the final.

    So this "eight hour" figure has got to be just a ballpark estimate for the public at large. It would be pretty difficult to figure out exactly how many hours of rendering time actually went into one completed frame.

  6. If you want to keep it secret.... by CPIMatt · · Score: 5, Interesting

    why show the movie to 3000 people? Limit the number of pre-release screenings and just release the movie when you schedule it to be released. Bruce Springsteen did not have a problem of his new album getting pirated. Why? He didn't sent it to anyone.

    -Matt

  7. Hard to stop an HD digital Recorder at a matinee by g8orade · · Score: 2, Interesting

    I know this is about filming at pre-screenings, but in week one after that, given one of these High Definition Digital recorders mounted on a mini tripod under a sweater, and a matinee that no one else goes to, getting a decent copy could be pretty unstoppable. None of the high schoolers staffing my local theaters for the summer would be up to it.

  8. think inside the box damnit! by machinecraig · · Score: 5, Interesting

    I've never liked these behind the scenes looks at crazy hip work environments. I mean - the cool office with lots of toys didn't do any good for Ion Storm did it?

    I wonder if Pixar will want talk about their offices if their latest movie tanks and stockholders are wonder what the hell their money is being spent on.

    Also, in the article Pixar comes off sounding like Saturn or Lotus or something. Those places always kind of give me the creeps. I would half expect to show up for work and see everyone wearing blue reeboks, or drinking magic cool-aid or something.

  9. Re:Bah by neuro.slug · · Score: 2, Interesting

    I know what you are talking about. I argue that it is not that the CG character appear unrealistic; it is that our brains process the material in a somewhat different manner.

    Think of it this way: You watch Dark Crystal. The muppets appear fake. However, you interpret them as characters and thus see realistic action in a fake character. I believe we overlook the imperfections in such a case.

    Enter LOTR: The Two Towers. They attempt perfection. We look and marvel, yet our brains cry "That can't be real!" and search for whatever imperfections possible. Because movies are attempting to make fantasy-based characters look as physically real as possible, it's seemingly harder to accept the CG bits as "characters", especially when compared to a guy like Chewie.

    Hope this made sense (I only got like 4 hours of sleep)

    -- n

  10. Pixar Job Posting by flagweb · · Score: 2, Interesting

    Pixar has one position that should be of interest to the /. crowd: (asks for a unix geek who can program PERL etc.)
    MacOS X Systems Administrator

    Here is their comlpete listing of current jobs:

    Mac/PC Systems Administrator, Systems
    MacOS X Systems Administrator, Systems
    Security and Safety Officer, Facilities
    Software Engineer, RenderMan Products (Seattle)
    Quality Assurance Engineer/API Tester, Studio Tools
    Project Coordinator, Studio Tools
    Film-On-Line Tools Engineer, Studio Tools
    QA/Automated Test Engineer, Studio Tools

    Good Luck!

    --
    Ernie Dambach
    "It is no small thing to celebrate a simple life -Tolkien
  11. Pixar: Good movies, suck-ass company by Cthefuture · · Score: 2, Interesting

    Pixar is the Microsoft of the computer graphics world. They have created some good stuff, yes, but they have not given much of anything back and often hurt the field.

    They do things like produce a suposedly open standard like Renderman, then sue anyone who uses it into oblivion. Most small projects get by without them batting an eye, but if competition rises up they are quick to lay the smack down.

    They have all these secrets, and keep everything to themselves. Just read some of their licensing agreements (read the agreement for the "open" Renderman spec.. haha). And they provide no public inovation in the field. Rather than help the community at large, they stifle it.

    Have you ever seen Pixar release anything like Massive (Weta)? I didn't think so.

    Again, they usually produce good stuff, but they also are incredibly self-serving. I just have a bad feeling about the company. They're scary in a Microsoft and Disney (duh) way.

    --
    The ratio of people to cake is too big
    1. Re:Pixar: Good movies, suck-ass company by sahala · · Score: 4, Interesting
      they usually produce good stuff, but they also are incredibly self-serving. I just have a bad feeling about the company.

