Halo PC FAQ Updated, Developers Interviewed
Thanks to several people for pointing out that the official Halo PC FAQ at Bungie.net has been updated. This relatively new FAQ includes info on a playable demo ("shortly after the game is released") and Mac version ("..in the capable hands of our friends at MacSoft and Westlake Interactive.. scheduled for a near simultaneous release with the PC version"), as well as previously-released info such as PC multiplayer-exclusive Fuel Rod Guns and Rocket Launcher Warthogs. In related news, Shacknews put out an interview with Gearbox president Randy Pitchford a couple of days back, offering a bunch of extra information on the PC debut of this originally-for-PC title.
Learn to Play Go
Rocket Launcher Warthogs, eh? Is that like Warthogs with rocket launchers, or rocket launchers that launch Warthogs?
Damn, would I buy that game.
Soylens viridis homines es
Why? It's pretty common nowadays that developers will do this. I know Blizzard's been doing it for years.
Besides the issues with the different versions having different content (these can be overcome by only allowing X-Box content to be used in cross-platform play), as I understand it X-Box Live is a proprietary network. As such, no one inside of it can play with anyone outside of it. Think of a LAN that has no internet connection. That's the way I understand it, but of course I don't follow it too closely since I don't have an X-Box.
Get some black electrical tape and put a strip at the top and bottom of your screen. Instant widescreen mode! Surround gaming will need a bit more tape, some bale wire and some crayons to pull off.
That's not true. It was originally a title for Macs and PCs (a cross-platform title). You simply think that it was originally for Macs because that's the platform it was publically shown off for first. Or did you forget that it is possible to write cross-platform code?
Don't you love it when people make up facts to suit their worldview?
-Tom
No, you're not correct. As I said before, you're making stuff up based upon incomplete information. There were builds before MacWorld 1999's public debut. And Bungie had started doing cross-platform development before that with the Myth series.
And maybe, just maybe, a person employed by Bungie might know what he's talking about.