Halo PC FAQ Updated, Developers Interviewed
Thanks to several people for pointing out that the official Halo PC FAQ at Bungie.net has been updated. This relatively new FAQ includes info on a playable demo ("shortly after the game is released") and Mac version ("..in the capable hands of our friends at MacSoft and Westlake Interactive.. scheduled for a near simultaneous release with the PC version"), as well as previously-released info such as PC multiplayer-exclusive Fuel Rod Guns and Rocket Launcher Warthogs. In related news, Shacknews put out an interview with Gearbox president Randy Pitchford a couple of days back, offering a bunch of extra information on the PC debut of this originally-for-PC title.
Learn to Play Go
Rocket Launcher Warthogs, eh? Is that like Warthogs with rocket launchers, or rocket launchers that launch Warthogs?
Damn, would I buy that game.
Soylens viridis homines es
Hm. Wouldn't it be possible to hack either version to play together?
Lalala
Why? It's pretty common nowadays that developers will do this. I know Blizzard's been doing it for years.
Besides the issues with the different versions having different content (these can be overcome by only allowing X-Box content to be used in cross-platform play), as I understand it X-Box Live is a proprietary network. As such, no one inside of it can play with anyone outside of it. Think of a LAN that has no internet connection. That's the way I understand it, but of course I don't follow it too closely since I don't have an X-Box.
The Xbox players would be at a huge disadvantage playing against PC users just because of the control of the game.
It was originally a Mac title, not a PC title. It was Mac first, then PC. Then bought out by MS to because a XBOX only title. Now its back to a XBox and PC/Mac game.
Get some black electrical tape and put a strip at the top and bottom of your screen. Instant widescreen mode! Surround gaming will need a bit more tape, some bale wire and some crayons to pull off.
That's not true. It was originally a title for Macs and PCs (a cross-platform title). You simply think that it was originally for Macs because that's the platform it was publically shown off for first. Or did you forget that it is possible to write cross-platform code?
Don't you love it when people make up facts to suit their worldview?
-Tom
Oh well scuuuuuuuuse me. The point of the post wasn't to get your panties in a bunch but to show it was not originally a PC title as the thread said. Which I am correct about.
And what makes you think it wasn't originally for the macs and going to be ported to the PC to be released at the same time? I would think thats how it was since it was never shown running on PC hardware until very recently.
No, you're not correct. As I said before, you're making stuff up based upon incomplete information. There were builds before MacWorld 1999's public debut. And Bungie had started doing cross-platform development before that with the Myth series.
And maybe, just maybe, a person employed by Bungie might know what he's talking about.
Besides the issues with the different versions having different content (these can be overcome by only allowing X-Box content to be used in cross-platform play), as I understand it X-Box Live is a proprietary network.
However, iirc, Halo isn't an X-Box Live title anyway. The only way to get multiplayer over the internet in the first place is to trick the game into thinking it's playing a LAN game.
-PainKilleR-[CE]
What? Don't all DirectX games run at 1600x1200?
Half-life didn't (in OpenGL or Direct3D) for about 2 years (it did at release, one of the patches took it out, a more recent patch put it back in).
It's not hard to support 1600x1200, so I would guess the only reason to even mention it would be the fact that the XBox (and therefore the XBox version of Halo) does not support it.
As for widescreen/surround sound, I'm pretty sure that support was in the XBox code, so it shouldn't take much to port it...
-PainKilleR-[CE]
Unless you want people flooding Bungie with copies of your ridiculously cocky comments, smarten up.
Yes, we're all very impressed that you work there, but grow up and stop acting like a child.
For the record, several gaming sites still refer to Halo as originally being a Mac exclisive. While I don't doubt that you're correct, try to be a bit more forgiving of people next time.
If you could be anything you want, I'll bet you'd be disappointed.
Well if you are truely a Bungie employee I see that the MS purchase of you guys truely has turned you all into assholes like all your fans thought it would. Way to be sellouts, you should be so proud.
It looked kick-ass in 1998 (or was it 99) when it was demoed at MacWorld Expo - the weapons, large maps, vehicles, etc. But now it's just old news.
Being a huge fan of the Marathon games, Myth, and the other Bungie offerings, I was excited to see what Bungie would make with Halo. But it's been so long since that demo at MacWorld, and Bungie being bought by Microsoft, "Yes, we're making it for Mac/PC", "No, it's going to be XBox Only", "We may make it for Mac/PC, but XBox first", "We just don't know about other platforms", etc. My patience has limits.
Speaking as a Mac user, we have been snubbed by game companies time and time again. The Mac port of Half Life was around 90% ready for release when Sierra pulled the plug on it. Then Bungie essentially did the same thing with Halo.
As for now, I'm more looking forward to the physics engine of Half Life 2...
"Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."