Slashdot Mirror


Massive Unreal 2K3 Mod Contest Launched

code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license.

50 of 231 comments (clear)

  1. Sounds fun by mao+che+minh · · Score: 4, Funny
    If the UT2003 development community is as intellectual as their gaming community is, then this competition should turn out some truly compelling work. Code comments such as "// y0 dis hack here fukc u awp phag - ((COK))". Team disputes over a certain code submission or design alteration will be settled "1 on 1 in dm61a bi0tch". The Epic Games team, before walking into an audience filled with eager designers awaiting the announcement of the winners, peek their heads in and ask "FF?".

    I plan on making a Slashdot mod based off of Slashdot Reloaded. All of the agent Smiths will be rendered in ASCII.

  2. go ahread and take 'em! by sweeney37 · · Score: 5, Funny

    MOD Ideas:

    Hillary Rosen: The MP3 Hunter

    "Executive by day, mercenary by night. If music is downloaded, she knows about it, and justice will be hers. Warning: This game include copious amounts of lawyers, therefore it may not be suitable for young children."

    and of course:

    Lee Carvallo's Extreme Putting Challenge!

    Battle your friends in this knock-down, drag-out putting competion. It's in your face! In your mind! It's EXTREME!!

    1. Re:go ahread and take 'em! by heXXXen · · Score: 2, Funny

      ball is in...parking lot. would you like to try again? you have selected....no.

  3. Make Something Unreal by Anonymous Coward · · Score: 5, Funny

    In the spirit of the contest and to play to the sponsors, Iâ(TM)m going for a mod that artificially boosts the displayed FPS when running on an nVidia card.

    1. Re:Make Something Unreal by Cranx · · Score: 2, Funny

      Faster framerates is cheating, isn't it? I don't want faster framerates if it comes with a "cheater" label, no sir. Not me, no way. Give me slower framerates and pat me on the head, please.

  4. this should do it by ozric99 · · Score: 5, Funny

    C:\Program Files\Sierra\HalfLife2> rename hl.exe ut2k3.exe

    1. Re:this should do it by The+Creator · · Score: 5, Funny

      Well the last article did teach us to reuse code.

      --

      FRA: STFU GTFO
    2. Re:this should do it by dj_paulgibbs · · Score: 2, Informative

      Also, it was quiet interesting Americas Army came out before UT2K3 using the UT2K3 engine. So the engine does look good on other non-bouncy fps games. (Any other U2K3 engine based games out?)

      From the Unreal Wiki, released UT2k3 engine games:

      America's Army
      Devastation
      Raven Shield
      Splinter Cell
      Unreal 2
      Unreal Championship
      Postal 2 ...and of course itself, and any others I have forgotten.

      Notable upcoming Unreal Engine games include:
      Deus Ex 2
      Thief 3
      XIII

      Unreal Warfare, Epic's worst-kept secret, is next-generation (from UT2003's engine) and is said to rival Doom 3s and Half Life 2s. Speculation I have heard is that is seems to be a large scale combat game (either that or i'm getting this confuesd with Digital Extreme's Stargate game), perhaps in the style of BF1942 or PlanetSide (yes, there are games in development (unannounced) that are using the Unreal Engine as a platform for a MMORPG, so it is a possibilty).

  5. At last somebody gets it by TopShelf · · Score: 3, Insightful

    Wow, a software company that actively encourages the users to actively tinker with their product, with the understanding that this will only increase the popularity of their game. While this trend has been developing lately in the game world, this definitely takes it a huge step forward! Bravo!

    --
    Stop by my site where I write about ERP systems & more
    1. Re:At last somebody gets it by afidel · · Score: 4, Informative

      Carmack and ID have been supporting moders for a long time, including adding a C like language to Quake 3 for modding. Then there's the fact that they release the code for older games, you can't get much more mod friendly than that "here have our code and do with it as you wish".

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:At last somebody gets it by DragonMagic · · Score: 5, Interesting

      Apparently I missed when id Software stopped doing this?

      They release most of the applicable source code, give away the mapping resources, and even post on their .plan files when someone has a really cool modification.

      I'd say that actively encourages users to tinker with their games. Or if you meant they needed to provide incentive like money and an engine license to get what id pretty much does with just great quality games?

