Postal 2 Not Violent Enough?
An anonymous reader writes "An article from Joystick101.org is claiming Postal 2 is not violent enough to be called a success. Everyone knows that the game failed to live up to expectations, but could more violence have made things better?" I just found Postal 2 to have load times far far longer than any other game I'd played of late, and my own impatience forced me to quit early.
I just found Postal 2 to have load times far far longer than any other game I'd played of late, and my own impatience forced me to quit early.
You had to buy it to find out there were bad load times. The publisher doesn't care if you ever play the game, only that they get your money. As far as they're concerned you've cast your vote in the "loved it" column.
Since there are no stores left that take returns on software, I'm surprised they even bother trying to make good games anymore. All they really need to do is make a really cool box and buy some reviewers and go back to using the (now free) original quake engine.
Actually quite a few stores - like GAME - take games back for a full refund (e.g. GAME take any game back within 10 days for *any* reason).
Depending on the game, they may be required to give you a refund under existing consumer protection laws - I took 'Need For Speed' for the Game Cube back because it was unfit for the purpose for which it was sold, namely the frame rate was so low it was utterly unplayable. I explained this to the store where I bought it and they said, yeah, okay, and I got my refund.
This is true of any game with glaring gameplay flaws or that performs poorly on a system which is recommened on the box.
If it's really not fit for purpose, take it back (within a reasonable, timely period, like 48 hours) state your reason and demand a refund.