      How are they so horrible because they're self serving? You claim that Pixar's a suck-ass company, but I don't see any valid reason behind this, other than the fact that they don't give away all their (Rendarman) technology. If Pixar is so bad because they keep industry secrets to themselves, then almost every other company in the world must be "suck-ass" as well.

      I'm sorry that Pixar's not an open source software company -- I kinda thought that they made movies or something.

    2. Re:Pixar: Good movies, suck-ass company by donglekey · · Score: 3, Interesting

      Some of this I feel should be clarified.

      Pixar is the Microsoft of the computer graphics world. They have created some good stuff, yes, but they have not given much of anything back and often hurt the field.

      They have certainly NOT hurt the field of computer graphics. They have contributed quite a bit of research. They did pioneer the Renderman standard. It was one of the things that helped CG get off the ground back when it was starting to be put in movies, yet even SGI workstations only had 64 Megs of RAM. There are alot of Renderman renderers out there. The Exluna/Entropy thing is more complex because the Larry Gritz worked at Pixar. I feel their Lawsuit against the company was baseless, (entopy was a different kind of renderer) and their suit against him personally was pretty evil, but it had a small twist too it so it wasn't completely cut and dry.

      Have you ever seen Pixar release anything like Massive (Weta)? I didn't think so.

      Massive is being sold at $70,000. It is not owned by Weta as part of a deal with the creators. It's not really a good comparison. I think that Weta probably will release some of their smaller tools as open source projects once the dust settles and their pipeline solitifies as they even out and become a permanent and major visual effects studio. For now though, other studios have done more, like Rythm and Hues with Film Gimp.

      Pixar has been a major catalyst in 3D animation, I think it would be unfair to say so just because they aren't releasing open source tools. And I think that also some top executive is a complete bastard for suing Exluna out of buisness, but that doesn't mean that the company is bad in general.

  12. Except for Dangerous Offenders by StandardCell · · Score: 2, Interesting

    If you're declared a dangerous offender, your sentence is "indefinite" which means that it's effectively life without parole. Paul Bernardo, who tortured and killed two young teenage girls in Ontario, received a dangerous offender sentence. He likely will never get out.

    Then again, I don't trust the monkeys who run Canada either. If he's ever declared not dangerous, he can be released outright too.

  13. Re:Bah by Java+Pimp · · Score: 4, Interesting

    I would take an old starwars puppet over a CG Jabba anyday.

    I agree. Although you got to admit that the CG Yoda in AOTC was pretty impressive. There was only one point in the movie (and only after I had watched it a few times) were you able to "tell" he was CG.

    I think the reason CG Yoda was more believeable over Jabba or Jar Jar, etc... was the fact that they tried to make him look and act like the Puppet Yoda and not a real live creature/character.

    They are trying to overkill the CG characters giving them cartoon like motion for acting and speaking. (over exaggerate lip movements for syllables, etc...) My lips don't move that much when I speak, and neither do puppets.

    Perhaps if they concentrate on making the CG characters look like puppets they may be more believable.

    --
    Ascalante: Your bride is over 3,000 years old.
    Kull: She told me she was 19!
  14. IR lights to stop camcorders? by bmfs · · Score: 2, Interesting

    Since most CCDs are sensitive to IR as well as visible light, why not just have a a couple of powerful IR lamps positioned around the cinema screen to overexpose the CCD, thus washing out the recorded image...?

  15. Re:Depressed... by mrklin · · Score: 2, Interesting
    All good but any evidence?

    I'd like to believe all that you said but what is to prevent anyone, say, me from saying, I too am a Pixar employee and everything you said were incorrect?

  16. Re:Different than any other production staff? by rhythmblind · · Score: 2, Interesting

    I'm not talking about whether or not I can wear shorts to the office, or come and go when I please, I'm taking about the fundamental way people are treated by their coworkers.

    Pixar has systematically tried to present itself as a "fun" place to work, not like other companies. My point is that it is not a playground. It is at least as bad as other companies, in my experience much worse. I've worked many places, including other studios, and Pixar has been far and away the worse place I've worked.