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  6. SCO Headquarters Mod by DoctorMabuse · · Score: 5, Funny

    Kill SCO execs for fun and profit.

  7. Re:Marathon? by Xzzy · · Score: 3, Informative
    You mean something a little like this?

    Yes I know it's for the original unreal tournament, but I bet an interested soul could start a project to port it to UT2k3. ;)

  8. Nice prizes by Anonymous Coward · · Score: 5, Interesting

    The money is nice and stuff, but with the economy the way it is right now, how about making first prize A JOB???

    1. Re:Nice prizes by ehiris · · Score: 4, Funny

      I would be very careful of giving a job to somebody who wins an Unreal competition.

    2. Re:Nice prizes by Chris_Stankowitz · · Score: 3, Insightful
      The money is nice and stuff, but with the economy the way it is right now, how about making first prize A JOB???

      Speaking as some one who as been unemployed for a while and have used all thier benifts, I'd take the million.

      Why? Because with the economy still being what it is, unless I got a contract that said I couldn't be fired for at least 5 - 10 years but could leave anytime I wanted to. The million would go much further.

  9. Back in the days... by leomekenkamp · · Score: 4, Interesting

    Back in the days of Doom, I did systems administration work for a Dutch architect firm. I know I certainly thought of using the Doom engine to convert electronic drawings of a building to a complete Walk-Through Interactive Experience (tm).

    Unfortunately, as all Dutch architect firms balanced the tight rope between going bankrupt and surviving that time, there was no money/time available for developing mods for that sort of thing.

    I certainly hope that some beautiful projects will see the light of day that would otherwise, if it wasn't for this prize-money, never be realised.

    --
    Wenn ist das Nunstueck git und Slotermeyer? Ja! Beiherhund das Oder die Flipperwaldt gersput.
    1. Re:Back in the days... by Exiler · · Score: 2

      Maybe some kid can do it as a school project!

      Oh wait...

      --
      Banaaaana!
  10. Cause' by mao+che+minh · · Score: 2, Insightful

    Because you could make a cool game with the licensed engine and make a ton of money.

  11. Epic is a great company. by Polyphemis · · Score: 5, Informative

    Epic is really a great company. This is just another one of the great things that Epic does for the community. They've done a contest like this before for their last game, for example.

    Another great example of how much the support the mod community occurred a year ago this month. Last June, they flew in 35 modders and amateur game developers (including myself) from all over the world to visit their offices in Raleigh, North Carolina, to see the new game engine. They paid for everyone's airfare from places as far as Germany and Canada, paid all of our travel expenses, put us in a hotel, drove us to and fro, paid us back for the cab ride from the airport, etc etc etc. The only money of my own that I spent the entire time was for food at the connecting flight's airport. :)

    They brought us all in to look at the then-unreleased Unreal Warfare engine. They gave us a huge lunch, catered from a local deli with all fresh deli meats and cheeses and everything, and TONS of soft drinks in a refrigerator, and let us eat and chill out in their break room where they have every console known to man on a giant wide-screen TV. We played that for a while, and then we all got to wander around the office and meet everyone that worked there and see where the games we modified were made, and the people that made them. For someone that's been playing their games ever since Jill of the Jungle and Brix, it was a really amazing experience.

    After that, we got down to business, to the real purpose for our being there. They gave us a day-long seminar showing us everything the engine can do and how the tools work to do it, answered questions, gave great examples, and impressed us heavily the entire day. They covered every single aspect of the engine, explained everything in full and showed us everything that the public hadn't yet seen. We were all astounded.

    After a while, we all go to try out the latest build of UT2K3 over the LAN. I got to play for probably half an hour and had a blast. I'm pretty sure everyone got a chance.

    At the end of it, everyone walked away with a free GeForce 4 Ti 42/44/4600, an ATI Radeon 8500 (the best on the market at the time), or an Audigy. Once they handed all of that out, they took us all to see Minority Report.

    The next day, we all flew back home. The day UT2K3 was released, we all had a copy in the mail FedExed (where available) to us at our doorstep, waiting for each of us in the morning.

