Postal 2 Not Violent Enough?
An anonymous reader writes "An article from Joystick101.org is claiming Postal 2 is not violent enough to be called a success. Everyone knows that the game failed to live up to expectations, but could more violence have made things better?" I just found Postal 2 to have load times far far longer than any other game I'd played of late, and my own impatience forced me to quit early.
No comments, and the site won't load... I'd guess the staff at joystick101.com are going violently POSTAL right now ;)
__________
Love conquers all... except CANCER
It is ridiculous that violence is even sugested as the reason for failure. Games that have good gameplay, regardless of the violence sell best. Games with good storylines, then games with good graphics follow. The violence isnt even a selling factor, I can name many games that hae flopped due to violence, because they had nothing else.
I read this article yesturday. Basically, the reason they said it wasn't violent enough is because there is little or no shock value so the game has no total value.
People have beening torturing and killing hookers in GTA3 and VC for awhile now so there is no spectacle with Postal 2.
The author suggests that since the developers (Running with Scissors) were going for ultra-violence then they should have made it over the top instead of just a little more violent then the rest.
The game is mediocre at best anyway. They are just trying to capitalize on the spectacle of violence.
-RPG
I just found Postal 2 to have load times far far longer than any other game I'd played of late, and my own impatience forced me to quit early.
You had to buy it to find out there were bad load times. The publisher doesn't care if you ever play the game, only that they get your money. As far as they're concerned you've cast your vote in the "loved it" column.
Since there are no stores left that take returns on software, I'm surprised they even bother trying to make good games anymore. All they really need to do is make a really cool box and buy some reviewers and go back to using the (now free) original quake engine.
Actually quite a few stores - like GAME - take games back for a full refund (e.g. GAME take any game back within 10 days for *any* reason).
Depending on the game, they may be required to give you a refund under existing consumer protection laws - I took 'Need For Speed' for the Game Cube back because it was unfit for the purpose for which it was sold, namely the frame rate was so low it was utterly unplayable. I explained this to the store where I bought it and they said, yeah, okay, and I got my refund.
This is true of any game with glaring gameplay flaws or that performs poorly on a system which is recommened on the box.
If it's really not fit for purpose, take it back (within a reasonable, timely period, like 48 hours) state your reason and demand a refund.
Who says violence can't improve game sales? I'm quite sure that a friendly salesperson at the checkout with a stack of game titles and their choice of chain saw or flame thrower would do WONDERS for their sales (provided checkout lanes were far enough from the exits anyhow.
Its more of a context thing when violence would have helped the game out.
More violence in a game like tetris would not help it sell course still be funny how they would add violence to a game like tetris. But in a game like postal 2 where violence is expected and the main selling point the lack of it could be seen as a turn off. A racing game should have fast cars, as a puzzle game has puzzles and well a violent game should have violence. Since we all know postal has nothing else to offer really.
Postal 2 was a failure in my eyes because the game just wasn't very good. A bad engine with annoying load times, ugly graphics, and the most obnoxious, loathsome main character to ever exist = a recipe for crap. "The Postal Dude?" Come on, how lame can you get? Is this supposed to be some Stereotypical-Uber Nerd's wet dream or something? A cigarette smoking, leather trench coat wearing, profanity spewing, software developer working, gun toting, faux bad ass? Oh, he's so cool! He shot his air conditioner, said something "politically incorrect" and peed on something! *giggle* I sure wish I had the balls to do that!
While bouncing through this Postal 2 site I found the Severance mod.
Description:
You can now shoot limbs off of people and corpses, right down to their little midsections. Different weapons have a better chance of removing a limb and being closer will improve your chances, except for the sniper rifle which ignores the distance check. Pistols will sometimes remove limbs whereas shotguns will frequently remove them (at closer ranges).
I think that's pretty violent. Maybe too violent.
-Bloody Coward
I think that the article is interesting in that it opens the hypocracy that is violence and videogames. Why shouldn't rape be alright if murder is acceptable?
In Computer Gaming World's 20 some-odd year history, they've never given a zero star rating... until Postal 2. 'Nuff said.
Didn't they use the new Unreal engine for the game? I'd hardly qualify that as a "bad engine" just poor implementation.
and lots of it, but the thing is that ppl (gamers at the very least) dont stayed awed by ANYTHING for very long, certainly not some cheesy violence. When I bought SoF2, and started chopping open someone's head, I felt vaguely nauseous. 30min later I was dismembering without any compunction at all. The same goes for Postal2, it has heaps of (novel) violence on Mon and Tue, but by then you'll have tapped *everything* and it gets boring. Any game which relies upon 1 aspect such as mediocre as violence and gore will not be well received since gamers are primarily after a cerebral experience. We want be constantly thinking, even if its as simple a thought as "How do I kill all of these guys in the next room?". Take Tetris, Minesweeper, "that Snake game", Chess, Go etc... all rely on 1 idea and all are still fun for a quick play. It's because your brain and not your reflexes are doing the work (although speed does come into it, but that means you have to think fast). So no amount of violence could have made Postal2 fun. My most fun moment was when I poured petrol around a group of protestors and in a diagonal line through the middle, ensuring their destruction. I liked it not because they burnt etc, i liked it because I had checkmated all of them at once.
A friend picked this up, started it and decided it sucked and gave it to me. Technically it seems to be about the quality of a homebrew mod or total conversion for the old Unreal engine. Collisions with the environment are weak... example being, some parked cars you can walk pretty far into and others the collision region is outside the object.. there is a bunch of stuff like this.
Once you past the engine stuff, I thought the story was OK. For me, it got insanely hard after the 2nd day and I had to cheat to get through it.. but the game was interesting enough for me to keep playing and eventually finish. For the most part, the humor was junivile and cliche, but there were a number of times I busted out laughing... waking up as the Gimp from Pulp Fiction was great.
Now, I wouldn't pay full price for this game, but when it hits the bargain bins it might be worth picking up or borrowing from someone else. It has 0 replay value though.
JEESH!!
What ELSE could it have so that it could be regarded as "more violent" ??
The only thing left is the ability to rape the chicks, FFS!
I spent 8 minutes downloading the demo, 3 minutes of installing and load times, 3 minutes or play and 1 minute of uninstalling. The loading times bothered me and I didn't enjoy the bad locational damage. I shot a cop in the head 5 times and they didn't die so I had to finish the job with the shovel. Plus the twon and character were annoying. It was a waste of 15 minutes.
The author hit the nail on the head. he decribed exactly how i feel about this game. It is basically a 3d Postal 1. There were so many opportunities where thye could have made it so much more shocking, and sadly they wimped out. I was dissapointed.