    That whole trip still ranks as one of the coolest and most exciting things that has ever happened to me. :) Everyone I met there was awesome, friendly, helpful, talented and extremely knowledgable. I have the utmost respect for Epic as a company, and they have my undying loyalty and admiration for being such awesome and generous people.

    1. Re:Epic is a great company. by Lours · · Score: 2, Insightful

      I have the utmost respect for Epic as a company, and they have my undying loyalty and admiration for being such awesome and generous people.

      I'd not use the term generous here.
      They certainly are talented people who know how to craft good games and market them very well but what you experienced was a big advertising campaign, using one of the most efficient medias available : users' word of mouth.
      This does not make them generous, they'll be generous if they gave money away without expecting any profit from it, I doubt this was the case ;)

      And of course I'm not saying they're bad people, but never forget that this does not imply that they are good ones, one would have to check much deeper under Epic's surface to really know that.

      And yup, i'm quite picky there ;)

    2. Re:Epic is a great company. by .com+b4+.storm · · Score: 3, Interesting

      Epic is really a great company

      Yeah, I love how they handled their IRC client in the original UT. There was a crasher bug in it that, if you msg'd someone with the right string (or typed it in a channel), the program would crash and burn. It didn't matter if you were even in the IRC window, if you were connected and the message came through to you somehow, *poof*. In game, in the server browser, didn't matter. Idiots would come on IRC and crash entire channels with 100s of people in them, or they'd crash rival clans while they were in the middle of important games.

      Epic knew about this bug for well over a year, and they did absolutely nothing about it. We at Gameslink (then the IRC network for UT) ended up patching the ircd just to fix Epic's problem, and keep UT users happy. It should not be the responsibility of an IRC network to patch their whole network of servers to fix a terrible client-side crasher that could be solved in 5 minutes by a competent programmer.

      Great company, indeed.

      --
      "Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
      -- Ryan Stiles
  12. yawn by erikdotla · · Score: 4, Insightful

    A million bucks is nothing compared to the revenue generated by "The Next Counter-Strike" which is exactly what Epic is trying to create with this.

    Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.

    It's funny and sad that game developers are literally begging the community to create their next big hit for them.

    On the other hand, a million dollars is a lot of money, and the poor CS developer probably got manipulated out of ever making that much money when he sold CS to Valve.
    So hey, go make your mod and give it away to Epic!

    --
    # Erik
    1. Re:yawn by coupland · · Score: 4, Insightful

      It's funny and sad that game developers are literally begging the community to create their next big hit for them.

      Why? The community has been writing mods for years, mission packs for major commercial games (both Quake mission packs come to mind) and are now being offered a nice prize to make what I'm sure will be a top-quality conversion. Developers are hoping to showcase the flexibility of their engines while funding the creation of the next wave of creative talent. You underestimate the community.

      For example the community (amateur enthusiasts) created Linux. And GNU/Linux. ;-) And The Gimp. And Apache. And MySQL. These things run on everything from a web werver in an RJ45 plug to massively-parallel computing monsters from Ma Blue. Funny what this sad community can do...

    2. Re:yawn by Omestes · · Score: 2, Insightful

      How can you be down on this? I LIKE companies making a 3rd party community. Nothing wrong with the company making money on it either, hell I hope they make MORE money than companies who don't, just to encourage more of a connection with players.

      Its not a parasitic relation ship, as is the usual company policy, or like MMOs like everquest. This benefits BOTH parties, the gamers and the developers. Developers make money, and also may find things that could be done to their products, to fullfill customer demand. Gamers get community, and content, for a one time price.

      I HOPE that something good comes of this. And I wish more success to Epic for this, than HL2, and the industrialized CS.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  13. Anyone Interested? by Iron+Monkey543 · · Score: 2, Funny

    I can provide voice. Mine's pretty deep and orgasmic. lol. Let me know if you're interested!

  14. Meh? by Captain+Beefheart · · Score: 3, Insightful

    People still play this game a lot?

    UT2K3 has always felt quite deathmatch-oriented (as opposed to team deathmatch, CTF, etc.) which makes for great fun for about ten minutes. I know there is a vocal minority who could play nothing but DM for hours on end, and more power to them. But for most other people, deathmatch is a dated concept, once you get over the novelty of playing against real, live people from all over the 'Net. Once that's done, I like the advanced tactical and strategic possibilities available with more team-oriented combat.

    I think UT2K3 is also a bit underwhelming because many of the maps prioritize beauty and uniqueness over gameflow. I don't want the map itself to be the focus. Sometimes it's like trying to frag in a 3D Escher painting. I this is largely why BF1942 is more compelling. Familiarity with the environment creates faster immersion.

    Also, UT2K3 doesn't significantly improve upon the rock-solid gameplay of its predessesor, and even took away a very popular and unique multiplayer mode (although you can add it with a 3rd-party mod). I understand a recent patch even included specific instructions for making gameplay more like the previous installment.

    Oh well. I hope they push an envelope or two with UT2k4. Because it's looking like Sierra will have DoD, Team Fortress and Counter-Strike running on the Source engine come spring 2004. That will be Uber. Everyone's filling their piggy banks for these, plus Doom3, Deus Ex 2, and a few other high-profile, long-awaited titles. I just don't see how UT2k4 will create a viable niche.

    1. Re:Meh? by Omestes · · Score: 2, Interesting

      Log onto the server, and do a head count. TDM games far outnumber DM games. Its all about intigib Team DM, or Instigib CTF.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  15. Consult a tax advisor before you win. by NumberField · · Score: 5, Insightful

    According to the contest page: "All costs, taxes, fees and expenses associated with entry into this Contest and any prizes received shall be the sole responsibility of the entrants and winners." The federal income tax alone on the $350,000 Unreal Engine commercial license would, according to the latest IRS tables, be $103,832.

    1. Re:Consult a tax advisor before you win. by Glock27 · · Score: 2, Interesting
      Mod parent up...it is Insightful.

      Just ask the poor schmucks who exercised stock options before the bubble burst and didn't sell the stock before it crashed. They aren't happy people, since the IRS taxes on the value when the options are exercised, not what the stock is worth at tax-time.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    2. Re:Consult a tax advisor before you win. by claud9999 · · Score: 2, Interesting

      Couldn't you, instead, take the cash instead of the "prize" of the license? I believe US law requires that contests (game shows) provide a cash alternative based on their real cost not based on the retail value (thereby giving an incentive to take the prize, but as you say you have to pay taxes on that $350k, surely more than the $50k [35% tax bracket?]!)

      Needless to say, the grand prize certainly favors developers already producing mods commercially as they'd certainly get a lot more out of a license of the engine.

      IANAL, and I didn't read the article but that never stopped me before... ;*o

  16. ok, correction... by erikdotla · · Score: 2, Insightful

    Each submission must be the property of and an original work of the entrant. Submissions must be available for free public download and playable with the retail version of Unreal Tournament 2003 (patched to the 2225 update) for Phase I and Phase II. For Phase III, and for grand prize consideration, mods must be playable in Unreal Tournament 2004.

    While the modders aren't giving up their mods to Epic, it's still the same thing: Epic makes you give it away to increase revenue of the retail product.

    Never lose sight of the reasons company do things, lest ye look at what they do with distorted eyes. Some things are a win-win for companies and the communities, and this may very well be on of those things. But remember that they don't care if it's a win-win, and most companies will do anything for a buck.

    --
    # Erik
    1. Re:ok, correction... by Cruel+Angel · · Score: 4, Insightful
      So are you Down on Epic for trying to make money, and a good game a the same time?

      Where I come from, if you don't make money, you go out of business. So yes, their ultimate goal is to make money. Is that so wrong?

      Consider this: They could go out and decide to go for the easy money, and make another deer hunting, or fishing or whatever top selling, easy and cheap to make crap they can.

      Company makes money, we get a good game, and the designer of the mod gets some prizes and some recognition. How is this a bad thing?

      --
      Two Rules For Success:
      1) Never tell people everything you know.
  17. Also known as... by SuperBanana · · Score: 4, Interesting
    "[...]entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie[...]" etc, etc.

    Translation: "Well, dangit...we're just all out of ideas on this whole first-person shooter thing, and we've fired a bunch of creative help... Let's collect materi...ah...throw a contest!"

    Honestly, how about a mod for that female character in the single-player release, so she doesn't look like she was beaten with an Ugly Stick? And seriously, leather is SO first version.

  18. Fix the game, too by 0WaitState · · Score: 2, Interesting

    The best mod out there is promode for Quake3--fixes all the bugs and crap that was put in there to keep the newbies happy. The difference between promode and vanilla quake 3 (and UT) is like the difference between professional baseball and T-ball.

    But don't take my word for it, try it yourself: Try it yourself

    --

    Remain calm! All is well!
  19. Documentation... by jericho4.0 · · Score: 2, Insightful

    I've done quite a bit of UnrealScript coding, and have been disapointed with the documentation provided. If they had added a 'Most Comprehensive Tutorial' catagory, it could have done a lot to get people making future mods. I think a lot of GPL projects could benifit from this aproach also. If IBM spent 1% of the money they spent on linux on linux docs, it would really help linux spread longterm.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  20. The UT2003 engine and...? by brer_rabbit · · Score: 2, Funny

    I suggest combining the UT engine with existing software:

    UT2003 Word: you're weapons are literally A-Z

    UT2003 Outlook: shoot the incoming virii and worms, penile erection mails act as a quad-damage

    UT2003 Nethack: their's potential here...

    UT2003 Emacs: M-x frag

    UT2003 SCO: to consider this would be a thought crime

  21. I'm worth a million in prizes by aka-ed · · Score: 3, Insightful
    prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license...

    Who evaluated that engine? I have a million dollars in prizes in my pants.

    --
    I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    1. Re:I'm worth a million in prizes by imsabbel · · Score: 3, Insightful

      Well, they sell their engine for 250,000$, so if they give the licence away for free, this is a service woth 250,000$. Or do you think all the developers of games based on the unreal engine got the engine because they asked nice?

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  22. I want to see..... by Sevn · · Score: 3, Interesting

    One truly awesome Stargate SG1 mod for UT2003.
    I think it would rock if someone could write
    code that would take you automatically from
    one server to another online by passing through
    a gate in the game. Imagine g'oud versus SG1 team
    multiplayer where you gate out of one firefight with
    your team right into another one (on a new server).
    Imagine the fun of forgetting to plug in the
    numbers and getting telefragged on the IRIS back
    at your clan's command center. :) Imagine using
    IRIS codes to allow people to get on your clan
    server. So so much could be done with this idea.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    1. Re:I want to see..... by dj_paulgibbs · · Score: 2, Informative

      Digital Extremes have been quietly working on an offical Stargate game for about a year now. As far as your walk through a door and join another server idea, they are called Portals and have been around sine.. uh.. Quake 3(?). It's just that not many (any?) games make use of it.

    2. Re:I want to see..... by Encomium · · Score: 2, Insightful

      My guess is that it would cost more to get the rights to make a game or mod based on Stargate SG1 than you would ever win.

      You are clearly creating a derivative work of their Intellectual property, and as they are a company, they are going to charge you to do it.

      You could do some realy great things based off movies books or tv shows, but its going to cost you an arm and a leg when they find out. Whatever wins this contest will have to come out of nowhere much like CS did... combine great gameplay with a new experience. Doing a mod "based on" something is going to get yourself a cese and desist faster than you can say "Stargate SG1 mod for UT2003".

    3. Re:I want to see..... by HBergeron · · Score: 3, Interesting

      I was going to mod this up, but instead, I just want to reply to say this is one of the coolest/slickest concepts for a fps I have heard in a while.

      To refine: Every server has a home "world" map which, if run by a clan they can customize at will, or use an off-the-shelf world. The SG1 idea is good for a concept, but no need to stick to that world. Moving from server to server is not through some fourth wall busting menu system, but a fully immersive stargate system. A clan can kick back on their own world or go maruding through the cosmos. Ronin players can infiltrate other servers or join in another clans attack. It is possible that the level of exploring this would engender would encourage other uses for the world than just shoot-em-ups.

      Think of a mmorpg that truly was a massive world, with hundreds of thousands of players on the same "world" (the great fiction of MM is that there are more then a few 1000 players on the same world, there are just many worlds) Each section of this world (or galaxy in the sg1 concept) is hosted on a different server, allowing someone to hunt (or be hunted) or quest, over truly epic distances.

      Hell, space based game (galaxies) every solar system by ship is a single server, landing on a planet, moon, or station takes you to another server(s) covering that world, warping to another system takes you to another server. Harness the power of the gaming community to provide a seemless truly massive, million players at a time, gaming experience, using the lastest 3d engine rather then the compromised mmporpg engines.

      Then you're cooking with grease.

      --
      THE YEAR WAS 2081, and everybody was finally equal...
  23. A quake rocket launcher ... by dougmc · · Score: 3, Insightful
    Am I the only one who found it funny to find a story about UT under a column who's label is the Rocket Launcher from Quake 3?

    (To answer my own question: probably.)

  24. The should award points for anti-cheat by Eric+Damron · · Score: 2, Interesting

    I think points should be awarded for cheat resistance. Cheating is ruining on-line gaming.

    --
    The race isn't always to the swift... but that's the way to bet!
  25. Epic is nervous by Whammy666 · · Score: 2, Interesting

    I think this is a big publicity stunt on the part of Epic. (Well duh.) What I mean is that UT2003 hasn't drawn the fan base that Half-life enjoys, despite HL being 4 years old now. (Ancient by game standards.) Now Epic is faced with the upcoming release of HL2 which is expected to blow all the other FPS clear out of the water. Plus, Valve has announced that the SDK for HL2 will be released ahead of the game to give mod authors a change to get ready for the big release in September. Furthermore, Valve has been known to take the better mods under their wing and make commercial games out of them, with the mod authors getting payed for their effort. I think Epic is about to get left in the dust, and I think they know it.

    --
    When all else fails, run.
  26. Best Driver Optimization! by lcorc79 · · Score: 2, Funny

    Hmm, if nVidia is sponsoring this contest, is there a category for Best Driver "Optimization"? I've found that if I turn all scene rendering off, and have it output pure black, I can get an amazing framerates! I've even modified the drivers so it will only do this when you're benchmarking ... sure to be an invaluable mod.

    --
    Groove Salad -- a nicely chilled plate of ambient grooves and beats.
  27. A few notes by Tim+Sweeney · · Score: 4, Insightful

    Regarding documentation, check out the Unreal Developer Network for a huge amount of documentation.

    Also, the 3D Buzz team has created many excellent training videos covering many aspects of the Unreal tech, from programming to content creation.

    >> Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.

    The mod developer keeps complete ownership of his work. The contest doesn't take that away.

    For example, if you enter an early version of your mod in the contest, you could later create a retail game based on it and pursue a publishing deal. The Tactical Ops mod for the original Unreal Tournament went this route and was published in retail by Atari.

    Regarding tax issues, one should definitely consult a tax attourney upon making the finals for the grand prize. My understanding (IANAL) is that, if we gave you a $350K cash prize, that would be revenue for your mod team's corporation or small business. If you then spent that $350K on an Unreal engine license with the intent of using it commercially (which is the only reason one would want such a license), you would then incur a $350K expense, leaving a net tax liability of zero. So a direct award of an engine license is not necessarily a taxable event.

  28. "Teleporters", are what people are thinking of. by Scott+Francis[Mecham · · Score: 2, Informative

    ...described here. They can be used as gates to different parts of the level(like the common-or-garden usage), or to another server(using the unreal:// url pattern).
    In contrary to the other posts in the thread, the functionality is in both UT and UT2k3. It's just that nobody really goes to the trouble of setting them up.

    Incidentally, there is an SG1-flavored UT2k3 mod in development, Atlantis.

    --
    --
  29. Marathon on UT2K3? Don't look at me by TheWolfchild · · Score: 2, Informative
    Making a mod for UT is hard work. Doing it when your game machine is a Mac and you must get a weak little Windoze box just to use the UT editing tools is harder work. Doing the same for UT2K3 is too hard to even think about. There is a group of people that started a team to use M:R as the basis for a Marathon2 TC mod in UT2K3, but they are having a tough time getting a critical mass of workers on their team. You can get in touch with them through the Resurrection forum.

    Epic has told me personally that they have no interest in porting their editing tools to the mac. Since it looks like Halo will be actively supporting a modding community, and is more likely to have cross-platform tools, I personally will probably spend my future modding efforts there.

    woof